Mark King
Participant
Topics Started: 19
Replies Created: 1236
Has Thanked: 26
Been Thanked: 216
Yes used it myself quite a few times.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
I have all that too but that is not what I said if you read it correctly.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
Glad you found it. Sounds like a difficult to find as it’s not an obvious answer.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
It could be that sd3 was opened when the 24c wasn’t connected. It would then probably default to the inbuilt audio and maybe stick with it until swapped in sd3. Since it crashes sd3 then it would not be possible to change. If that’s the case (sort of guessing here) then I’d disable the Realtek audio, at least until the 24c asio is the selected.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
2
Thanked by: Dean Stadtlander and drumjack52I just did a search and that is a Realtek asio driver. I didn’t know they made asio drivers. A google search showed a few people having problems loading software with this driver. Always a good idea to give full spec of what is being used when reporting a problem. I take it you don’t have a dedicated audio interface? Maybe the driver has been updated automatically and that has caused the problem. Also try asio4all and see if you can load with this. You may have to disable the Realtek driver though as sd3 will probably try to load using it otherwise.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
1
Thanked by: Dean StadtlanderI think so as it just says Cubase on the tick box. I’m guessing this is partly to do with how the DAW manages vsti outputs.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
SD3 is far superior to ezdrummer. The packs are better and the editing and edrum settings set it apart. I wouldn’t use bandmate or the midi packs anyway. SD3 is regularly updated as well. I’m sure an SD4 or whatever it may be called will appear at some point. I guess then those with ezdrummer will be moaning that they will want features from it.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
1
Thanked by: facekillerThe module is much more forgiving of trigger settings not set to optimal for the player. SD3 is a lot more dynamic. Setting module triggers up is the first step to triggering SD3 correctly.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
I must admit that I have to turn up the ride cymbals in just about every kit. That’s been the case since sd3 was released. It never bothered me but as a drummer they are definitely not as loud as I hear from my real drums without headphones. Also when I have my drums miked up with overheads I still hear the ride without the crashes being too loud. By the way I use dry kits when playing and only process or change the preset after recording the midi. I find it feels more like playing my real drum kit that way.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
1
Thanked by: Kim MossigeSo you have all three modules sending different notes? If not then you need to. I would record every midi output from each module and write down the note numbers and make sure there are no duplicates. Once you have all unique notes numbers then manually apply them in the edrum settings. Learn is ok but hard with anything either more than one zone.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
I must admit I totally agree with Jord. For me I’d prefer the effort to go into making playing sd3 even better using an ekit rather than naming it a sample player.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
2
Thanked by: Andrew Payne and Bear-Faced CowI suppose it’s not really the core function of sd3. It’s just an add on as the main aim with sd3 is the core library and packs.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
I use the Cubase drum editor. I find it easier to keep all my midi in the DAW. That way it’s easy to use with a different drum vsti just by changing the out note number if it doesn’t work. Also better for render in place if rendering in stereo or multiple outs. I’m used to the Cubase drum editor and find the advantages outweigh the disadvantages. I use only one drum map as it covers all the kits I use. It doesn’t cover percussion but i just drop the drum map to ‘used instruments’ and then it’s easy enough to see what’s going on. I don’t tend to do much percussion in sd3 though. With the midi in Cubase it doesn’t become obsolete in a few years if I no longer have sd3. I have already found that when I moved from superiordrummer to sd2 and then sd3.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
1
Thanked by: KorkenIf you want two separate kicks then you need two note numbers. I’m not sure I’m understanding your problem from the description.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
It’s not cc but note number. Cc is continuous controller. Stack the user sample and you can use the same note number.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
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