New releases and tons of deals – all centered around one of our favorite themes: rock! Power up your songwriting toolbox!

Replies created

 

Viewing 15 replies - 16 through 30 (of 132 total)
  • LeanderL
    Participant

    Thanks, but I don’t know what you mean. Which articulations are “hihat closed” and “hihat open”? Please forget what I said about Guitar Pro…I write the hihat patterns in SD3…but which samples should I use for the footwork part? Or is the part I need “pedal open, pedal closed, pedal open, pedal closed”?

    hihat878724

    PS What is “sequenced hits”?

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    • The post has been modified 2 times, last modified 1 month, 3 weeks ago by LeanderL.
    LeanderL
    Participant

    Thanks, I know…I only write my songs in Guitar Pro, then improve the midis in the DAW…for SD, this means that I only have the basic beats in Guitar Pro, but then rework the hihats, velocities, use “my” entire SD3 kit with 4 crashes, 4 chinas etc.

    My question was which of SD3’s samples are needed to recreate the opening groove in the video -> no sticks, but you just open and close the hihat with your foot…which SD3 articulations do I need? I checked out some SD3 midis, but they only use tight edge and closed edge without footwork.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    The grid editor has kick, snare, toms, hihat etc…I have a sixth tom, a second ride and a second hihat and want to have the 6th tom (the highest one) on top ->

    instrument 1 (=6th tom)
    racktom 1
    racktom 2
    racktom 3
    floortom 1
    floortom 2

    This way, I can create tom rolls more easily…same for hihat 2 under hihat 1 and ride 2 under ride 1…but when reordering the pieces and placing the 6th tom on top of racktom 1, this order is lost next time I load the DAW project.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    I’m no longer mixing. I’ll send my files to a pro…but still one and the same velocity should have e.g. subtle hits and not one that is stronger.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Oh wow, didn’t know this either..thinking the volume would affect the entire kit piece.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    It seems that it is not even saved with your DAW project. You have to reorder them every time you load a DAW project. 🙁

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Ok, thanks. I have a lot loaded, but still only 27% used. I have 64 GB of RAM.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    I know, I know. I program my drums (and tab all my instruments) in Guitar Pro…then I import the drums in SD3…of course my goal is to have realistic drums…so how should I set the hits? Realism is based on velocity. 🙂

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    PS That’s why I wanted to know velocity layers…if velocity 115 and 114, 113… trigger the same samples, I would like to know the ranges so I don’t have to use velocity x random 2-3 for example.

    e.g.

    127-125
    124-122
    121-119
    118-115
    114-110
    109-105
    104-100
    99-95
    94-90
    etc.

    It would be handy to know the exact numbers…so I can use 127, 124, 121, 118 etc. as fixed numbers if I need a decreasing hit strength instead of guessing or using the random function to add a human feel.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    You are right, but I’ve been fighting with such issues for 20 years. I released some albums many years ago when I was young and you could release music with bad sound as good VSTis weren’t around back then (and I did not have them). Then I wrote a lot of songs and did not want to release them with limited mixing knowledge, being afraid to make mistakes….and I need a tedious way of working to feel secure when doing things….even when I manually enter numbers for alike-sounding velocities.

    Anyway, thanks for your help, I’ll continue working.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    No, but it is about having a good feeling by tweaking things and playing with knobs.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    PS I found a way to randomly increase or decrease the velocity without touching the maxium velocity. e.g. velocity 124 should remain 124 and 118-100 should be increased by 5. You can draw and select all notes BELOW 124, then increase them.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Thank you!

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    It does not matter if it makes sense or not, but if and how it can be done. I program my drums in Guitar Pro, then import them into SD3 and expand the kit and set the velocities there.

    If the e.g. snare is not powerful enough in the mix and I want to increase the entire velocity of all snare hits by a certain amount WITHOUT pushing 124 beyond 124, this can be only done with certain functions.

    I’d love to see an “auto velocity” function. It should be possible in 2025…there are limitations how powerful and fast a drummer can hit a kit piece…the more hits per time, the softer, e.g. sixteenth notes snare hits at 180 BPM vs. quarter notes at 180 BPM or sixteenth notes at 100 BPM. Then the function could calculate possible velocities automatically.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    • This post was modified 2 months, 2 weeks ago by LeanderL.
    LeanderL
    Participant

    You are right. Do you know the answer to my other questions please?

    1) How do you set a velocity of 114? The grid editor always jumps from 115 to 113…I can set all other velocities just fine. Normally, you can use shift to e.g. increase or decrease the panning slider, but not for velocities.

    2) How can I have a maximum velocity of x with a random variation? I don’t want to use e.g. 122 random 3 to create velocities of 119-125, but use 124 as the default velocity, then subtract a random 0-x velocity, but without increasing the 124.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

Viewing 15 replies - 16 through 30 (of 132 total)

No products in the cart.

×