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Viewing 15 replies - 31 through 45 (of 132 total)
  • LeanderL
    Participant

    Thanks, I know…but maybe there is a recommendation for certain velocities, e.g. 124, 114, 104, 94, 84…

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Thank you!

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Thank you!

    And should I use the special OH channel that is created when placing an xdrum OR delete it and use the default OH channel? e.g. when adding a china or cowbell, a special x china OH channel or one shot OH will be created. I could either use that OR assign the default OH channel to it. Which is better?

    I tried both solutions…they sound alike but for the panning. The default OH use the their default, but you can freely pan custom OH mics, e.g. my second ride is 76 to the left, but the default OH are still to the right…so no custom setups are supported. When I use the created xdrum ride OH, I can freely set up that one…so 76 to the left for the close mic and 76 to the left or a certain area to the left for the xdrum ride OH…which one is more realistic?

    If a ride is on the very left of the drummer, it should be left in my opinion? .. and it is easier to mix if something is left or right in the close mic and has the same position in the overheads…and not somewhere else.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    • This post was modified 2 months, 2 weeks ago by LeanderL.
    LeanderL
    Participant

    Thank you!

    I’m getting closer to fixing my issue. I’ve added a tambourine that doesn’t have a real overhead signal. It’s always barely audible…I’d need to set the level to +12.

    Yes, working without room etc. is easier. I used to have simple samples for kick, snare, toms, cymbals…one file…easy to mix, but thin sound.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Ok, I don’t understand the mixer…even the default kit and mixer is strange. The default Death & Darkness -> death mit has two splashes. They are about the same volume in their close mics, but the OH of the second one is 3DB louder. Why? Shouldn’t every splash have the same volume at x velocity?

    If I use the same close mic, e.g. -16db as the default uses, the OH hits of the second splash are 3 DB louder…in order to have the same loudness for both splashes in the OH channel, I have to reduce the second splash in its close mic…but then the second splash’s close mic is some DB lower.

    I am obsessive and want every china and crash to use the same volume for the same velocity….without 3db differences.

    EDIT Maybe it is because I edit volume in the “Drums” section by adding the kit pieces, “level”?

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    • This post was modified 2 months, 2 weeks ago by LeanderL.
    LeanderL
    Participant

    Either I don’t know how to do this or it does not work. I want to have a dedicated ride bus and ride out for my two rides. The default ride channel goes to OH bus, then OH out. I’ve created a ride bus and a ride out. The rides redirect to the ride bus…but still there is a signal in the overheads although the ride goes to the ride bus and ride out.

    About the crashes: Right-click a crash -> route mic channels -> new.

    dsf2fr21f231

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    When you select a kit piece, you can assign it to a new mixer channel, e.g. “crashes”. Then you can move all crash cymbals there. However, they will disappear from the OH channel.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    It’s just my virtual drummer. With a real drummer, I wouldn’t need Superior Drummer.

    Mixer vs. grid editor seems to have problems. One shot 1 = sticks…then I added a second cowbell and now one shot 1 = the new cowbell.
    In the mixer , sticks are sticks, but in the grid editor, the sticks are one shot 1. The new cowbell is one shot 3 in the grid editor.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    I know that the order does not matter normally, but it does visually. I have a custom background and regard SD as my “band member”. 😀 When finishing songs, I have a video of the drummer playing…I like watching the hits and would like to reorder the xdrums or even better: They should have regular graphics similar to the kit so we can place them anywhere in the room to have e.g. 6 toms next to each other.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Ok, thank you! I did remove them, removed both cowbells, but the first one always appears under the sticks and the second one at the bottom of the kit pieces.
    Moreover, a conga is called instrument 7 although there already is a china with that name.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Found it now…you need to export the bass midi with Guitar Pro, then import the midi in a standard midi track in your DAW, then transpose it +12 tones up, then save the midi…then import your newly saved midi file in EZ Bass.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    I have the same problem. I use a 5 string bass tuned 2 steps down…so A-D-G-C-F. When I want to use any Guitar Pro midi, I need to transpose everything one octave up. I can load the midi, transpose, send the output to EZ Bass, but don’t have access to the articulations then (grid editor).

    When I load the midi in EZ Bass, it is instantly wrong. D becomes the low A…transposing notes does not work as all notes are messed up. Any solution?

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Thank you!

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Yeah, that’s what I mean. Stacking snares is for creating a better sounding combined sound of different snares…it sounds richer, more powerful etc. … but when playing other articulations, I don’t understand why all of them only have one snare there…because it will sound more basic and does not have the combined sound of multiple snares stacked.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Here…this Mark Lewis preset (Death & Darkness -> death -> Mark Lewis) has 5 snare sounds…but although there are many articulations available, the stack of 5 is only in the center. WHY? When you play a rimshot or flam, you will only hear one of the 5 sounds, correct?

    I am confused…

    snared889sd78z21

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

Viewing 15 replies - 31 through 45 (of 132 total)

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