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Viewing 15 replies - 1 through 15 (of 111 total)
  • LeanderL
    Participant

    Ok, thanks. I have a lot loaded, but still only 27% used. I have 64 GB of RAM.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    I know, I know. I program my drums (and tab all my instruments) in Guitar Pro…then I import the drums in SD3…of course my goal is to have realistic drums…so how should I set the hits? Realism is based on velocity. 🙂

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    PS That’s why I wanted to know velocity layers…if velocity 115 and 114, 113… trigger the same samples, I would like to know the ranges so I don’t have to use velocity x random 2-3 for example.

    e.g.

    127-125
    124-122
    121-119
    118-115
    114-110
    109-105
    104-100
    99-95
    94-90
    etc.

    It would be handy to know the exact numbers…so I can use 127, 124, 121, 118 etc. as fixed numbers if I need a decreasing hit strength instead of guessing or using the random function to add a human feel.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    You are right, but I’ve been fighting with such issues for 20 years. I released some albums many years ago when I was young and you could release music with bad sound as good VSTis weren’t around back then (and I did not have them). Then I wrote a lot of songs and did not want to release them with limited mixing knowledge, being afraid to make mistakes….and I need a tedious way of working to feel secure when doing things….even when I manually enter numbers for alike-sounding velocities.

    Anyway, thanks for your help, I’ll continue working.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    No, but it is about having a good feeling by tweaking things and playing with knobs.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    PS I found a way to randomly increase or decrease the velocity without touching the maxium velocity. e.g. velocity 124 should remain 124 and 118-100 should be increased by 5. You can draw and select all notes BELOW 124, then increase them.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Thank you!

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    It does not matter if it makes sense or not, but if and how it can be done. I program my drums in Guitar Pro, then import them into SD3 and expand the kit and set the velocities there.

    If the e.g. snare is not powerful enough in the mix and I want to increase the entire velocity of all snare hits by a certain amount WITHOUT pushing 124 beyond 124, this can be only done with certain functions.

    I’d love to see an “auto velocity” function. It should be possible in 2025…there are limitations how powerful and fast a drummer can hit a kit piece…the more hits per time, the softer, e.g. sixteenth notes snare hits at 180 BPM vs. quarter notes at 180 BPM or sixteenth notes at 100 BPM. Then the function could calculate possible velocities automatically.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    • This post was modified 1 week, 4 days ago by LeanderL.
    LeanderL
    Participant

    You are right. Do you know the answer to my other questions please?

    1) How do you set a velocity of 114? The grid editor always jumps from 115 to 113…I can set all other velocities just fine. Normally, you can use shift to e.g. increase or decrease the panning slider, but not for velocities.

    2) How can I have a maximum velocity of x with a random variation? I don’t want to use e.g. 122 random 3 to create velocities of 119-125, but use 124 as the default velocity, then subtract a random 0-x velocity, but without increasing the 124.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Thanks, I know…but maybe there is a recommendation for certain velocities, e.g. 124, 114, 104, 94, 84…

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Thank you!

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Thank you!

    And should I use the special OH channel that is created when placing an xdrum OR delete it and use the default OH channel? e.g. when adding a china or cowbell, a special x china OH channel or one shot OH will be created. I could either use that OR assign the default OH channel to it. Which is better?

    I tried both solutions…they sound alike but for the panning. The default OH use the their default, but you can freely pan custom OH mics, e.g. my second ride is 76 to the left, but the default OH are still to the right…so no custom setups are supported. When I use the created xdrum ride OH, I can freely set up that one…so 76 to the left for the close mic and 76 to the left or a certain area to the left for the xdrum ride OH…which one is more realistic?

    If a ride is on the very left of the drummer, it should be left in my opinion? .. and it is easier to mix if something is left or right in the close mic and has the same position in the overheads…and not somewhere else.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    • This post was modified 2 weeks ago by LeanderL.
    LeanderL
    Participant

    Thank you!

    I’m getting closer to fixing my issue. I’ve added a tambourine that doesn’t have a real overhead signal. It’s always barely audible…I’d need to set the level to +12.

    Yes, working without room etc. is easier. I used to have simple samples for kick, snare, toms, cymbals…one file…easy to mix, but thin sound.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    LeanderL
    Participant

    Ok, I don’t understand the mixer…even the default kit and mixer is strange. The default Death & Darkness -> death mit has two splashes. They are about the same volume in their close mics, but the OH of the second one is 3DB louder. Why? Shouldn’t every splash have the same volume at x velocity?

    If I use the same close mic, e.g. -16db as the default uses, the OH hits of the second splash are 3 DB louder…in order to have the same loudness for both splashes in the OH channel, I have to reduce the second splash in its close mic…but then the second splash’s close mic is some DB lower.

    I am obsessive and want every china and crash to use the same volume for the same velocity….without 3db differences.

    EDIT Maybe it is because I edit volume in the “Drums” section by adding the kit pieces, “level”?

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

    • This post was modified 2 weeks, 1 day ago by LeanderL.
    LeanderL
    Participant

    Either I don’t know how to do this or it does not work. I want to have a dedicated ride bus and ride out for my two rides. The default ride channel goes to OH bus, then OH out. I’ve created a ride bus and a ride out. The rides redirect to the ride bus…but still there is a signal in the overheads although the ride goes to the ride bus and ride out.

    About the crashes: Right-click a crash -> route mic channels -> new.

    dsf2fr21f231

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

Viewing 15 replies - 1 through 15 (of 111 total)

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