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John Ohle
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Hey,
Any update on this issue?
Was any one from Toontrack able to replicate this issue? If so, is there any fix in the works?
I am very hesitant to proceed with using the SD3 midi editor/engine at the moment as I am afraid that it could cause some phase/timing/other issues within my mixes.
Thanks 🙂
Sample rate with Logic “playing” the midi files results in 100% cancellation. However with SD3 playing the files, and inverting the output from a duplicate track, as mentioned it does *NOT* result in a 100% cancellation. This suggests to me either:
1 – The audio produced is not in the same phase within each instance of SD3.
2 – The audio produced by SD3 is not the same, even with the “Hit Variance” disabled.
Perhaps this is an issue with some or all of the the Hit Variance parameters not being disabled correctly from the SD3 GUI?
Or maybe its an issue within the SD3 playback engine?
@Olle said:
However, there would seem to be some other issue here. Thanks for
finding out! Â
No problem Olle, always glad to help TT out when I can. 🙂
I would hope to see this issue resolved at some point.
While of course, no one runs with a duplicate track inverted in the real world, phase issues can be an issue and within a track it is good to be able to trust that SD3 is not causing any phase issues. God knows I’ve done my fair share of dealing with drum mics out of phase! 🙂
I’m 99.9% sure it is at 44.1KHz by default in my Logic settings.
Anyways, it wouldnt matter surely as with Logic running the MIDI, duplicated and inverted, cancels out correctly.
If SD3 was using a different sample rate than Logic then the playback would sound dodgy but it doesnt.
On its own the sound quality is fine, but it does seem to have some odd phasing issues as I reported above.
You can try the reproduction steps I mentioned in my Original Post to see for yourself. 🙂
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