Korken
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Topics Started: 2
Replies Created: 59
Has Thanked: 15
Been Thanked: 19
Indeed!!
Multichannel output is THE way for that what you are trying to achieve. Don’t waste your time with the workflow you detail above. If you mentioned the DAW you are using, I missed it and can’t find it in a fast search through your posts, but you can search in Youtube for “superior drummer multichannel output ” or “”superior drummer multi output ” and you will find for sure some videos explaining how to set it up.
The 14″Zildjian A 1950’s/Zildjian K 1990s pedal closed hi hat...The 14″Zildjian A 1950’s/Zildjian K 1990s pedal closed hi hat in the Fields of Rock SDX at about 74 velocity has one sample with what sounds like some bongos and maybe a voice at the end. Thanks. Really like this library.
Operating system: Windows 11
The 14″Zildjian A 1950’s/Zildjian K 1990s pedal closed hi hat in the Fields of Rock SDX at about 74 velocity has one sample with what sounds like some bongos and maybe a voice at the end. Thanks. Really like this library.
Operating system: Windows 11
I know it is solved, but before updating I wanted to test it. At velocity 74 or near I was not able to find anything, but at 105 I hear a sample where after the HH hit a voice is heard, followed by a sneeze (I think).
^^
this
I have only amateur mixing experience, but with that little experience I would highly recommend that workflow. With SD3 I still haven’t worked this way, as I am relative new to it, but my plans are to do exactly the same. Nonetheless, the mixer in SD3 looks powerful enough to make a good output, but for a whole production/song I would prefer to render individual (or group) channels to audio tracks, mono or stereo, depending on kit piece, without effects, unless there is a very special effect that can be worth to render. For example, SD3 has some kits with channels where some hardware FX, like compressors, were used by the producers.
But if you edit it in the grid editor inside SD3, without midi track in the DAW, you don’t need to pass it back to the DAW. You can, but you don’t need that step.
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Thanked by: GIACORINTHEPACKYou need that midi info is within SD3 or in the DAW, but not in both places. Some people like to edit the midi in SD3 and some like to edit in DAW.
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Thanked by: GIACORINTHEPACKI think that happens from time to time, reading some other old posts and having had the same issue almost a month ago. My case was an (for me unknown) issue with the Sweedbank Pay. I wrote to support that time.
Bends can be emulated in some ways using the pitch envelope property.
jord
wow, I need to explore that. I didn’t know there was this possibility.
For sure you don’t need a so-called high speed USB cable for this application. Normal USB 2.0 and a decent cable should be enough. I am not an expert, but after reading all discussion and facts here I vote for a decent interface with proper ASIO drivers given by the manufacturer. And for sure you don’t need a US$ 1000 interface for this.
Hello,
…I don’t think you need a $1000 one. All you need is an interface, like the cheapest 2i2 from focusrite…
Just complementing: But machine_74 should take into account that, even if a cheap interface should do the work (if PC is not the issue), it should have its own drivers. Some interfaces, for example the ones from IK Multimedia, don’t have own drivers and they must be operated with asio4all or similar.
If you loaded the midi into SD3, you should be able to split it in parts, making cuts. This way you could set the power hand individually.
If you don’t want to split the midi, maybe it can be done with automation, but here I am still too beginner and at the time I am still not in position to give advice, as I still haven’t worked with automation within SD.
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Thanked by: Scott EshlemanNo products in the cart.
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