Korken
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Topics Started: 1
Replies Created: 45
Has Thanked: 8
Been Thanked: 12
If you loaded the midi into SD3, you should be able to split it in parts, making cuts. This way you could set the power hand individually.
If you don’t want to split the midi, maybe it can be done with automation, but here I am still too beginner and at the time I am still not in position to give advice, as I still haven’t worked with automation within SD.
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Thanked by: Scott EshlemanWell, when I listen to that old demo nowadays, I think the issue with the cymbals could be categorized as a production and arrangement one. But honestly, for me that would be a very generous way of categorizing it. I see it now simply as very poor drumming skills and very bad taste, in the end: a bad player. These are things that must resolved before thinking in production and arrangement, for me at least. And really, the only option was to remove the cymbals, not trying to see if another choice of them would fit better. Obviously there can be special cases where those cymbals would fit, like in some songs where they abuse (in a good way) of some element (instruments, sounds, eqing, and so on) in order to give character.
Similar as if I, for example, would know something about bass playing and could tell someone “hey, that articulation that you are programming doesn’t fit what a bassist would play”.
Not true! If the articulation fits the song, then it’s correct. This applies to any instrument.
I disagree, actually. I think you miss my point. What happens if the person “believes” it fits the song, only because of poor experience or any other reason.
I made a demo of a part A of a song some years ago. I believed it was great. A friend who is drummer and played in a band listened to it and said “look, guitars and bass sound good but please remove those lots of crashes in each bar, they are simply awful”. I sent it to another friend who is composer and he said “nice part of a song, but please, please, please, remove those crashes, they are like a flea in the ear”. Should I insist that my programming was great or should I take a minute and analyze those opinions? What I prefer is to analyze the opinions and, additionally, try to educate myself, at least in basic level, about drumming. That was the reason of my question above.
I understand, thank you.
Nevertheless, for some basic concepts I find good to know at least some basic drumming concepts and normal uses. Similar as if I, for example, would know something about bass playing and could tell someone “hey, that articulation that you are programming doesn’t fit what a bassist would play”.
To the particular case regarding articulations “open tip 4” and “open tip 5”, following your reasoning, sure, I could say both could be considered as a “hihat-100%open” from Jamstix, only that one of them, the 5, will sound maybe more aggressive and won’t fit a particular production. For me it is always important to hear opiniones regarding such things.
I have a related question please: I understand that not all articulations are loaded as default. I am trying to map another software (Jamstix) to a The New Era kit (Jazz Sessions). Among other articulations for hihat, Jamstix has hh-closed, hh-25%open, hh-50%open, hh-75%open and hh-100%open, which I mapped to closed tip, open tip 0, open tip 2, open tip 3 and open tip 5, respectively, being open tip 5 in SD3 equivalent (I thought) to hh-100%open in Jamstix. But open tip 5 is not loaded as default. I can load it, save the kit as an user kit and end of the story. But I would like to know actually why is open tip 5 not loaded as default, being an articulation that could be commonly used. Or there is a reason from the point of view of drummers for this articulation to be not so common and you advice me that I use open tip 4 as equivalent to hh-100%open?
Edit: to clarify my question, emphasizing that I am not a drummer (and can be overseeing something), what I mean is: if I have a row of articulations I want to map, where the tip is used, with different openings for the hihat, is it ok that tip hit with opening 100% is mapped to open tip 5 in SD3? Or is open tip 4 the right one, where open tip 5 is a special one, less used articulation? I am trying to understand why open tip 5 comes deactivated as default.
Hello,
using your own image: click on all articulations, select the one you want to modify and set the individual level at the right. If you set the level before selecting the articulation, then all articulations will change.
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Thanked by: Michael PastushkovYou’re telling me what I already mentioned. And yes, I’ve seen the video from Shootie as well.
I know you can, but just because you can donsn’t always mean you should.
jord
well, ok, I didn’t see the thing about the light pitch differences and tuning in that post, that’s why my comment. But in the end we are talking about the same I guess.
@Ryanrrr I am not able to find which video it was at the moment.
I’m a little confused as to why you would want to layer toms and cymbals in such a manner. Cymbals are rather a tonal and the result is mainly going to be noise upon noise. In the case of toms, you are dealing with differences in resonanaces. When I’m doing such kit pieces, it’s more for the transient impact. Thus I will use an envelope to keep the transient and remove the rest of the kit piece.
jord
Hello Jordan, actually I watched a video of Shootie (I don’t recall if it was open or in member area), where he stacked two toms and the difference between pitch was audible. When they sounded together, the modulation was evident. He tried with tuning to match the pitch and modulation disappeared. I tried to reproduce it, with similar experience.
Another thing that one can take care is when one wants to use the attack of just one of the pieces, using the resonance of both and that is a good task for the envelope control.
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Thanked by: RyanrrrI suggest you keep trying with the tuning function, but put attention in the following: when you layer a new tom, do play both separately and try to identify which one sounds higher in pitch. Then play both together. When two tones are relative near in frequency, you will hear a sound that is modulated, that is you will hear as the volume turns up and down slowly. Tune up or down (depending on the first step) the new layered tom, until you don’t hear this up and down volume in the resulting sound.
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Thanked by: RyanrrrGood morning, Shootie: how do you identify in this search window that the instrument is a non future hit one?
Update: apparently there were issues with payments via Swedbank Pay, but my case is already solved. I guess it was kind of random, because I made two purchases on same day and only one of them had issues. I hope it can be solved for others.
Yes, for sound shaping, use of fx, eq, compression, parallel channels, New York compression, parallel distortion, reverb, parallel reverb and so on it would be good to search for drum mixing tutorials. Aside from Produce Like a Pro I can recommend the channel Mixdown.online (Chris Selim). I find him very didactic and participate in a community where we make challenges or get critics of our mixes. Home Studio Corner (Joe Gilder) has at least four long series of “mix together”, where you can see him mixing a whole song in several chapters, including a lot of time dedicated to drums. Lanewood Studios has several videos with individual tricks or advices, too.
What is great of SD3 is the fact that one could use a lot of the general and specific drum mixing techniques using the mixer and the several available ambient channels. And if you need the power of some specific plugins in your DAW you could bounce the audio to it and do the mix there (what would be my preferred workflow, by the way).
Hello,
I started just some days ago with SD3, so there are for sure users that can recommend and know more resources than me, but I can tell you that the channel of Shootie School (forum user too) has plenty of helpful videos on how to program, how to use the grid, even how to build songs. He uses sometimes EZD3, sometimes SD3, but the info is almost the same. He has a members area too, if you want access to more detailed videos, what I did and am enjoying and learning a lot:
https://www.toontrack.com/forums/users/shootie-school/
I found another good channel too, from Mike Luke. It hasn’t new videos since three years, as he stopped to publish, but there is good material there:
https://youtube.com/@mikeluke?si=7O72J_RDLu-FD7eB
Have a good 2025!
Jorge
edit: well, Shootie had answered while I was writing…
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Thanked by: ShootieHello, I have same issue with a purchase I made yesterday 31 December. Order is marked as “on hold” in my account and didn’t get an eMail confirmation nor serial number. The amount was deducted immediately from my card, though. I contacted support some minutes ago. Of course I waited some hours in case it was a temporary issue, but that was yesterday, so I think it is something bigger.
Happy new year!
Jorge
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