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Viewing 15 replies - 61 through 75 (of 132 total)
  • LeanderL
    Participant

    Like this? I have 8 buses to record…I click on the S to solo the kick bus, then export an audio file with just the kick bus. Then I remove the S from the kick bus and solo the snare bus, then export the audio file…then I unsolo the snare and solo the toms…and continue with HH, OH, Amb, Reverb and Comp….so I have 8 audio tracks.
    Will they have all sound, bleed, effects etc.? Or will soloing them miss anything?

    mixer3xxx

    If this is correct and I can do it that way, the question remains how to fix certain parts, e.g. making a hihat part louder because other channels with the hihat signal in there as well.

    BTW, the screenshot “mixer3” is not correct…it displayed the correct preview, but actual screenshot of another user…seems to be a forum problem. I renamed my file and reuploaded it.

    Oh, and exporting the 8 channels is not enough as there are some effects on the sum…EQ, Classic Compressor and Exciter…so I need to solo a channel AND the sum…then solo the next channel AND the sum…so the effects will be applied…but I think the effects are enabled anyway…when everything is routed to Out 1&2…so soloing Out 1&2 does not change anything.

    PPS Is it important that the out 1&2 levels are below 0? When the slider is at 0, the peak is +4.3…so there is digital distortion…but I checked some Toontrack presets and none of them was maxed out at 0…they all were too loud.
    outlevel798719

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Thank you, but how do I do that? When I want to send the exported files to a professional mixer.

    Is it correct that I should NOT worry about all the mics here as they are routed to a bus…
    mixer1

    BUT export the buses here to individual tracks? How? By soloing every single one of the 8 buses, one by one, resulting in 8 audio files -> kick, snare, toms, hh, oh, amb, reverb, comp?
    Or is the sum “out 1/2”, far right, needed, too?
    EZDrummer-Mixer2

    If so, how do I make e.g. a certain hihat part louder? Working with velocities is too tedious and does not work well…but if I want to increase the volume of a certain hihat groove in an audio file, which file should I make louder? Just the HH bus? Or also amb, reverb, comp? But as these channels contain bleed, increasing the hihat is not possible as everything else will be made louder as well.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    This is driving me crazy! Please listen to this sample:

    First, SD3 with muted kickdrums (muted in the drum section), then exported audio tracks. They sound the same!

    Then nothing muted in the drum section vs. nothing muted in the audio tracks version…but the hihat does NOT sound the same! Maybe it is bleed or whatever…the hihat in the non-muted version with kickdrums is more suble while the second version has a louder/more dry hihat.

    What does clicking the solo icon of a drum component do in the drum section? When I keep the kickdrums active, but only mute the actual, I hear the bleeding…

    Anyway, maybe my question should be how I should mix down kickdrums, snare, toms, crashes & chinas, hihats, rides and splashes so I have individual audio files to mix in a different project and also send them to a professional mixer later. How should I do that? How do you send files to a professional mixer if some channels have bleeding etc.?

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    • This post was modified 1 year ago by LeanderL.
    LeanderL
    Participant

    I’m back…I had to take a break because of illness.

    Last time I thought I had used the wrong export setting in Cakewalk by Bandlab…but now I used the “entire mix” preset with all effects, buses etc. -> everything enabled.
    I again got kit piece tracks that are different from the “real” sound in Superior Drummer 3 and I don’t know why.

    1) I mute all tracks but the track with Superior Drummer 3 as the virtual instrument.
    2) I go to the drum section in Superior Drummer 3, then solo both kickdrums.
    3) I export the entire mix with Cakewalk by Bandlab. As only Superior Drummer 3 is soloed and only the kicksdrums, the exported wave file only has my kickdrums.
    4) I click the solo icons of the kickdrums again…then solo the snaredrum…and export it.
    5) I unsolo the snare, click all six toms in the drum section, then export them.
    6) I unsolo the toms, click my two hihats in the drum section, then export them.
    etc. etc.

    BUT: When I load all exported wave files in a new project, the playback is different from the playback in my project where Superior Drummer is active as a VSTi synth/plugin….and it is driving me nuts.

    I don’t want to mix everything within one project…as all the many VSTis (drums, bass, strings, flutes, synths etc.) are very RAM-heavy…I want to export everything as wave files, then use a new project to mix the song.

    The file sounds as if not all SD3 mixer settings were used/enabled when exporting the wave files. This can be especially heard with the hihat…I use an xdrum hihat in this example. Maybe it is a bug?

    First, the real sound within SD3, then the exported wave files played back in the new project. The hihat is different…something is missing.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Thanks!

    I don’t mix it in SD either…because one part might require louder hihats, for example…and you cannot do that with velocities or only to a small extent…

    Do you know if reverb in a project is exported/bounced with the samples? The real playback in SD3 sounds similar to the bounced tracks, BUT when you stop playback in the DAW, you hear the reverb in the VSTi version, but not in the bounced version…which makes sense technically…but I want to be sure that everything is exported.

    I don’t want to mix my song in the VSTi version because having a ton of tracks can be confusing…so I bounce the vocals, guitars, bass, strings, piano etc. and all the drums to individual tracks and mix the song in a new project, not the VSTi one.

    EDIT It is not the same…something went wrong here. Here’s a short extract…first, the DAW version has completely different sounding hihats…then the exported version.

    I checked it…the hihat is an xhihat…which is always closed…while the regular hihat is used for open playing and normal playstyle. I have an xhihat so the virtual drummer can alternate between closed and open hihat hits while playing doublekick…

    EDIT 2: It might be my bad for selecting the wrong export setting in Cakewalk…will try again tomorrow.

    When playing the song with SD as an VSTi, the xhihat goes to the hihat channel, then the channel OH, comp and output 1/2.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    You could set up two tracks of EZ Bass…one with clean sound, one with distorted sound…then assign midi depending on the sound you want.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Thanks. But is it normal that the volume is low? Or a bug in the library? I don’t know much about compressors etc.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Any ideas? I really like Superior Drummer 3 (and Death & Darkness), but EZ Bass has its issues and I am not happy.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Thanks, Wolfgang! But I can only increase the overall level of a kit piece, e.g. the hithat and not for individual articulations, right?

    Drumjack, so? I am just asking questions in my thread. Wolfgang has been really helpful. Why complain in my thread? The ride is loud…if it is barely audible, you either have faulty speakers or it’s your room or you think the ride cymbal is something else. Apart from the china cymbal, the ride is the second loudest kit piece in the video.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    • This post was modified 1 year, 5 months ago by LeanderL.
    LeanderL
    Participant

    Do you mean the death metal drumming video? The ride is loud?!? I don’t know what you mean. The red one is the ride, right? It is a general thread on hihats and rides and what to hit, names of kitpieces etc.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    • This post was modified 1 year, 5 months ago by LeanderL.
    LeanderL
    Participant

    Seems I need to make my ride louder…such hits are clearly audible in the video, but not when I play them on my kits.

    @wolfgang Do you know if the open hihat samples open 0, 1, 2, 3, 4, 5 are just different samples for variety or are they based on the level of openess of the hihat? So 5 is totally open…and 0 and 1 are almost closed and very close to a closed hihat?

    I need to know if my virtual drummer can play doublebass using both feet AND play “open edge 2, open edge 2, open edge 3, open edge 4” or if this requires using the hihat pedal to control how open the hihat is.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    • This post was modified 1 year, 5 months ago by LeanderL.
    LeanderL
    Participant

    Thanks. I want to program realistic drums, but the name of the samples are sometimes difficult to understand.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Thank you! Ah, so it is the pedal for “tight” sounds.

    I checked some Toontrack grooves and they use alternating bell shank and bow tip 1 hits….the bell for the accent…bow tip 1 for the rest.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    PS Ride…what does this drummer play on the ride? 00:24 … https://www.youtube.com/watch?v=GQL3wl2CZ9A

    Bow tip is too low in volume in SD3… is it bow shank?

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Thank you!

    First, I had this part…42 is closed hihat…that counts on the kickdrum hits…but it was too low in volume (even at 127 velocity)…but open hihat is loud…so I changed it from closed hihat to ride bow and bell shanks…
    Tempo: 200 BPM

    Hihat

    Here is my mp3 (not final, no final velocities):

    Is it possible to change the ride back to closed hihat and use the tight tip, tight edge samples? Are they recorded for such a beat or is a 200 BPM thrash rhythm with kickdrum and snare too loud for closed hihat?

    When checking the rhythms in SD3, I only found open hihat beats for blast beats, but no single closed hihat.

    By the way, my virtual drummer does not need his foot to switch from closed to open hihat because my kit has two hihats. One is played normally, but the other one is standing next to the first hihat and is always closed so the drummer can play open hihat and closed hits in alternating order while playing doublebass…and does not need a foot to switch the hihat.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    • This post was modified 1 year, 5 months ago by LeanderL.
Viewing 15 replies - 61 through 75 (of 132 total)

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