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Viewing 15 replies - 661 through 675 (of 950 total)
  • drumjack52
    Participant

    I think the sentiment is making a moveable distance parameter would require either a HUGE design change ( record the room mics 100 times for various distances?) … or it would be a “virtual distance” type scenario, which is what all the existing ” change the distance ” faux plug ins offer.

    For the most part SD3 is using real samples of actual realty in the framework. I myself dont want to deal with faux recording room sounds. I dont even use the FX that much in SD3 , i love the sampled recordings of the instrument and the rooms. Thats the most useable part of SD3 for me.

    I am reminded of how “NI Guitar Rig” decided to offer thousands of “fx” and options that had very little to do with guitars in the traditional sense. IT kinda ruined the Plug in for me

    Perfectly said. I like the product for what it is and what it does. Like you I don’t really use the internal fx but have way better stuff in third party plugins in my daw. I like the samples to speak for themselves as the producer recorded them. All this artificial moving stuff is just that – makes the sound sound artificial.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
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    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    1

    Thanked by: patrick maguire
    drumjack52
    Participant

    I never asked about it I said in my first post it would be a nice feature and I said I love the plugin already.

    In your first post you used the word ‘wish’ and in the context of what you wrote and how you wrote that’s equivalent of asking for something.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    i am not set on anything and your wrong i have talked to someone with SD3 they said that can be done but the work to do it at this point is the issue but that’s not why i posted i posted because it would be a nice feature. do i need it no because i love this plugin already.

    If I read you correctly are you saying you don’t need it? If so then why ask about it. No one else seems to need it and are quite happy with the way things are presented as they already are in SD3.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
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    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
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    drumjack52
    Participant

    There’s no need to shout no matter how frustrated you are. Check your caps lock key.


    Reply To: YAMAHA DTX M12 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
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    drumjack52
    Participant

    Moveable room mics would introduce insane amounts of phase issues.
    I love the fact that the room tones are locked in. You can adjust the levels to taste.
    One of the most difficult aspects to recording real solid drums is the phase issues.
    The SD3 drums are recorded so well.
    I find the best way to get different useable drums in SD3 is to let the pre sets do the work. Then adjust levels or stacks or whatever.  Adjusting the bleed levels of specific mics should get you where you want to be.

    Amen to the phase issues. Anybody who’s ever been in a real studio knows the headaches involved. With modeled stuff like Pianoteq or MODO Drum it’s easy enough for the computer to do the math.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Pictures speak a thousand words. Tested with the Noble & Cooley snare based on the Yamaha Rock preset.

    Screen-Shot-2023-06-06-at-3.22.41-PM

    If it were a design flaw, this would mean that it would occur everywhere.  Not to mention your theory of not seeing the issue by adding a new send. I tried this on an adjacent preset with no additions. Levels are quite even.

    Screen-Shot-2023-06-06-at-3.32.51-PM

    There is something within the preset itself introducing phase cancellation. Could be a setting that has been overlooked. Could be natural phenomena. However, you will have to do more to convince me it is a design flaw.

    And if you’re going to be anal over a very slight and rather unnoticeable resultant change in level over a single channel out of context of the entire mix, then modify the preset as you see fit to get what you want. They serve as a jumping off point. Nothing says you have to use them as they are.

    jord

    I think our friend is making the cardinal sin of judging something when solo’d and not as you mention in the context of a mix. Put it in a mix and I doubt even someone with so-called golden ears would hear it. I can’t imagine Bob Rock or Bob Clearmountain would worry about it. If I had to hazard a guess I wonder if bleed level and hit velocity might enter into the scene?


    Reply To: Design Flaw? Soloed snare is louder in left channel of the stereo comp channel. version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    I didn’t say that the entire SD3 program is a design flaw.

    If it’s in the preset itself, then it’s a design flaw in the preset. And if this is present in one preset, it can be in others as well.

    I checked all the routing several times.

    What is a natural phenomena in the digital world where nothing except the samples are “natural” and everything else is coded?

     

    As I stated I found a solution to this problem. The reason why I post it is so maybe other users who have the same issue in other presets know what the reason and/or solution is.

    For you its ok to have phase cancellation and not know where it comes from, for others it may not.

     

    Yup, some people are anal and some are dull in hearing.

    Much love

    Reply To: Design Flaw? Soloed snare is louder in left channel of the stereo comp channel. version: 3.3.6
    Operating system: macOS Big Sur (11)

    I don’t know why you’re arguing with someone like Jord who knows a hell of a lot more about the program than you or I and has done a lot more work in the real world with audio and drums than the two of us. I respect him and if he says something I’d believe it.

    Do you really hear what you’re talking about? Or are you just going by what’s showing in a meter or indicator? Either way I’m reminded of a title of a Shakespeare play: much ado about nothing.


    Reply To: Design Flaw? Soloed snare is louder in left channel of the stereo comp channel. version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    lol i did not think he did so i am not going to buy into what cant or can be done thanks. as for being realistic i love SD3 and never said it was not it was just a simple wondering if but i did talk to someone from Toontrack they did say it can be done but would take a lot of work, so it was more of a curiosity for me i think SD3 in my opinion is the best out there.

    What does it matter if anyone works for Toontrack or not? That doesn’t mean one can’t put forth their knowledge of whether something would work or not. Some of these libraries take a year or more to just get what they do. Doing what you want in a sampled system would make the libraries way larger than they are now to the point most systems couldn’t handle it.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    No one on this thread works for Toontrack. I think the ethos of the drum packs is to give as realistic as possible drums and not a multitude of options

    Amen to that. He’d need a modeled kit and a ton of computer power to do the job he wants.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Almost any 3rd party reverb plugin should be able to give you the type of room you want. I do something similar using UAD’s RealVerb.

    jord

    True but one is still working with whatever is baked into the samples. He also wants to be able to change mics like in Amplitube and there’s a very limited way to do that in SD3 and even that depends on the library.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Maybe because of where a snare sits in a physical kit if you’re a right-handed drummer and have things set to hear the audio as if you were at the kit?


    Reply To: Design Flaw? Soloed snare is louder in left channel of the stereo comp channel. version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    i already knew that SD3 was based on the room and produced sound of the kit this was just a suggestion on a feature that could be added or can’t or with some serious work maybe 1 day. i play drums and have worked with producers so i get the difficulty wishful thinking maybe just like analog effects plugins saying there analog when that’s not really possible as of now anyway thanks for ur words.

    Can’t be done and won’t be done given the way Toontrack’s library producers work. If you’re really set on doing what you want the only solution right now is modeled drums and for that there’s IKMM Modo Drums. It would be nigh on impossible to do what you want with sampled drums. No one has the time or money to do the job.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Can’t be done in SD3. PianoTeq is modeled so that’s what gives the freedom to move mics around. In Amplitube IKMM uses a sampled matrix of discrete mic positions. That matrix sampling is done by a computerized setup that has the mic set on a mechanized mount driven by the computer. All the mics in SD3 are stationary mics set at the distances done by whomever did the library. The whole thing behind the way it’s done in SD3 is that you get the sound of a specific room done by a specific producer known for the sound they produce. There’s a whole method behind micing drums to make them sound good as a whole. When you start moving mics around you can run into a whole host of issues like phase anomalies and so on. Been there/done that in a real physical studio and it ain’t easy getting it right.

    I’d suggest using close mics when you can and not the room or ambient mics but you’re still left with some room sound.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Where are you putting the MIDI to drive SD3? This would be a perfect reason to put the MIDI in a track in your daw and feed that to SD3. That way it should track your tempo changes.


    Reply To: changing tempo mid song version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    1

    Thanked by: joey pinter-bilek
    drumjack52
    Participant

    I don’t think I am trying to render in faster than real time. I simply armed an audio track and hit record.

    I don’t think it’s that simple. It doesn’t matter where the MIDI is coming from. Something else is going on. All MIDI is is instructions – nothing more.


    Reply To: Bouncing SSD output in Cakewalk sounds thin version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

Viewing 15 replies - 661 through 675 (of 950 total)

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