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Viewing 15 replies - 631 through 645 (of 909 total)
  • drumjack52
    Participant

    i already knew that SD3 was based on the room and produced sound of the kit this was just a suggestion on a feature that could be added or can’t or with some serious work maybe 1 day. i play drums and have worked with producers so i get the difficulty wishful thinking maybe just like analog effects plugins saying there analog when that’s not really possible as of now anyway thanks for ur words.

    Can’t be done and won’t be done given the way Toontrack’s library producers work. If you’re really set on doing what you want the only solution right now is modeled drums and for that there’s IKMM Modo Drums. It would be nigh on impossible to do what you want with sampled drums. No one has the time or money to do the job.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Can’t be done in SD3. PianoTeq is modeled so that’s what gives the freedom to move mics around. In Amplitube IKMM uses a sampled matrix of discrete mic positions. That matrix sampling is done by a computerized setup that has the mic set on a mechanized mount driven by the computer. All the mics in SD3 are stationary mics set at the distances done by whomever did the library. The whole thing behind the way it’s done in SD3 is that you get the sound of a specific room done by a specific producer known for the sound they produce. There’s a whole method behind micing drums to make them sound good as a whole. When you start moving mics around you can run into a whole host of issues like phase anomalies and so on. Been there/done that in a real physical studio and it ain’t easy getting it right.

    I’d suggest using close mics when you can and not the room or ambient mics but you’re still left with some room sound.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Where are you putting the MIDI to drive SD3? This would be a perfect reason to put the MIDI in a track in your daw and feed that to SD3. That way it should track your tempo changes.


    Reply To: changing tempo mid song version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    1

    Thanked by: joey pinter-bilek
    drumjack52
    Participant

    I don’t think I am trying to render in faster than real time. I simply armed an audio track and hit record.

    I don’t think it’s that simple. It doesn’t matter where the MIDI is coming from. Something else is going on. All MIDI is is instructions – nothing more.


    Reply To: Bouncing SSD output in Cakewalk sounds thin version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Update. for the problem I described above, I was controlling SSD with a separate MIDI track. For some reason, when I moved the MIDI directly onto the SSD track, the recorded output now sounds normal. I am baffled, but I will take it.

    That shouldn’t have made a difference. Way back in time I started with Cakewalk Sonar and a Windows computer. Something I came to not use is quick bounce in Sonar as it never really sounded as I thought it should. Turns out that time-based effects don’t take well to faster than realtime rendering. Are you by any chance rendering faster than realtime?


    Reply To: Bouncing SSD output in Cakewalk sounds thin version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Hate to tell you but there are no sliders for bleed – it’s a rotary control. It’s not a control anyone needs to be precise with.


    Reply To: How to enter “bleed from instruments” values? version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    • This post was modified 2 years, 1 month ago by drumjack52.
    drumjack52
    Participant

    Let me get this straight – you can play the raw kits in Area 33 just fine right? It’s only when you use a preset that you have problems? If so that’s what’s leading me to suspect the effects used in the presets. Another thing is you said is you had this same problem with 2 identical machines right? As I said that cpu speed is quite a bit on the low side. I would not use a machine with anything less than 3 GHz raw speed cpu and not rely on turbo boost.

    How do you get the latency numbers you cite? Measured or calculation? When you divide buffer size (there’s no such thing as buffer rate) by the sample right using a buffer size of 256 and 96KHz sample rate you get a 2.66 ms latency. And 256 buffer with a 44.1 KHz sample rate you get 5.8 ms. I would take a look at this page and ask yourself ‘can I really hear the difference in latency values’.  https://gigperformer.com/audio-latency-buffer-size-and-sample-rate-explained/

     

    PS: There’s something weird going on with this forum/thread. I got an email notice of your reply last night (Tuesday). Logged in and couldn’t see your response. It wasn’t until just an hour ago as I type this on Wednesday morning that I saw your response.


    Reply To: CPU overload in Area 33 only version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    What are game mode and airplane mode? Have you done any system optimizations? Most Windows machines especially laptops have a whole bunch of crap running that will hinder performance. Are you running any wireless stuff like Wifi? Are you also using the Apollo for system sounds?

    2.1GHz cpu isn’t all that great – don’t depend on turbo boost. A lower sample rate should NOT give you crackles in the audio. If anything a lower sample rate will make it easier on the computer. Being that every other Toontrack stuff is running fine I’d not necessarily put the onus on Area 33. Have you tried as I asked and bypassed or deleted the plugins in SD3 that are used in the presets? Being the raw kits play fine according to you that’s what I would do – delete the plugins in SD3 from the patch.


    Reply To: CPU overload in Area 33 only version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    96000 is the only thing that seems to work with my laptop and interface. Anything lower has a lot of issues with the audio and crashes the driver, unless I raise the buffer substantially. 96000 at 128 seems to be the sweet spot, except when it comes to area 33. This is a separate question but is what I just said a normal thing to happen. I thought a lower sample rate would allow for a lower buffer. That doesn’t seem to be the case with my laptop though.

    If 96K sample rate is all you can use because of problems then you have some serious system issues that need to be fixed. What else do you have running? WiFi? Turn it off. Anything wireless like that will mess with your system. Are you using the right drivers for your interface? What interface are you using? How is it connected to your computer? Like I said disable the effects in the SD3 presets for Area 33 and see what happens. Being you’re on Windows have you done any system optimizations like turning off stuff you don’t need? Something is eating computer cycles and I don’t think it’s necessarily due to anything in SD3. And don’t forget to turn off any power savings measures in Windows as that can raise havoc if not done.

    I used to run a Windows system back in the day and getting a system running right can be a handful.


    Reply To: CPU overload in Area 33 only version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Any reason you’re running at a 96K sample rate?

    You’ve essentially answered your own question. It’s the plugins used in SD3 that are more likely than not the culprit here. Try disabling the plugins when recording and see what that gets you. If you’re playing live and need those plugins then I don’t know what to say.


    Reply To: CPU overload in Area 33 only version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    OK, great to hear you got it working, I’m just puzzled as to why you had to go through so much trouble on your system.

    Would you say you have a standard Windows 10 setup? Or do you have some customisations/localisations? What is your hardware setup?
    Not sure what I’m fishing for but just anything that could point to the strange behaviour.

    BR,
    John

    It does seem strange. Like his having to have SD3 open while installing the core library? Didn’t think you could do that. There is something definitely odd about the OP’s setup. Like you said it could be a customized Windows setup. Maybe he’s running stuff from Black Viper’s site? https://www.blackviper.com/service-configurations/black-vipers-windows-10-service-configurations/

    Unless you keep your head on your shoulders mucking about under the hood in Windows can make things run really strange. Been there/done that.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    In addition to the above the OP may also want to think about taking a trip through the Windows Registry to remove any leftover SD3 stuff.

    Ooh but that’s dark arts stuff, isn’t it?😉

    BR,
    John

    You just have to be careful and make a copy before editing.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    1

    Thanked by: ThisDude123
    drumjack52
    Participant

    Got it, yes, thanks for the tips. It seems like it can’t be done from the responses. And yeah, putting the processor on each individual tracks has a different effect than putting on the bus so that won’t work. I have plenty of saturators/tape plugs etc. they’re all great but the valve box on a few settings has a very specific sound that I can’t replicate outside SD3. It looks like it’s modeled after a special version of the Thermionic Culture Vulture tube rack unit – so I guess i’d have to drop a few grand on one of those!

    Actua;;u no on spending mega bucks on the hardware. Soundtoys has one called Decapitator


    Reply To: Can I send audio IN to SD3 to use its internal FX without the drums? version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Hi,

    I would say that you start with Uninstalling using the Product Manager, then Search your system for ‘Superior Drummer 3.dll’ and delete all entries that show up.
    You can check the ‘C:\Program Files (x86)\Common Files\Toontrack\’, ‘C:\Program Files\Common Files\Toontrack\’, ‘C:\Program Files\Toontrack\’ and the ‘(User)\AppData\Roaming\Toontrack\’ locations for remnant files if you wish.

    Then start over and make sure that you do not manually move or copy any files post installation, like e.g. the .dll file.

    BR,
    John

    In addition to the above the OP may also want to think about taking a trip through the Windows Registry to remove any leftover SD3 stuff.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    1

    Thanked by: ThisDude123
    drumjack52
    Participant

    Aloha e Jack,

    Mahalo for your answer.

    It may be me, but I’ve followed much advice to the point you’ve explained, but… the final step eludes me. (That’s the explanation for the sentence you weren’t clear about.)

    • I am keeping all the midi information in SD3 and… recording each/all tracks to audio in LPX?
    • I’m moving midi information to the Logic track stack and recording from there?

    It would complicate a discussion to share what I do, which works.

    I just know I should be able to record (i.e., make audio tracks) SD3 to separate LPX tracks in a straight-f0rward way, one that currently eludes me.

    If you could help me take that last step, I’d be eternally grateful!

    Mahalo!

    Cat

    Reply To: Easiest path SD3 > Logic with each SD3 drum track on a different LPX track version: 3.3.6
    Operating system: macOS Ventura (13)

    Okay so you have the MIDI inside SD3. That stays there. What comes out of the outputs of SD3 is audio and not MIDI. The MIDI goes nowhere. Have you ever used a virtual instrument before? It’s the same thing with SD3. In the case of SD3 you can either have the MIDI in SD3 or in your daw with a MIDI track in your daw feeding SD3. I do the latter in ProTools as it makes things simple to track tempo changes of a tune rather than having the MIDI in SD3.

    You can export stuff from SD3’s sequencer tracks as a MIDI file but there’s no need to do that.

    I do wish you’d share the method you are using. It would not complicate things but only help to understand what you’re doing and how to help you.


    Reply To: Easiest path SD3 > Logic with each SD3 drum track on a different LPX track version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

Viewing 15 replies - 631 through 645 (of 909 total)

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