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pumpkinking
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Have you confirmed that the midi values generated for a closed hit on the hi-hat (watching the midi monitor box) is matching the closed edge (or whatever hi-hat articulation you want) midi note that SD3 is expecting (in the midi mapping box)?
I am currently using two drum modules connected individually through USB and SD3 sees both and allows me to select both.
OK, I might have figured something out here. In the mixer, I open the Route Instrument Microphones window, and select the mic routing for the kick drum. Under the bleed mics, I change the mixer channel for the snare bottom mic to the X-Snare bottom. This change has the desired effect in that kick hits bleed onto the X-Drum snare bottom. Unfortunately, I cannot find a way to have two different snare bottom bleed mics.
I’ve played with this before as well, and it seems a fundamental limitation in all of the User Mics in the mixer. The bleed options pull-down for every single one has enable/disable all instrument bleed greyed out.
The Route Instrument Microphones window shows bleed mics associated with mixer channels for X Instruments, but it seems they cannot be enabled.
I have installed SD3 on my main SSD and the core libraries on an external SSD. Works fine. I actually manually moved the core libraries to the external SSD after installing them and just changed the path in the product manager.
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