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pumpkinking
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Topics Started: 5
Replies Created: 84
Has Thanked: 12
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I have merged two Alesis kits (Crimson II and Surge) and added 8 lemon cymbals and the current setup has 20 individual pieces. All works fine in SD3, but I’ve made two significant changes: 1) I abandoned the Alesis modules in favor of two software controllable eDrumin modules (much faster to config IMO and more controllable), and 2) I do not use all trigger points from all pieces (for example, most toms do not have rim triggers configured). This second point helps maintain a large number of playable pieces while keeping the MIDI mapping burden down. I do have the most important pieces fully mapped and configured (snare, hihat, ride, etc).
Reply To: How to setup SD3 with a large ekit using two Alesis Strike Modules? version: 3.3.6
Operating system: macOS Ventura (13)So for my kit as pictured, how many edrumins would I need? my total pad count including cymbals is 30. but I too don’t use rims on toms so they are all split. so it’s 2 toms per TRS. The cymbals are all using 2 zones so I can have choke/edge/bow. The ride is actually using a tom port for the bell b/c I was having issues with the 3 zone ride working properly on the strike so I sorta gave up on that and it works much better as a single zone. this might change with the edrumin which would free up that one port for one of the toms. So:
I’m removing the extra tom so there will be 6 of those. and probably selling the set of E-jam blocks. so I think 2 edrumin 8s should be enough:
6 toms divided by 2 zones per tom = 3 ports
8 octobans will need 4 ports
then that 8th port can handle the 2 zone snare
So then the 2nd edrumin 8 would handle 6 cymbals including the 3 zone ride and the kick + hi hat. So I guess I will be short one for the cowbell. Dang! Oh well, close enough. lol then I’m cutting costs + the 8 is going back in stock next month! (yay!) whereas the 10 won’t be back until March 2024. (boooo!)
- The post has been modified 2 years, 1 month ago by bpjacobsen"> 2 times, last modified 2 years, 1 month ago by bpjacobsen.
You’re going about this the right way. I did not read all of what you had there, but enough to see you have the right process. Map it out on paper first – helps figuring out what needs to be single zone vs dual.
I’ll say my kit evolves often as I add pieces, upgrade cymbals etc. I currently have 5 3-zone cymbals which take 1.5 or 2 TRS cables each (I say 1.5 because you can play some games with sharing the second connector that involve solder – see the eDrumIn forums for how to do that). So although I have 20 pieces, many of the connections are non-standard (TRS split between two pieces or 2-inputs for a 3-zone piece). Anyway, I have filled all 20 connections on the 2 eDrumIn modules I have and have invested in many splitters. You might be able to make 2 8-input modules support what you have. Probably the best place to start.
I have merged two Alesis kits (Crimson II and Surge) and added 8 lemon cymbals and the current setup has 20 individual pieces. All works fine in SD3, but I’ve made two significant changes: 1) I abandoned the Alesis modules in favor of two software controllable eDrumin modules (much faster to config IMO and more controllable), and 2) I do not use all trigger points from all pieces (for example, most toms do not have rim triggers configured). This second point helps maintain a large number of playable pieces while keeping the MIDI mapping burden down. I do have the most important pieces fully mapped and configured (snare, hihat, ride, etc).
You might be able to achieve the original objective if your e-kit modules support setting the midi channel value. I have successfully done what you are asking by setting one e-kit module to produce midi with channel 10 and the other channel 11. Then in my DAW I created two SD3 tracks with midi channel filters to route the midi notes accordingly based on channel value. You can then setup two independent SD3 kits that should work at the same time, each being driven from a separate e-kit module.
You might be able to do the same with two instances of standalone SD3 as it has a midi channel filter as well, but I’ve not tried to do this.
Reply To: Connect both an e-drum-kit and Roland SPD Octapad to Superior Drummer 3? version: 3.3.6
Operating system: macOS Ventura (13)Can’t do two instances of SD3 in standalone, at least on a Mac. Doesn’t matter that you can set the MIDI channel to one of your choice. So it’s in a daw. Period.
Reply To: Connect both an e-drum-kit and Roland SPD Octapad to Superior Drummer 3? version: 3.3.6
Operating system: macOS High Sierra (10.13)
Hi Jack – I’d never tried this but read it was possible. This thread get me interested so I checked it out. On a Mac from the terminal, you can use the command “open -n” to start a second instance of an app. Like this for SD3 (where one standalone is already running):
open -n /Applications/Toontrack/Superior\ Drummer\ 3.app
Just tried it, and it started a second standalone SD3. When the second started, it warned about the prev session not shutting down correctly (indicating there might be only a single session log and hinting at possible corruption so YMMV), but I just hit cancel and all seemed fine. I even set them up with different MIDI channels and tested the mixed kit routing, and it worked.
Thanks – Joe
You might be able to achieve the original objective if your e-kit modules support setting the midi channel value. I have successfully done what you are asking by setting one e-kit module to produce midi with channel 10 and the other channel 11. Then in my DAW I created two SD3 tracks with midi channel filters to route the midi notes accordingly based on channel value. You can then setup two independent SD3 kits that should work at the same time, each being driven from a separate e-kit module.
You might be able to do the same with two instances of standalone SD3 as it has a midi channel filter as well, but I’ve not tried to do this.
1
Thanked by: Johan DoveliusWorks fine on my MBP with M2 Pro running Ventura.
I have attached two screenshots here that show the MIDI mapping o0f racktom3 from my module into SD3. The eDrumIn module screenshot shows that I have assigned MIDI note 70 (and channel 11) to the rack tom 3 center hit, and this is from module #2 (I have split my 20 triggers across the two eDrumIn modules). The SD3 screenshot sows that incoming MIDI note 70 is mapped by SD3 to note 67 which is high tom 3 center (SD3 does not use the channel other than for filtering which I am not doing here).
In most cases, I have manually assigned the MIDI notes sent from my 2 modules to be the exact value in SD3, but in some cases different SDX kits will have different assignments, and to keep my module assignments the same across all kits, I have created SDX-specific midi maps to allow me to seamlessly switch between SDXs without having to change anything (either than loading the user midi map).
I do not have a TD-50 so I do not know what the MIDI note configuration is like for that module.
Let me know if I have not provided the detail you were hoping for.
Thanks,
Joe
Hi Dan,
I use the kit modules to change the midi note values that they generate for specific triggers. This capability was available (albeit cumbersome) on the 2 Alesis modules I used to use. I have since switched to 2 eDrumIn 10-input modules and the software interface supplied with them has a straightforward way to assign midi note values and channel to each trigger (incl multi-note triggering like ride and snare). I’m moving my kit this weekend so cannot screenshot at the moment, but when it is back up and running I’ll send screenshots of both the eDrumIn config and how I am mapping the midi in SD3.
-Joe
One more possible enhancement in this space that just hit me would be a CSV output that would contain a row for every midi note value in the kit/preset and columns that would show the midi-in/edrum mapping and instrument/articulation. This would be very handy to see it all at once and validate that it is setup the way I want.
Your best bet, if you’re looking at a small number of notes, is to change the outgoing midi note from the second module using the configuration interface on the module. I have two modules and this is the way I have decided to manage it.
Failing that you could have two instances of SD3 (two SD3 tracks in your DAW, for example), each with a channel filter, and map each instance to one of the modules.
1
Thanked by: Michael DumanskiThis is what I was able to determine for the post-SD3 SDXs based on some research. Might be inaccurate….
11/17 SD3 Product and Core
11/17 Rock Foundry
5/19 Orchestral
9/19 Decades
11/19 Death and Darkness
3/20 Rooms of Hansa
9/20 Legacy of Rock
9/21 Fields of Rock
9/22 Hitmaker
11/22 Area 33
Hi Olof,
Thanks again for responding – I do appreciate the time in understanding the request and refining what I’m referring to.
The primary workflow issue that I’m referring to would be adding instruments or enabling articulations of existing instruments that are not currently midi mapped. Secondary would be refining/validating the midi-in/edrum mappings.
Here is a specific example – in the SD3 core default kit, the ride cymbal has a few duplicate note assignments, eg 51 and 113 both trigger the bow tip articulation. This means that, should I need to assign a note to a new articulation or instrument, I could use one of these two notes and not remove existing functionality (although an e-drummer would have to take care to not remove the one mapped to the e-drum kit). Say for example, I want to add the “FX” articulation for the ride (which by default is not midi-mapped), an I use the “add note” menu item available in the midi mapping callout for FX. Knowing which midi notes are either unassigned or unmapped duplicates from the layout window would be a helper here. Currently I have to gather this info from several sources.
I know there is a suggested note menu item, but I have found this to sometimes be destructive (changes notes that are assigned and I am using).
What would really be wonderful is a GUI “connection board” of sorts that would allow me to connect incoming e-drum midi to instrument articulations directly, and all visible in a single window like the midi layout window. The midi-in/edrums window can do this, but only one-by-one without the “world view” of the entire set of 128 notes.
I have done this myself with a spreadsheet where I have columns for midi-in/edrum note, articulation note and articulation name. Seeing that is actually quite helpful, especially when I can sort by different columns.
Anyway, thanks for reading and tolerating my verbosity, and hopefully the UX team can think about these workflows and some cool visuals that might help. Keep up the great work!
Thanks, Joe
1
Thanked by: Olof HermanssonHi Olof,
Thanks for the response! I exclusively use SD3 for e-drumming, but I have a custom trigger setup that uses two eDrumIn modules for which there is no supplied e-drum preset, so I must create user e-drum presets for everything I do. It seems that my user e-drum presets are not supported by the “dim extra notes”.
Is this expected? It would seem this “dim extra notes” functionality would be especially useful for people who create and maintain user e-drum presets (ie. those who need to modify the note assignments and look for open notes to add new instruments), and yet that seems to be a case where they do not work.
Thanks and have a great day!
I have done this successfully, using an additional instrument and a separate CC for the controller (CC5 in my case, set in an eDrumIn module). What was tough was finding enough available/usable midi notes to capture all of the articulations in the second hihat to have it full-featured. But it is possible (albeit not simple).
Hi. I have done this successfully (although using a different kick for the second). You will want to manually tweak the addl kick mixer setup to match the effects and bleed of the stock kick. I notice in your mixer screenshot that the X-kick channels have no effects or bleed so you will need to configure that or it will sound completely disconnected from the rest of the kit (likely what you are referring to). This is just “the way” when you add instruments to a kit in SD3. Maybe there is a way to copy/paste settings, not sure. I just do it all manually.
I’ve been using it standalone since upgrading to Ventura 4 days ago with no issues. Have not yet tried in my DAW.
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