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drumjack52
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Topics Started: 5
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Okay this is interesting. I’ve always used SD3 in standalone mode because 98% of what I use it for is live triggering of my TD-50. I fired up Logic Pro, loaded SD3 as a plugin and exported the song problem-free. I also noticed that during this, the RAM usage of SD3 stayed the same at around 12GB. Normally, when I export tracks directly out of SD3, it’ll load each channel or mic into memory, export that as a file, then move onto the next. That’s how it gets stuck, or seems to get stuck. Maybe I should just stick to using Logic with SD3 as a plugin. I’ll see if it impacts live latency.
I’m a little confused – in the first post you mention about exporting from SD3 and that leads me to think you’re not working live. And now you mention live work with your drum controller. Are you working both ways at different times? If so I’d suggest working with SD3 in your daw as it gives you a smoother operation. I don’t do export from SD3 – is that in realtime or faster than realtime? As I mentioned I render the audio in Pro Tools by recording in realtime to separate tracks and mix in PT. That way if there’s an issue I can stop and fix the issue.
As to the memory load staying the same whole working in your daw that’s because SD3 really does load everything if you select that option. I don’t know if bouncing from SD3 in standalone truly loads the whole kit.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Do you use a daw at all in your work? If so why not have SD3 on an insert and instead of bouncing in SD3 use multichannel output in SD3 and record to daw audio tracks? That’s what I do here except I have the drum MIDI in my daw (ProTools) which feeds SD3 but it should work fine with the MIDI in SD3.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: Nate LanxonWhat TED talk?
With only 32 gig of ram this suggestion might be dicey but can you load your entire kit to ram? Where are your samples stored? If external is the drive going into sleep mode? One of my external clone system drives does that on me every once in a while. I don’t have any drives set to sleep. Which library has a Chamber channel?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
…and another thing to try if Brad’s tip doesn’t solve it, is to go to the Settings > Performance tab in SD3 and set the amount of CPU cores to 1 if it is set to something else.
BR,
John
Is there a list of what daw’s can handle a setting of other than 1? Is SD3 even Ventura compatible?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I think the sentiment is making a moveable distance parameter would require either a HUGE design change ( record the room mics 100 times for various distances?) … or it would be a “virtual distance” type scenario, which is what all the existing ” change the distance ” faux plug ins offer.
For the most part SD3 is using real samples of actual realty in the framework. I myself dont want to deal with faux recording room sounds. I dont even use the FX that much in SD3 , i love the sampled recordings of the instrument and the rooms. Thats the most useable part of SD3 for me.
I am reminded of how “NI Guitar Rig” decided to offer thousands of “fx” and options that had very little to do with guitars in the traditional sense. IT kinda ruined the Plug in for me
Perfectly said. I like the product for what it is and what it does. Like you I don’t really use the internal fx but have way better stuff in third party plugins in my daw. I like the samples to speak for themselves as the producer recorded them. All this artificial moving stuff is just that – makes the sound sound artificial.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: patrick maguireI never asked about it I said in my first post it would be a nice feature and I said I love the plugin already.
In your first post you used the word ‘wish’ and in the context of what you wrote and how you wrote that’s equivalent of asking for something.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
i am not set on anything and your wrong i have talked to someone with SD3 they said that can be done but the work to do it at this point is the issue but that’s not why i posted i posted because it would be a nice feature. do i need it no because i love this plugin already.
If I read you correctly are you saying you don’t need it? If so then why ask about it. No one else seems to need it and are quite happy with the way things are presented as they already are in SD3.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
There’s no need to shout no matter how frustrated you are. Check your caps lock key.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Moveable room mics would introduce insane amounts of phase issues.
I love the fact that the room tones are locked in. You can adjust the levels to taste.
One of the most difficult aspects to recording real solid drums is the phase issues.
The SD3 drums are recorded so well.
I find the best way to get different useable drums in SD3 is to let the pre sets do the work. Then adjust levels or stacks or whatever. Adjusting the bleed levels of specific mics should get you where you want to be.
- This post was modified 2 years, 1 month ago by patrick maguire.
Amen to the phase issues. Anybody who’s ever been in a real studio knows the headaches involved. With modeled stuff like Pianoteq or MODO Drum it’s easy enough for the computer to do the math.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Pictures speak a thousand words. Tested with the Noble & Cooley snare based on the Yamaha Rock preset.
If it were a design flaw, this would mean that it would occur everywhere. Not to mention your theory of not seeing the issue by adding a new send. I tried this on an adjacent preset with no additions. Levels are quite even.
There is something within the preset itself introducing phase cancellation. Could be a setting that has been overlooked. Could be natural phenomena. However, you will have to do more to convince me it is a design flaw.
And if you’re going to be anal over a very slight and rather unnoticeable resultant change in level over a single channel out of context of the entire mix, then modify the preset as you see fit to get what you want. They serve as a jumping off point. Nothing says you have to use them as they are.
jord
I think our friend is making the cardinal sin of judging something when solo’d and not as you mention in the context of a mix. Put it in a mix and I doubt even someone with so-called golden ears would hear it. I can’t imagine Bob Rock or Bob Clearmountain would worry about it. If I had to hazard a guess I wonder if bleed level and hit velocity might enter into the scene?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I didn’t say that the entire SD3 program is a design flaw.
If it’s in the preset itself, then it’s a design flaw in the preset. And if this is present in one preset, it can be in others as well.
I checked all the routing several times.
What is a natural phenomena in the digital world where nothing except the samples are “natural” and everything else is coded?
As I stated I found a solution to this problem. The reason why I post it is so maybe other users who have the same issue in other presets know what the reason and/or solution is.
For you its ok to have phase cancellation and not know where it comes from, for others it may not.
Yup, some people are anal and some are dull in hearing.
Much love
Reply To: Design Flaw? Soloed snare is louder in left channel of the stereo comp channel. version: 3.3.6
Operating system: macOS Big Sur (11)
I don’t know why you’re arguing with someone like Jord who knows a hell of a lot more about the program than you or I and has done a lot more work in the real world with audio and drums than the two of us. I respect him and if he says something I’d believe it.
Do you really hear what you’re talking about? Or are you just going by what’s showing in a meter or indicator? Either way I’m reminded of a title of a Shakespeare play: much ado about nothing.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
lol i did not think he did so i am not going to buy into what cant or can be done thanks. as for being realistic i love SD3 and never said it was not it was just a simple wondering if but i did talk to someone from Toontrack they did say it can be done but would take a lot of work, so it was more of a curiosity for me i think SD3 in my opinion is the best out there.
What does it matter if anyone works for Toontrack or not? That doesn’t mean one can’t put forth their knowledge of whether something would work or not. Some of these libraries take a year or more to just get what they do. Doing what you want in a sampled system would make the libraries way larger than they are now to the point most systems couldn’t handle it.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
No one on this thread works for Toontrack. I think the ethos of the drum packs is to give as realistic as possible drums and not a multitude of options
Amen to that. He’d need a modeled kit and a ton of computer power to do the job he wants.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Almost any 3rd party reverb plugin should be able to give you the type of room you want. I do something similar using UAD’s RealVerb.
jord
True but one is still working with whatever is baked into the samples. He also wants to be able to change mics like in Amplitube and there’s a very limited way to do that in SD3 and even that depends on the library.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Maybe because of where a snare sits in a physical kit if you’re a right-handed drummer and have things set to hear the audio as if you were at the kit?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
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