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Viewing 15 replies - 16 through 30 (of 105 total)
  • Magical Dog
    Blocked (Banned)

    Hi all,

    I have forwarded your ideas as a feature request to the development team! A preview-level slider/control sounds like a cool idea.

     

    Yeah great !

    Better late than NEVER !

    You’re only 5 years ( FIVE YEARS ) late !

    Seems like your development team gone fishing for the last 4 years !


    Reply To: lowering volume of the sound when you click an instrument version: 3.3.3
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

    Magical Dog
    Blocked (Banned)

    Haha ok dude, whatever. SD3 is tha bomb, I recommend it all the time. I don’t know what else you would even recommend as nothing even comes close.

    I agree it’s really great sounding but at the same time there are major flaws in other departments that the lazy assed developers could easily fix and should and could have been fixed years ago !

    But they simply just ignores us users !

    They simply don’t listen to us !

    That’s why I can’t recommend this product any longer !


    Reply To: lowering volume of the sound when you click an instrument version: 3.3.3
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

    Magical Dog
    Blocked (Banned)

    Solution:  I use an Akai Midi Mix controller with gig performer for live performance.  I mapped the main audio volume of SD3 to macro parameter 1, then made it so that the upper limit is 0 dbs.  Then I mapped macro paramter 1 to a widget in performer, and then mapped that widget to the fader on the midi controller.  Now when I need to click on an instrument I can just reach over and slide the fader down, do what I have to do, then slide the fader all the way.  The upper limit ensures that I always go back to 0db and its super easy.

    After more than 5 years there are still lots of flaws and bugs in SD3 not taken care of !

    A competent developer would have fixed the most obvious bugs and flaws within months !

    Not so with Toontrack !

    I can in no way recommend this product !


    Reply To: lowering volume of the sound when you click an instrument version: 3.3.3
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

    Magical Dog
    Blocked (Banned)

    Could it be the auto-save feature in SD3 that causes it?

    If I stop Studio One and just run SD3 within Studio One it still happens.

    As an example when I change grooves there is often ( But NOT always ) a sudden CPU spike in the performance monitor and a distorted sound.


    Reply To: Superior Drummer 3 causing random CPU Spikes version: 3.3.2
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

    Magical Dog
    Blocked (Banned)

    Could it be the auto-save feature in SD3 that causes it?

     

    On or off !

    No difference !


    Reply To: Superior Drummer 3 causing random CPU Spikes version: 3.3.2
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

    Magical Dog
    Blocked (Banned)

    I’ll forward this thread to support as I don’t have any first hand experience with Studio One.

     

    Thanks !

    I REALLY appreciate it !

    It’s driving me nuts !


    Reply To: Superior Drummer 3 causing random CPU Spikes version: 3.3.2
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

    Magical Dog
    Blocked (Banned)

    Same result in S3 Standalone or only when you’re using it in Studio One?

    In addition, do you get the same result in Studio One when you set the CPU setting in S3 to 2?

    It’s the performance Meter in Studio One that maxes out into the red when I use SD3.

    It is both random and when I am working in SD3 in Studio One like clicking in the GUI..

    If i remove SD3 the problem is gone.

    I have removed all VST effects and only have SD3.


    Reply To: Superior Drummer 3 causing random CPU Spikes version: 3.3.2
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

    Magical Dog
    Blocked (Banned)

    The  S3 Settings Performance Tab is set at 1.

     
    My PC Specs

    Windows 10 Pro
    ASUS Prime Z270-A, Socket-1151
    Intel Core i7-6700K Skylake Processor
    Corsair Vengeance LPX DDR4 2133MHz 16GB
    Corsair RM750x 750W PSU
    Samsung 850 EVO 250GB 2.5″ SSD
    4 Seagate Firecuda 1TB 3.5” SSHDMSI
    GeForce GT 710 2GB DDR3


    Reply To: Superior Drummer 3 causing random CPU Spikes version: 3.3.2
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

    Magical Dog
    Blocked (Banned)

    Not sure we’re following where the error is occurring.   Are you seeing the “Audio engine inactive” error in the standalone version of SD3 or when you are using the VST plugin in Reaper?

    If you see the error in the standalone version check to see what audio interface you have configured.  You’ll find that under the Settings menu, Audio/MIDI setup.  If you’ve connected a new piece of gear to your Windows computer that includes an audio interface Windows may have changed your SD3 settings to use the new interface.  And, if that new piece of gear is currently turned off, well… SD3 then tells you the interface is inactive.

    My primary audio interface is internal to my Soundcraft mixer but I also use have my Line6 Helix connected to the PC via USB and the Helix has it’s own audio interface.  When I update the firmware on the Helix Windows switches some sound settings to use the Helix’s interface.  Then I don’t have any sound from the PC.  Always throws me for a loop until I check the various programs settings to see which ones are trying to send sound to the Helix interface.

    Just a thought… this may not be your issue but it’s worth checking.

    Reply To: Audio engine inactive Check your audio device version: 3.3.1
    Operating system: Windows 10

     

    Problem solved !

     

    it was a setting in Reaper !

    "If you can make it 100%, why not do it !"
    -Buddy Rich

    Magical Dog
    Blocked (Banned)

    I agree and I made a post on this as well. I have to lower the master volume just to be able to click on a drum and it sucks having to do this every time. A master “auditioning level” is the greatest idea ever. Toontrack hook it up PLEASE!

    • This post was modified 3 years ago by Lobstafari.

    Just as obvious as a “Zoom to Loop” button 😉

    All professional timeline based software has it , except Toontrack’s SD3  🙁


    Reply To: lowering volume of the sound when you click an instrument version: 3.3.1
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

    Magical Dog
    Blocked (Banned)

    I usually want to hear what the sound is at 127. Especially snares and bass drum although I see no reason why a setting couldn’t be provided to change this value. I haven’t heard anything that does modelling come anywhere close. The toontrack articulations are far superior to anyone else’s. Modo drums are terrible imo. Roland whose flagship kit is modelling is also very poor. I’m not a toontrack fan boy but I do think they are streets ahead of any other drum vsti.

    Totally agree but SD3 could be even better if the devs would actually listen to users and implement things they want and that make sense !

    The difference between good and really great !
    If there is a purpose for making an option that helps users in any way I’m all in. If you don’t need or want it you can always deactivate the option.

    The Audition Velocity Setting 0-127 option is such a no brainer and should have been implemented at the release of the software.

    I mean the software is nearly 5 years ( FIVE YEARS )

    I used to be sort of a fan boy but I am not as convinced any longer since it been so long without any real response.


    Reply To: Hearing damage caused by Superior Drummer 3 ? version: 3.3.1
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

    Magical Dog
    Blocked (Banned)

    If I am working with a simple Reggae groove where you don’t need blasting full on hits but instead moderately hits ( like sidestick on the snare) I usually have to increase the input gain around 18-24 decibel in Studio One to be able to get SD3 leveled with the other instruments like bass, guitar and keyboards.

    It’s like the drummer is more gentle to fit the music but if I then happen to click any of the drums with the mouse I get blasted by that instrument at full 127 velocity level

    Of course if you’re into metal, things like this wont happen because then it’s pretty much at the max all the time so you wont hear the difference when you click with the mouse to audition the drums.

    Reply To: Hearing damage caused by Superior Drummer 3 ? version: 3.3.1
    Operating system: Windows 10

    I know you don’t want to hear this but I’m going to suggest that you’re working wrong. You don’t need to have things at final level when crafting the groove. I used to work with everything at final when recording but learned I have a better end result when working at lower levels and then when mixing and mastering bring the levels up to snuff. I think you’ll find a lot of engineers work that way.

    BTW snare sidestick is never really that hot to begin with. A real drummer would know that.

    Reply To: Hearing damage caused by Superior Drummer 3 ? version: 3.3.1
    Operating system: macOS High Sierra (10.13)

    • This post was modified 3 years ago by drumjack52.

     

    That’s exactly my point !

    I am working at relatively low to medium levels but it is the audition velocity @ 127 that is the main problem here !

    It’s pure stupidity to set the audition velocity level at the maximum 127 and plain laziness to neglect to implement a setting for audition velocity level 0-127 on the settings page. Every time you select an instrument you hear it @ 127 velocity. I doubt that the developers are part time drummers or even musicians.

    The case with the sidestick is that in order to actually hear it at all in the mix among other Instruments , the only way is to increase the gain in the Studio One mixer.

    SD3 have some really cool, great and unique features but some departments like GUI, audition velocity levels and certain time line features seems to have been left to some trainee.

    The name Superior Drummer seems more comical than what it was supposed to be at this point after nearly 5 years.
    There are tons of suggestions and bugs Toontrack just don’t seem to care about at all.

    Anyway the future of drum plugins is not hundreds of GB of samples but rather modeling like what the company called Audio Modeling is doing right now with horn and string instruments.

    It’s not a question if, but rather when, we see a professional drum modeling software.

    MODO Drums is not yet on par with Toontrack but times are a changing.

     

    Toontrack take notes 😉


    Reply To: Hearing damage caused by Superior Drummer 3 ? version: 3.3.1
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

    Magical Dog
    Blocked (Banned)

    If I am working with a simple Reggae groove where you don’t need blasting full on hits but instead moderately hits ( like sidestick on the snare) I usually have to increase the input gain around 18-24 decibel in Studio One to be able to get SD3 leveled with the other instruments like bass, guitar and keyboards.

    It’s like the drummer is more gentle to fit the music but if I then happen to click any of the drums with the mouse I get blasted by that instrument at full 127 velocity level

    Of course if you’re into metal, things like this wont happen because then it’s pretty much at the max all the time so you wont hear the difference when you click with the mouse to audition the drums.


    Reply To: Hearing damage caused by Superior Drummer 3 ? version: 3.3.1
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

    Magical Dog
    Blocked (Banned)

    Well excuse me for trying to help.

    Reply To: Hearing damage caused by Superior Drummer 3 ? version: 3.3.1
    Operating system: macOS High Sierra (10.13)

    Or as Buddy Rich once said !

    If you’re going to do something, why not do it 100% 😉

     

    Half Ass is NOT my cup of Tea !


    Reply To: Hearing damage caused by Superior Drummer 3 ? version: 3.3.1
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

    Magical Dog
    Blocked (Banned)

    This has already been discussed here: https://www.toontrack.com/forums/topic/lowering-volume-of-the-sound-when-you-click-an-instrument/?view=all#post-2935907

    Reply To: Hearing damage caused by Superior Drummer 3 ? version: 3.3.1
    Operating system: macOS High Sierra (10.13)

     

    That is just a half assed emergency solution and will affect all grooves !

    The option to set audition velocity level 0-127 in the settings should have been implemented way back in 2017 when SD3 was released.

    Those lazy ass developers should get to work ASAP and fix things on the extremely long bug list and things like this.


    Reply To: Hearing damage caused by Superior Drummer 3 ? version: 3.3.1
    Operating system: Windows 10

    "If you can make it 100%, why not do it !"
    -Buddy Rich

Viewing 15 replies - 16 through 30 (of 105 total)

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