Gregory Pencheff
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Try changing the kick drum’s velocity sensitivity in your Nitro Max controller. On my Crimson II controller that’s accessible under the Kit / Trigger menu. I would guess the Nitro Max controller is similar.
Not sure we’re following where the error is occurring. Are you seeing the “Audio engine inactive” error in the standalone version of SD3 or when you are using the VST plugin in Reaper?
If you see the error in the standalone version check to see what audio interface you have configured. You’ll find that under the Settings menu, Audio/MIDI setup. If you’ve connected a new piece of gear to your Windows computer that includes an audio interface Windows may have changed your SD3 settings to use the new interface. And, if that new piece of gear is currently turned off, well… SD3 then tells you the interface is inactive.
My primary audio interface is internal to my Soundcraft mixer but I also use have my Line6 Helix connected to the PC via USB and the Helix has it’s own audio interface. When I update the firmware on the Helix Windows switches some sound settings to use the Helix’s interface. Then I don’t have any sound from the PC. Always throws me for a loop until I check the various programs settings to see which ones are trying to send sound to the Helix interface.
Just a thought… this may not be your issue but it’s worth checking.
I had a similar issue where a full crash sounded like a muted crash in the mix. After a lot of head scratching I tracked down the cause. The OH mic channel was routed to a compressor bus along with a number of other instruments. The compressor would bring the crash out quite loud initally, but as soon as another instrument (toms in my case) were struck they would override the crash tail in the compression channel effectively cutting off the tail and causing the crash to sound like it was muted.
I also use SD3 with Reaper under Windows 10. In Reaper open Options – Preferences. Scroll through the list and locate Plugi-ins, VST. On The VST plug-ins setttings dialog box click the Edit button to the right of the list of folders Reaper searches for VST plug-ins. The folder to which you installed SD3 on you computer must appear in the list. This is my list:
C:\Program Files\VSTPlugins;
C:\Program Files\Common Files\VST2;
C:\Program Files\Steinberg\VstPlugins;
C:\Program Files (x86)\Steinberg\VstPlugins;
C:\Program Files (x86)\Common Files\VST2;
C:\Program Files\Common Files\VST3;
C:\Program Files (x86)\Common Files\VST3;
C:\Program Files (x86)\VstPlugIns;
C:\Program Files\Native Instruments\VSTPlugins 64 bit
When I installed SD3 I chose to install the 64 bit plugin to C:\Program Files\VstPlugins. The install program created a sub-folder in that folder named Toontrack.
Search your computer for the file named “Superior Drummer 3.dll” …. whichever folder it is in must be included in Reaper’s list of folder that it searches for VST plugins.
Hope that helps.
Ted, I’ll put together a tutorial video of how I program drums using SD3 in Reaper. Give me a few days. It won’t be anything fancy, just enough to get you going.
From your profile pic looks like we’re pretty much contemporaries. I do a lot of home studio recording and have a Youtube channel for sharing my home made music videos of classic rock cover tunes. My stuff is really popular with friends and family 😀
I use the latest versions of both SD3 and Reaper running under Windows 10.
While I own quite a number of Toontrack MIDI groove libraries I still program most of my own drum tracks.
I use Superior Drummer 3 as a VST plugin on a track in my Reaper project. I do all my drum programming inside Reaper using the internal Reaper MIDI editor. I find this method of workflow to be easier, less confusing and less complicated than trying to program drum tracks inside the SD3 midi editor. And with SD3 running as a virtual instrument within Reaper I have complete control over the drum mix as well.
If you’d like to try this process I’d be happy to help you get started.
Which DAW are you using? I use Reaper on Windows 10 and I can drag MIDI from the song track in SD3 and drop it into a track in Reaper.
I see…. in that case you need to render each track you want to convert to audio. Look for Reaper Mania tutorials on YouTube. Kenny Gioia explains how to render or freeze tracks much more thoroughly than I could here.
If I understand correctly you want to create a standalone wav file for use external to the project of just those buses from SD3. If that’s the case I assume you’ve routed each of those buses to it’s own track in Reaper. If my assumptions are correct then it’s a simple matter of rendering selected tracks in the Reaper render process.
In Reaper select the tracks you want to render to WAV then choose File menu, Render. In the Render To File dialog box change the Source drop down to “Selected Tracks”. That will create an output file from only the tracks you have selected in Reaper.
With a relatively inexpensive interface like the Scarlett it not uncommon to have to adjust the sample size and rate to optimize it for recording (low latency) and mastering/rendering (Large sample size).
I also use SD3 and Reaper. I believe the cracking sound you are experiencing is being caused by a too small buffer and too small sampling rate in the ASIO configuration for your Focusrite interface.
In Reaper select Options, Preferences, Audio , Device. Click the ASIO configuration button. From the ASIO control panel open the Buffer Settings tab. Increase the ASIO buffer size and the other option. For my ASIO device the other option is named “USB Streaming Mode” but with the Focusrite interface I believe it may be called “Sample Rate” or something like that.
That should fix your problem.
Thanks for confirming that.
Having the ability to rearrange the mixer would be a great feature to add in a future update.
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