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Olof Westman
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>I was under the impression that …
exactly.
>Now, when I add mics to a new drum…
You don’t add mics to a drum. An x-drum always comes with the mics it has
in its own library and those would be different from the mics, of the main library,
that sit in the current mixer. The question is where you want the sounds of the
x-drum’s mics to appear in the current mixer. You make that connection in
the Microphone Assignment. Sometimes you need to create a new mic
in the *mixer* to host the sounds of one of the x-drums’s mics.
Olof Westman - Toontrack
Coder
1. Let’s hope somebody else chimes in on this one. Not my field of expertise.
2. Any EZX that requires EZdrummer 2.
Olof Westman - Toontrack
Coder
>I however, over the weekend, managed to find a third solution:
Ah, yes, the cumbersome solution 😉
Well, glad you found a way.
>..you should implement a function where you can start out with just the wooden floor
> and assemble a drumkit from scratch using X-drums so you can really customise it
Given that all our recordings are made in different rooms with different mics
I would think that is unlikely.
Olof Westman - Toontrack
Coder
1. You use EZXs in S2. That’s ok but using them in S2 will not add
any samples that aren’t already there in the EZX. Americana, Classic
and Vintage Rock were all made for EZdrummer 1 and essentially
have only two hits per velocity layer, except for the hardest one.
Without SemiSeq you will get that “tick tock”. EZX2:s and SDX:s are different.
They are made for the S2-engine and typically have more sounds
per velocity layer.
>So, my experience seems to be that MHE on heads only works for midi hits
> of the same velocity that are close together.
Actually, MHE goes to work when there is substantial energy ringing in the
drum already. This means that it has much more effects on cymbals then
on heads. A snare drum is usually well muted, in comparison to a cymbal,
and so MHE does very little except for hits that come close together, like for
a roll.
> And it’s therefore not the same as recording a series of “non-cold start”
> snare hits and then slicing them up.
I will make a note of that.
Olof Westman - Toontrack
Coder
What you describe is exactly the way it works. The drums of the
main library have a fixed mapping to the mics and X-drums have one
assignable mapping for each library. If you really need to pan those
cymbals individually then there are basically two alternatives. One
is to work with the bounce feature (within Superior Drummer) and
choose to ‘split’ the OH mic. The other is to use multiple instances
of Superior Drummer.
Olof Westman - Toontrack
Coder
>…voice limit to 1…
You will get that 90s drum machine sound 😉 Probably not what you’re after.
Also, MHE does nothing at all if there is just a single voice.
Olof Westman - Toontrack
Coder
2. We have something called MHE (Multiple Hits Emulation) which is supposed
to address that. Try maxing it out just to see if it changes the situation.
The default for the snare would be off. It is mostly used for cymbals
but can be used for heads too.
Olof Westman - Toontrack
Coder
SDXs vary a bit in how raw their sounds are. Most contain sounds that
are what the sound engineer would have put on tape while tracking.
For Avatar that does mean a comparatively high amount of processing.
Have a look at the Metal Foundry SDX instead. Its name implies metal
but that was a dubious marketing move. Its sounds are all raw and can be
used for any genre.
Olof Westman - Toontrack
Coder
This is an open forum for discussing e-drums in general, like making your
own pads and mesh heads. This is not where we offer support for people
using Superior Drummer with e-drums. That would be in
http://www.toontrack.com/forum/superior-help
Olof Westman - Toontrack
Coder
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