Replies created

 

Viewing 9 replies - 316 through 330 (of 2,934 total)
  • Olof Westman
    Forum Crew

    >I was under the impression that …

    exactly.

    >Now, when I add mics to a new drum…

    You don’t add mics to a drum. An x-drum always comes with the mics it has
    in its own library and those would be different from the mics, of the main library,
    that sit in the current mixer. The question is where you want the sounds of the
    x-drum’s mics to appear in the current mixer. You make that connection in
    the Microphone Assignment. Sometimes you need to create a new mic
    in the *mixer* to host the sounds of one of the x-drums’s mics.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    1. Let’s hope somebody else chimes in on this one. Not my field of expertise.

    2. Any EZX that requires EZdrummer 2.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    >I however, over the weekend, managed to find a third solution:

    Ah, yes, the cumbersome solution 😉
    Well, glad you found a way.

    >..you should implement a function where you can start out with just the wooden floor
    > and assemble a drumkit from scratch using X-drums so you can really customise it

    Given that all our recordings are made in different rooms with different mics
    I would think that is unlikely.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    1. You use EZXs in S2. That’s ok but using them in S2 will not add
    any samples that aren’t already there in the EZX. Americana, Classic
    and Vintage Rock were all made for EZdrummer 1 and essentially
    have only two hits per velocity layer, except for the hardest one.
    Without SemiSeq you will get that “tick tock”. EZX2:s and SDX:s are different.
    They are made for the S2-engine and typically have more sounds
    per velocity layer.

    >So, my experience seems to be that MHE on heads only works for midi hits
    > of the same velocity that are close together.

    Actually, MHE goes to work when there is substantial energy ringing in the
    drum already. This means that it has much more effects on cymbals then
    on heads. A snare drum is usually well muted, in comparison to a cymbal,
    and so MHE does very little except for hits that come close together, like for
    a roll.

    > And it’s therefore not the same as recording a series of “non-cold start”
    > snare hits and then slicing them up.

    I will make a note of that.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    What you describe is exactly the way it works. The drums of the
    main library have a fixed mapping to the mics and X-drums have one
    assignable mapping for each library. If you really need to pan those
    cymbals individually then there are basically two alternatives. One
    is to work with the bounce feature (within Superior Drummer) and
    choose to ‘split’ the OH mic. The other is to use multiple instances
    of Superior Drummer.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    >…voice limit to 1…

    You will get that 90s drum machine sound 😉 Probably not what you’re after.

    Also, MHE does nothing at all if there is just a single voice.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    2. We have something called MHE (Multiple Hits Emulation) which is supposed
    to address that. Try maxing it out just to see if it changes the situation.
    The default for the snare would be off. It is mostly used for cymbals
    but can be used for heads too.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    SDXs vary a bit in how raw their sounds are. Most contain sounds that
    are what the sound engineer would have put on tape while tracking.
    For Avatar that does mean a comparatively high amount of processing.
    Have a look at the Metal Foundry SDX instead. Its name implies metal
    but that was a dubious marketing move. Its sounds are all raw and can be
    used for any genre.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    This is an open forum for discussing e-drums in general, like making your
    own pads and mesh heads. This is not where we offer support for people
    using Superior Drummer with e-drums. That would be in

    http://www.toontrack.com/forum/superior-help

    Olof Westman - Toontrack
    Coder

Viewing 9 replies - 316 through 330 (of 2,934 total)

No products in the cart.

×