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Viewing 4 replies - 226 through 231 (of 231 total)
  • Erik
    Participant

    Hi Demious,

    I’m not sure I understand fully, so I can’t reproduce what you’re describing, but if you look at the two libraries and their microphone setups, you can see that Metal Machinery uses three microphones for each kick, while the Metal Foundry uses one, and a shared Kick Out.

    Depending on which of the two libraries you use as the base, you may need to add user channels and route the additional mics there, or re-route them to different channels.

    For instance, loading a Metal Foundry kick drum into Metal Machinery, the channels aren’t the same, and so Superior isn’t sure how to route the outputs. In this instance, it just dumps all the kick mics into the Kick Cond channel of the respective drum (even the bleed isn’t right – maybe this is your issue).

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    If this is what you’re having problems with, they may go away if you change these routings, so that they go into more appropriate channels.

    To read more about instrument routing, look here: 9.4.1 Route Instrument Microphones

    Erik Berglund — Toontrack

    Erik
    Participant

    Hey Skyko,

    All the blue channels in the mixer tab indicate actual microphones that were used when recording the kit. In addition to that, the user may choose to make up their own microphone recordings with instrument routing, which are the grey user channels, and they are typically used to isolate instruments, and to create additional microphone channels for stacked drums. In this case, the preset maker wanted to add additional kick drums to the kick drum sounds, and created the Noc and Meat channels to mix the sounds of those.

    Clicks and pops usually turn up when you have your buffer setting too low. Increasing the buffer size could solve this issue. You could also remove the stacked drum from the Drums view to free up some performance, if you don’t think it adds anything to your mix. With that said…

    Sseeing as the stacked drum sample used for the Noc channel is quite long (it rings out completely in the mixer), you could apply an envelope to prevent issues stemming from that. To do this:

    1. Go into the Drums view, and select the kick drum. On the right hand side, a column with the kicks applied to that drum will appear.
    2. Select the middle kick in that column. If you hover over the drum, it is called “Nocturnal Phoenix Kick”
    3. In the properties sidebar you have a tab called “Envelope and Offset”. Enable it and dial the Release and Decay to your liking.

    I set the Decay to 200 ms and Release to 300 ms (you can edit the numbers manually after selecting either in the diagram), and think it didn’t seem to take too much away from the original sound, since the main kick sound rings out fully too.

    If you want to learn more about instrument routing in Superior 3, make sure you have a grasp on Chapter 5 in the manual and then delve into 9.4.1 Route Instrument Microphones. You can learn more about instrument stacking in 3.4 Drums Tab Header Bar.

    Erik Berglund — Toontrack

    1

    Thanked by: Skyko
    Erik
    Participant

    Hey Jeremy,

    You’re in luck with Metal Guitar Gods! I got a close enough sound using IA Core 3 and 4 listening to Return and Reclaimer with Shadow of Intent.

    The guitar I’m playing on now doesn’t have a very tight bottom, but both Misha Mansoor and Fredrik Thordendal contributed to Metal Guitar Gods, and I’m sure that with a little tweaking you can find a close enough sound with their presets.

    If you’re having issues with fuzziness, reducing the drive/pre gain can help with that for rhythm, as well as adding an EQ in FL Studio.

    PS. You want to consider updating your FL Studio installation – FL Studio 20 is really nice.

    Erik Berglund — Toontrack

    1

    Thanked by: Jeremy Vandyke
    Erik
    Participant

    Hey Brick Fist Pow,

    Check this image from the Superior Drummer 3 product page.

    The snare bottom channel is stereo, since we used two microphones recording it.

    I think you shouldn’t be afraid to spoil yourself with regards to the sound: if you think it sounds cool center panning the mics, go ahead and keep it that way! All superior outputs are stereo – what you do with those channels in your DAW is entirely up to you.

    You could also opt to only use one of the microphones (i.e. only using the left or right channel, in your case 5 or 6), or keep one of the mics hard panned and the other centered, and see how that sounds summed into mono.

    You should choose what sounds best to your ears and sits best in your mix.

    Good luck!

    Erik Berglund — Toontrack

    2

    Thanked by: mrdoodle and Brick Fist Pow
Viewing 4 replies - 226 through 231 (of 231 total)

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