John
Moderator
Topics Started: 230
Replies Created: 13038
Has Thanked: 361
Been Thanked: 1158
Email: john@toontrack.com
Thanks, Support will be better at looking into those dump files.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Hi,
you can already, sort of. If you don’t add shakers and tambourines as Future Hit Instruments but as you would with any other Instrument. The included SD3 Percussion does not have any Shakers that can be played that way though but Tambourine Hits. If you have e.g. the Latin Percussion EZX or the Latin Cuban Percussion EZX, you can add both Shakers and Tambourines the ‘normal’ way and access the separate articulations as any other Instrument.
That said, the Future Hit Instrument feature is really great for creating realistic percussion grooves easily both from pre-made Shaker Pad grooves and with the Edit Play Style feature.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Hi Jarod,
I suspect that you will need help from Toontrack Support directly to retrieve logs, etc. Do you get the option to locate crash dumps?
Did you install Reaper with the ‘Configure Windows to save REAPER crash dumps’ option? If so, a dump file should be created in %LOCALAPPDATA%\CrashDumps (Start->Run, paste that path in there).
Have you yet opened a Ticket with Support?
BR,
John
John Rammelt - Toontrack
Technical Advisor
Hi, this is an Ableton Live preference, nothing Toontrack can do anything about.
BR,
John
John Rammelt - Toontrack
Technical Advisor
2
Thanked by: Scott Eshleman and rixaHi,
any “official” word on a future update will most likely not happen, Toontrack never does that but you are of course welcome to request a feature.
To clarify, this bug fix that added 16 samples @ 44,1kHz is adding ≈0,3 milliseconds. The time it takes for the sound of your acoustic snare to reach your ear is about 2,1 milliseconds.
You can always jump up in sample rate as a quick fix to minimise the latency.
BR,
John
John Rammelt - Toontrack
Technical Advisor
1
Thanked by: drumjack52Hi,
can you provide some examples of this happening? Which Snare in which library part? Perhaps you have a Project file with MIDI causing this you can share?
BR,
John
John Rammelt - Toontrack
Technical Advisor
Well, in the example with the Kit and Mixer setup above, you can always Bounce Stems from what you have on the Song Track, which would yield 2 “Stereo” Files, with the first one being the Kick hard panned to the Left and the Snar Top hard panned to the right. I.e., just split that file into two Mono files and you have your files without bussing the outputs.
John Rammelt - Toontrack
Technical Advisor
Well, sort of.
The Classic EZX which has one part of the library recorded as Classic 4Mic, is an expansion for the original EZdrummer (but of course also works with EZdrummer 3), i.e. it isn’t included in the EZdrummer 3 Core product. Please check it out, to see if it may fit what you are going for. The kits in that product are N&C, Craviotto and Yamaha.
The Main room in the EZdrummer 3 Core product offers a ‘Small Mic’ setup and the Tight Room a ‘Basic’ mic setup which may get you there as well. You can just Mute the extra Bottom Snare Mic and Kick Sub Mic, e.g. There are more drums to choose from in the EZdrummer 3 Core package.
The plug-in has got 16 Stereo Outputs which you can route to your host (in your case Logic). Hosts handle plug-in outputs differently and while it is a very simple thing to split e.g. Stereo 1-2 Out to Mono1 and Mono2 in e.g. Pro Tools, it’s a bit trickier in Logic but can absolutely be done. A Mono source is always a Mono source, regardless of whether it is routed to a Mono channel or panned in a Stereo Channel.
I attach a screen shot of my EZD3 Mixer in an example with the ‘Songwriter Basic Small Mic’ Preset.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Hi,
the short answer would be: No.
To give you a longer answer, I would have to understand your question better; are you planning to record real drums with 4 mics and then replace them with EZdrummer 3?
You can always turn off microphones available in an EZX and only use a select few. E.g. ‘The Classic EZX’ has got one recording setup utilising the ‘4 mic setup’ which is what you are after.
What you can’t do in EZdrummer 3, regardless of EZX, is to move microphones around the studio where the kit(s) were recorded.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Hi,
if I understand you correctly, I suspect you are mixing up the two ‘map’ functions. The MIDI Mapping on the DRUMS page is the actual ‘hard-wired’ notes (where you are looking at the keyboard layout to the right. Altering the notes there breaks compatibility with Grooves (and Projects) and the only way to save what you have altered note-wise is to Save the entire Project.
The plug-in will try to keep compatibility with the Toontrack Extended MIDI layout as much as it can when you add/remove Instruments on the DRUMS page.
When you edit the mapping on the MIDI In/E-drums page, the underlying original layout is intact, keeping basic compatibility, while you can define a layout that suits your controller and playing style better. This Input Transforming is happening live on what is fed to the plug-in, i.e. when you play something on a keyboard/kit or from a DAW track.
You can still play back grooves internally.
If you have no use of Toontrack, 3rd party or GM MIDI Grooves and only need a specialised kit setup, you can indeed alter the MIDI notes on the DRUMS page but the plug-in will always strive for MIDI note compatibility when you add instruments and articulations; User Instruments being an exception IIRC.
Also: Superior Drummer 3 includes a drum/articulation Substitution System, allowing it to play back MIDI sequences even if notes for the drums/articulations included in that MIDI sequence are not currently loaded in the Drums Tab. This intelligent system will automatically choose the next most appropriate loaded drum/articulation to play when it encounters a MIDI note that is mapped to an unloaded drum/articulation.
BR,
John
John Rammelt - Toontrack
Technical Advisor
2
Thanked by: Andrew Payne and Scott EshlemanI am completly dissapointed with Toontrack. I have spent so much money on Superior Drummer 2. I had a little break from music, and now after some time I returned and S2 does not work on silicone Mac. There are no updadates and I cant even upgrade to S3 – there is and cressgrade from EZ but not from S2. WTF!?
Hi,
Superior Drummer 2 was discontinued 8 years ago, so it is not strange there is no silicon native version. However, if you can run your host in Rosetta mode, it might still work.
The upgrade to Superior Drummer 3 was discontinued Dec 31st 2018 but I would recommend keeping an eye out for specials, BF deals, etc.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Hi,
the Manual seems to be covering v2.0.1 and I guess you’re on 2.1.3?
I would simply switch to the Grid Editor and select the Notes in question and Alt/Option + Up/Down Arrow to Transpose, alternatively click the ‘Transpose’ button to expand the Transpose Controls.
BR,
John
John Rammelt - Toontrack
Technical Advisor
1
Thanked by: Scott EshlemanHi,
click the ‘Add Instrument’ button in the upper left corner, then ‘Search for Instrument’.
Select the ‘Hansa – Vocal Booth’ library, then Toms as Instrument type. You should only have 4 entries to choose from now.
Select the Tom you wish to add a copy of and then click the blue ‘Add Instrument’ button down to the right.
This will add the Tom as a new Instrument and now you can Tune it to taste and it has also a separate Mixer Channel, named ‘X-Racktom’ by default placed last in the Mixer.
You can rename it to e.g. ‘Racktom 2’ and when selected, you can drag it next to the other Racktom channel.
I have attached a Project file where I did just this.HansaVocalBooth_X-Tom
BR,
John
John Rammelt - Toontrack
Technical Advisor
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