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Viewing 15 replies - 736 through 750 (of 1,034 total)
  • drumjack52
    Participant

    I’m confused by your wording. It seems like you’re using the VAD706 MIDI to drive the computer that’s hosting SD3 right? Are you using SD3 in standalone mode or in a daw? Why connect to another drum brain like the TD50? What exactly is connected to the A&H mixers – the computer that hosts SD3? Is anybody else in your band using the A&H mixers or is it just you? This sounds more like it’s NOT an SD3 issue.


    Reply To: Superior Drummer 3 using multiple Audio Interfaces version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    You do NOT send the audio file to SD3. You treat it like any other virtual instrument. Send it the MIDI from ProTools to SD3 then route the audio from SD3 to a PT audio track. There should be plenty of videos on YouTube on how to use virtual instruments.


    Reply To: Audiofile from Pro Tools direct too the Soundlibary from Superior Drummer 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Thats correct.

    There are several ways to achieve this.  I too use PT to edit and create the midi notes. THe SD3 grid editor is pretty cool but its harder for me to not have those midi notes in the same edit environment as all the other midi instruments.

    I usually allow SD3 to be the default stereo output , from within the plug in, until its time to mix. Drumjack52 is using a PT track pre-set to quickly set up a multi bused SD3 structure. These “Track pre sets” in PT are awesome. Such a good way to save time and always get the correct routing and assigments. Im amazed at how often people dont utilize them.

    I watch PT engineers tediously repeat the same bussing and routing by hand. ITs crazy. If you spend a couple hours learning how they work, how to set them up and when to implement them… you will be way more efficient and get more time being creative instead of endless mousing and clicking.  Ive saved so much time learning the track pre sets in PT. Especially with routing 20 tracks from SD3 into a daw with all the stereo tracks stereo and all the mono tracks getting the correct panning.

    I do , however recommend waiting till the mix stage to break out all the channels from SD3. Unless there is some specific creative or sonic need to do so. Mostly because I often will change the drum kit, or other SD3 particulars before the song is completed. When you change the drum kit is SD3 all the channel assignments can change and create mayhem.

    All good except for one thing – if you select ‘keep output routing on preset change’ you can change presets and still keep your routing. I prefer having things done in PT from the start with regards the audio routing. I have PT track presets for the stock SD3 library, another for Death and a third for Darkness. It really pays to learn how to do presets.


    Reply To: Audiofile from Pro Tools direct too the Soundlibary from Superior Drummer 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    2

    Thanked by: Ronald Mesaric and patrick maguire
    drumjack52
    Participant
    Hi, is there a possibility to drive SD3 with the...

    Hi,

    is there a possibility to drive SD3 with the Live-Track in Pro Tools without Import the AudioFile in  the Plugin?

    Thx

    lg

    Hi,

    is there a possibility to drive SD3 with the Live-Track in Pro Tools without Import the AudioFile in  the Plugin?

    Thx

    lg

    Yes – just like any other virtual instrument. I keep my MIDI in PT and feed that to SD3. I then send the audio from SD3 back into PT tracks. I have a track preset in PT that with one motion has SD3 on an instrument track with separate tracks to receive the audio from SD3. I use multi-channel output in SD3 with individual tracks in PT for snares, toms, cymbals, overheads and ambience channels and those all get routed to a single bus in PT. All my drum mixing is done in PT just like using a real physical drum kit. My PT preset has about 20 tracks all told.


    Reply To: Audiofile from Pro Tools direct too the Soundlibary from Superior Drummer 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    1

    Thanked by: Ronald Mesaric
    drumjack52
    Participant

    Thanks for mentioning this. It could help with some things I’ve been working on of late.


    Reply To: Grid Editor version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Okay this is interesting. I’ve always used SD3 in standalone mode because 98% of what I use it for is live triggering of my TD-50. I fired up Logic Pro, loaded SD3 as a plugin and exported the song problem-free. I also noticed that during this, the RAM usage of SD3 stayed the same at around 12GB. Normally, when I export tracks directly out of SD3, it’ll load each channel or mic into memory, export that as a file, then move onto the next. That’s how it gets stuck, or seems to get stuck. Maybe I should just stick to using Logic with SD3 as a plugin. I’ll see if it impacts live latency.

    I’m a little confused – in the first post you mention about exporting from SD3 and that leads me to think you’re not working live. And now you mention live work with your drum controller. Are you working both ways at different times? If so I’d suggest working with SD3 in your daw as it gives you a smoother operation. I don’t do export from SD3 – is that in realtime or faster than realtime? As I mentioned I render the audio in Pro Tools by recording in realtime to separate tracks and mix in PT. That way if there’s an issue I can stop and fix the issue.

    As to the memory load staying the same whole working in your daw that’s because SD3 really does load everything if you select that option. I don’t know if bouncing from SD3 in standalone truly loads the whole kit.


    Reply To: Export audio file gets stuck. version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Do you use a daw at all in your work? If so why not have SD3 on an insert and instead of bouncing in SD3 use multichannel output in SD3 and record to daw audio tracks? That’s what I do here except I have the drum MIDI in my daw (ProTools) which feeds SD3 but it should work fine with the MIDI in SD3.


    Reply To: Export audio file gets stuck. version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    1

    Thanked by: Nate Lanxon
    drumjack52
    Participant

    What TED talk?

    With only 32 gig of ram this suggestion might be dicey but can you load your entire kit to ram? Where are your samples stored? If external is the drive going into sleep mode? One of my external clone system drives does that on me every once in a while. I don’t have any drives set to sleep. Which library has a Chamber channel?


    Reply To: Export audio file gets stuck. version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    …and another thing to try if Brad’s tip doesn’t solve it, is to go to the Settings > Performance tab in SD3 and set the amount of CPU cores to 1 if it is set to something else.

    BR,
    John

    Is there a list of what daw’s can handle a setting of other than 1? Is SD3 even Ventura compatible?


    Reply To: SD3 gui choppy when run as VST version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    I think the sentiment is making a moveable distance parameter would require either a HUGE design change ( record the room mics 100 times for various distances?) … or it would be a “virtual distance” type scenario, which is what all the existing ” change the distance ” faux plug ins offer.

    For the most part SD3 is using real samples of actual realty in the framework. I myself dont want to deal with faux recording room sounds. I dont even use the FX that much in SD3 , i love the sampled recordings of the instrument and the rooms. Thats the most useable part of SD3 for me.

    I am reminded of how “NI Guitar Rig” decided to offer thousands of “fx” and options that had very little to do with guitars in the traditional sense. IT kinda ruined the Plug in for me

    Perfectly said. I like the product for what it is and what it does. Like you I don’t really use the internal fx but have way better stuff in third party plugins in my daw. I like the samples to speak for themselves as the producer recorded them. All this artificial moving stuff is just that – makes the sound sound artificial.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    1

    Thanked by: patrick maguire
    drumjack52
    Participant

    I never asked about it I said in my first post it would be a nice feature and I said I love the plugin already.

    In your first post you used the word ‘wish’ and in the context of what you wrote and how you wrote that’s equivalent of asking for something.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    i am not set on anything and your wrong i have talked to someone with SD3 they said that can be done but the work to do it at this point is the issue but that’s not why i posted i posted because it would be a nice feature. do i need it no because i love this plugin already.

    If I read you correctly are you saying you don’t need it? If so then why ask about it. No one else seems to need it and are quite happy with the way things are presented as they already are in SD3.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    There’s no need to shout no matter how frustrated you are. Check your caps lock key.


    Reply To: YAMAHA DTX M12 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Moveable room mics would introduce insane amounts of phase issues.
    I love the fact that the room tones are locked in. You can adjust the levels to taste.
    One of the most difficult aspects to recording real solid drums is the phase issues.
    The SD3 drums are recorded so well.
    I find the best way to get different useable drums in SD3 is to let the pre sets do the work. Then adjust levels or stacks or whatever.  Adjusting the bleed levels of specific mics should get you where you want to be.

    Amen to the phase issues. Anybody who’s ever been in a real studio knows the headaches involved. With modeled stuff like Pianoteq or MODO Drum it’s easy enough for the computer to do the math.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Pictures speak a thousand words. Tested with the Noble & Cooley snare based on the Yamaha Rock preset.

    Screen-Shot-2023-06-06-at-3.22.41-PM

    If it were a design flaw, this would mean that it would occur everywhere.  Not to mention your theory of not seeing the issue by adding a new send. I tried this on an adjacent preset with no additions. Levels are quite even.

    Screen-Shot-2023-06-06-at-3.32.51-PM

    There is something within the preset itself introducing phase cancellation. Could be a setting that has been overlooked. Could be natural phenomena. However, you will have to do more to convince me it is a design flaw.

    And if you’re going to be anal over a very slight and rather unnoticeable resultant change in level over a single channel out of context of the entire mix, then modify the preset as you see fit to get what you want. They serve as a jumping off point. Nothing says you have to use them as they are.

    jord

    I think our friend is making the cardinal sin of judging something when solo’d and not as you mention in the context of a mix. Put it in a mix and I doubt even someone with so-called golden ears would hear it. I can’t imagine Bob Rock or Bob Clearmountain would worry about it. If I had to hazard a guess I wonder if bleed level and hit velocity might enter into the scene?


    Reply To: Design Flaw? Soloed snare is louder in left channel of the stereo comp channel. version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

Viewing 15 replies - 736 through 750 (of 1,034 total)

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