Replies created

 

Viewing 13 replies - 226 through 240 (of 2,934 total)
  • Olof Westman
    Forum Crew

    I don’t really understand what problem you have so I just
    offer some info that may be pertinent to your situation.

    The modes of editing Instruments(drums) in SD3 is:
    single whole instrument,
    multiple selection of whole drums,
    single articulation/stack,
    multiple selection of articulations/stacks in one instrument.

    There is no such thing as “multiple selection of instruments but only
    some selected articulations/stacks within them”.

    However you can get that by using a Macro Control Knob.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    Ther should be an ‘Add Instrument’ menu up in the left hand corner.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    Sure, but why stop at a theoretical discussion when it is so easy to test.
    Just record some soft and hard hits in SD3 and check out what velocity
    range they span. The thing is that nobody else has complained about
    the SD3 samples not being soft enough. I am going to claim that the
    odds are in favour of a velocity issue even though you have arguments
    against it.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    You guys should try to record some of your snare hits in the song track
    and then bring that MIDI up in the Grid Editor. There you can inspect
    the velocity of those hits. It is likely that your softest hits have a
    comparatively large MIDI velocity.

    If so, i.e. that the velocity range is overly narrow, you would venture to
    the E-drums tab, in the settings, to adjust for the ‘flaw’ in your e-kit.
    Do this by selecting the note in question, probably 38, and then
    turning your attention to the “Edit MIDI Mapping and Response”
    part of the window. Choose the Velocity tab. In your case you would
    grab the three dots on the left side and drag them a bit to the right
    until the displayed number matches the lowest velocity your module
    produces. If, instead, you had the problem that your hardest hits
    weren’t triggering the the loudest samples in SD3 then you would
    grab the right hand side and slide it to the left. It is quite possible to
    suffer from both problems at the same time.

    Paul, congratulations on finding the Soft Hit feature! 😉
    It can be used in this case but its primary usage is for when you
    find the softest hits available for the drum in SD3 to be too loud.
    It is used when you think that we failed to record soft enough
    hits for a drum while the Velocity control in the E-drum tab
    would be used to adapt a less than optimal E-kit to SD3.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    @David Snow said:
    The only way I was able to make an EXACT sounding set of audio, and export it, was to assign every mixer output to a different out put channel.
    That did work, thank you.

    Great that you got it working! And if that is the result you are after
    then doing it in that way is the only way. You as the user have to
    decide which channels you want to go where in your bounce through
    the mixer. Generally speaking there are going to be more channels
    than outputs. Also, in some cases there are effects on the outputs
    and you have to decide how to handle that too. Usually such effects
    are ‘mastering’ effects and in your case you are likely to want to
    turn them off.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    It is an external USB3 disk. There are no other options.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    >The choice is individual parts PRE mixer, or a stereo file POST mixer.

    Bouncing through the mixer is not limited to giving a single stereo
    file as output. The mixer in Superior Drummer has 16 stereo outputs
    and all of those, that are in use, will result in a bounced file.

    >…the individually bounced parts sound way less impressive compared
    > to the George Massenberg pre sets… I get muddy, dull sounding tracks
    > instead of the nice polish George gave the tracks.

    Apart from your own explanations for this, could it be that you are
    bouncing with “All Bleed” and don’t like the effect?

    >… do you guy have any advise how to accomplish what I want?

    You can Solo each instrument and make a bounce for each of
    them as if the other drums were not played. Just remember to
    rename the output files in between so they don’t overwrite each other.

    Olof Westman - Toontrack
    Coder

    1

    Thanked by: RcKDrUmm3R
    Olof Westman
    Forum Crew

    If you have SD2 installed your SD2 “combined presets” will be available in the
    preset menu in a sub-menu call “SD User Presets”.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    What articulations have you stacked and what articulations are you hitting?

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    >I did mean what extra instruments bleed into what mic positions!

    There is sound recorded for all instruments in all mics.

    >The most important bleeds for me (above the overheads) are the ones into the different ambient mic positions.

    That’s in the “Room Mics” part.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    Right click on the snare: More > Stack, Add> Center.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    > I could not find the record button anyway.

    It is among the other track transport buttons at the very bottom below the track.
    It has a circle symbol on it.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    There are no extra bleed mics. Bleed is, e.g., sound from the snare
    bleeding into the tom mics. Without the “Additional Bleed” installed
    you will only hear Tom 1 in the Tom 1 mic. With it, all instruments
    can be heard through the Tom 1 mic.

    Without “Additional Bleed” the kick will still bleed into the SnareBottom
    mic and most drums are there in the OH. With it, everything plays in
    every mic.

    Olof Westman - Toontrack
    Coder

Viewing 13 replies - 226 through 240 (of 2,934 total)

No products in the cart.

×