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Viewing 10 replies - 151 through 165 (of 2,934 total)
  • Olof Westman
    Forum Crew

    >How do I change the preset location?

    SD2 had that feature but SD3 hasn’t. It may be implemented in a future update.
    In some respects it is only the GUI part that is lacking and it may be possible
    for somebody to examine the registry for SD2 and then hack the registry
    for SD3 to similar effect. Of course, this is unsupported and if it works now it may
    stop working at any update of SD3.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    The SSD option is an external USB drive, not an internal SATA drive.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    Yes. That is the typical situation we want to allow.

    Olof Westman - Toontrack
    Coder

    1

    Thanked by: Woodstock_2
    Olof Westman
    Forum Crew

    Right-click on the master volume to “MidiLearn” it to any CC of your choice.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    >Are these logical cores or hardware cores?

    Neither, actually. It is the number of rendering threads that SD3 will run. It is up to the OS to assign them to cores.

    > The cpu meter in Studio One went down when I changed SD3 to 2 cores

    Yes, that would be expected. 2 cores is a good value. It will almost halve the time spent rendering. 4 cores will perhaps reduce the time spent to a third if the preset you are running is suitably complex. The more cores you are using the less effect you get from adding another one. Deminishing returns.

    >How many cores does SD3 need? Where’s the sweet spot or how to find it?

    Well, that would depend on your project and your hardware. As long as there are no rendering glitches no more cores are needed.

    Generally when you start to get rendering glitches you raise the buffer size of the soundcard. This will increase the latency, which is a bad thing if you are tracking or playing live but not when you are mixing. You may instead choose to let SD3 use more cores but that only makes sense if it is SD3 that glitches. Your project may have a lot of tracks, effects and VSTi:s. If you let SD3 use more cores there will be less CPU power for the rest.

    Olof Westman - Toontrack
    Coder

    1

    Thanked by: marius.v.rus@gmail.com
    Olof Westman
    Forum Crew

    >Or is it different in SD2 and SD3?

    SD3 and SD2 work the same in this regard.

    SD3 has an alternative high quality pitch option for tuning toms, though.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    > think it’s best if I re-create the presets in Superior 3.

    You can load the SD2 preset to get the mixer part and then you start over for the drums.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    I get no crashes myself with your presets. I will have to dig further.

    Regarding them not playing well:
    > both had Midi-Nodes in Superior 2, 0 to 75 Sidestick, 75-100 Rimshot.

    Actually – no, the Midi-Nodes in your presets are using Sidestick and Center
    not Sidestick and Rimshot. If you load those presets in SD2 again and change
    them so that the MidiNodes do use the Rimshot and then load those changed
    presets into SD3 then your MIDI plays better.

    But, yes, in principle you suffer from an inability to perfectly reproduce the
    effects of SD2-MidiNodes in SD3.

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    Can you upload one of your S2 presets that causes a crash and also the MIDI you play at the time?

    Olof Westman - Toontrack
    Coder

    Olof Westman
    Forum Crew

    I am not exactly sure what you mean but the swirls in SD are usually muted by any ‘open’ hit on the snare. If you want a swirl to continue playing while you tap the snare you have to hit only ‘muted’ articulations, like Muted, Muted Rimshot, Thump, Rim Only and Sidestick.

    Olof Westman - Toontrack
    Coder

Viewing 10 replies - 151 through 165 (of 2,934 total)

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