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  • Krontab
    Participant

    Awesome! Thanks again!

    -Krontab Sonar X1 Producer Expanded, i2600k@4.4GHZ Win7 64bit PC, M-Audio Ultra 8R, Line 6 HD500, Line 6 DT25 amp, EZDrummer, EZkeys, Line 6 Pod Farm 2.5

    Krontab
    Participant

    Thanks for the information. I get a little OCD when it comes to this kind of stuff. So, if I understand toontracks humanization logic correctly, if I were to record a drummers actions via midi it would just enforce variation in the samples being played and not interfere with the drummers timing or “groove” accents? Effectively, I would not “double humanize” the track by putting a human source through the humanize function. So my best practice in workflow is to get the timing and velocity as human like prior to playback and use the toontrack humanize function to vary the behavior of the kit so it doesn’t sound like the same exact timbre every time a like velocity hits. Did I summarize this correctly?

    -Krontab Sonar X1 Producer Expanded, i2600k@4.4GHZ Win7 64bit PC, M-Audio Ultra 8R, Line 6 HD500, Line 6 DT25 amp, EZDrummer, EZkeys, Line 6 Pod Farm 2.5

    Krontab
    Participant

    Can you elaborate. Obviously it doesn’t modify the input data but, it must be randomly interpreting the data. I guess to narrow down the question. Does it try to emphasize a down beat or will it follow my velocity accents? Is it odd meter aware? If so how does it count 7/8 timing? 1-2-1-2-1-2-3 or 1-2-3-1-2-1-2?

    -Krontab Sonar X1 Producer Expanded, i2600k@4.4GHZ Win7 64bit PC, M-Audio Ultra 8R, Line 6 HD500, Line 6 DT25 amp, EZDrummer, EZkeys, Line 6 Pod Farm 2.5

    Krontab
    Participant

    Thanks I’ll make sure the dial is not up next time. One more question. Does humanization take in to account beat location in a time signature or does it randomize equally no matter the location in the measure?

    -Krontab Sonar X1 Producer Expanded, i2600k@4.4GHZ Win7 64bit PC, M-Audio Ultra 8R, Line 6 HD500, Line 6 DT25 amp, EZDrummer, EZkeys, Line 6 Pod Farm 2.5

Viewing 4 replies - 1 through 4 (of 4 total)

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