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Erik
Participant
Topics Started: 108
Replies Created: 232
Has Thanked: 26
Been Thanked: 82
Hey shootie,
Personally I would use a less open articulation than the previous if it’s in a mix (e.g. Open 1 instead Open 4), but you can also use the edge/tip trig articulation together with CC1 (mod wheel) or CC4 (used by many drum modules) to get better control over the hi-hat openness. The trig articulations are normally used when playing on e-drums, but you can program them too.
As for the loud pedal even at velocity 1, could you upload a MIDI clip with that issue present? What may be happening is that it takes a while for the pedal to gather the ringing sound from previous hits, but I’m not hearing anything I wouldn’t expect when I try myself.
Erik Berglund — Toontrack
Can I achieve professional studio album quality drums? Will there be a difference that’s perceptible to the human ear?
Yes, if you have truly understood the differences between sampling and real drums.
Luke Oswald is a long-time collaborator and did a streaming series with us for Superior September where he showcased the possibilities of e-drumming with SD3. I’m sure his videos will help you get an appreciation of what is achievable. https://www.youtube.com/c/DrumangleOfficial/
Erik Berglund — Toontrack
1
Thanked by: Sean McCannHey jthree,
Check the “Toontrack Audio Sender” part of 8.3 RECORDING AUDIO.
Basically, EZbass already knows it’s inside of a DAW when loaded as a plugin. Since you can have multiple Audio Senders on different tracks, EZbass instead lists the senders by the name specified in the audio sender window. Which sender to receive audio from is selected from the menu between the record arm button and metronome buttons in the tracker transport.
Erik Berglund — Toontrack
Hey Miscreant,
Drum mappings between libraries are mostly the same, and typically substitution covers the differences in libraries. For instance, if there’s no third rack tom, playing those notes typically triggers the same articulations in the second rack tom. This isn’t flawless of course, but we try. You’ll need to check the MIDI Mapping Keys sidepanel and MIDI Mapping box in the Drums tab, or check the SDX-Keys.pdf document to see differences between libraries. There’s no way of exporting or importing MIDI maps in SD3, however custom maps can be saved in projects and presets. Personally, I have multiple drum maps in my DAW named by SDX.
As to your second question, kit and mic setups will be different between different libraries and that’s just the way it is. It’s the reason why Rooms of Hansa ended up as four libraries, rather than trying to fit all four rooms into a single mixer. You can still play around with the stereo field by routing room mics to X-mics/user mics, but Avatar Studios sounds different than Galaxy Studios and that was taken into consideration when placing the mics. Typically for SDX libraries though, there are enough room mics that at least a few pairs have a close enough stereo image. A few libraries also include close mics for cymbals (depending on the producer).
The total number of User mics available depends on the library and how many instrument mics there are. For instance, in Death SDX the limit is 25 stereo user mics, while SD3 core has 31 available stereo user mics.
Erik Berglund — Toontrack
1
Thanked by: MiscreantNo products in the cart.
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