drumjack52
Participant
Topics Started: 6
Replies Created: 999
Has Thanked: 233
Been Thanked: 188
Hi and thank you. It was a simple fix after all. During the clean up I somehow deleted the driver,,,, after reinstalling the roland driver, all worked beautifully. Thank you
Steve
The Roland driver has no bearing on whether you have presets in SD3. I don’t use a Roland system and I have TD50 presets in SD3.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I just never put the midi in sd3. I always have it in the DAW. I do have Cubase though which has a great drum editor.
That’s the way I always work as it saves me from having issues like the OP. You never want to have the mIDI in 2 places as you can never be sure what’s what.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
You do know where to look right? In the MIDI in/edrums main tab on the left side of that tab there’s the preset selector. Click on that, select Roland and you should have a fly-out that shows all the Roland presets. I don’t use a Roland kit but there are a whole bunch of presets with 2 for the TD50 and TD50x.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
The interface drum screen doesn’t change whether it’s stereo (2 channel) or multi-channel. What does change is the mixer and even then it’s nothing big. What changes there is the labeling of the outputs in the mixer. As far as seeing Hitmaker first make sure that SD3 is pointed to where the library is. Then in the drum screen go to the third tab in from the right and click there and you’ll see Hitmaker as well as the core library for SD3. Select Hitmaker and you should see a message saying something like ‘preparing Hitmaker’ and give it a few seconds depending on your system. Then you should see the opening of the default kit of Hitmaker.
Also if you could include your operating system and Superior Drummer version when you post here. There’s a pair of checkboxes below the part of the screen where you write your post that allow that. The alternative is to put your particulars in your sig file. And don’t forget to check the box to notify you of follow-up replies here.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: Torbjorn PetterssonIn EZ Drummer, your future hits are already defined. That is why you are seeing the percussion grooves for them. In Superior Drummer you define your future hit instrument in order to see the percussion grooves. Nothing is broken here as you have a lot more freedom to define your setup as you want. Future hit instruments are considered special by their nature and their percussion grooves don’t work on other kit pieces as a result. If you don’t have an instrument defined, let alone mapped, why would you expect to see any MIDI grooves for it?
jord
Understood but like I said this should be covered somewheres either in the manual or an FAQ. It’s mentioned nowheres. As I wrote this is one of those areas that fails with SD3 and that’s documentation. Some things get described and some things don’t and are assumed which is dangerous. Toontrack really needs to step up their game in documentation.
When I had a day job standard procedure was to hand off the software or hardware (along with any documentation/procedures) to someone who hasn’t worked on the project and let them have at it. Then come back to the originator with questions and docs would get revised as needed. Beta testers are NOT the way to do this part as they know the ins and outs of Toontrack software.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Greg sums it up
The bottom line is that the SD3 library Percussion Grooves do, in fact, have MIDI in them but you need to have a drum kit defined with an instrument that associates itself with “Note 1” (Power Hand “One Shot Pad”), or “Note 2” (Power Hand “Shaker Pad”), or “Note 3” (Power Hand “Tambourine Pad”). It appears that SD3’s Percussion grooves are associated only with “Future Hit Instruments” such as shakers and tambourines.
As you can see in the very first screen shot, the Power hand is one of the “pads”, which means you need to have an instrument loaded there for the MIDI to produce sound.
For “normal” instruments, substitution would kick into place but not the special Percussion pads.BR,
John
Why isn’t this explained in the SD3 documentation? It should be there. This is but one area where the documentation falls way short of explaining things. Maybe in a FAQ but then again this site’s search engine falls short so that route might not be easy to follow.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
What exactly do you need to know? Maybe if you say something we can help. If your computer system is running OSX Tiger than you cannot run SD3. What’s your exact Mac OS version and what’s your exact PT version? You really should ask over at the DUC which is the ProTools forum for help as this is more a PT thing than SD3. But as a quickie you use SD3 like any other virtual instrument.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
So those file don’t play?
Have you tried Restore Midi Database in the Settings?
I’m seeing the same thing here with the stock SD3 library. Focus on ‘percussion’ and there’s no grooves to play. Restore MIDI database doesn’t help.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Have you looked at programs like Avid Sibelius or Steinberg Dorico 4 or Make Music Finale?
Hate to admit it but as a long time drummer I never really learned to read drum notation. I play more by ear.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
The superior library is on an internal SSD drive currently and I’ll make it an internal drive on the new computer. SO it seems all I need to do is point to the library drive, which I’ll name HD B just like the current one
Sounds good. Something to keep in mind is be wary of static discharge which you might not feel but could zap the ssd. And watch drive letter assignments.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Both can be pointed at their respective libraries so just install the plugin and point at the sample location. I’m not at home but it’s quite simple and in one of the menus on sd2 and sd3
The OP is moving to a new computer so what you mention won’t help. What we need to know is where are the libraries now? External drive or what? If an external drive just connect it to the new computer and install SD2 and SD3 to the new machine. It’s gets a bit more complicated if the libraries are on an internal drive. The OP may have to redownload the libraries to the new machine as I’m not sure of how to do the deed on Windows. On a Mac it’s relatively easy.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
It’s based on a Distressor.
Thanks. What is interesting is that the ratio caps at under 5:1 when a real Distressor goes up to 20:1 and something Dave Derr calls ‘nuke’ which I think is limiting or an emulation of ‘all buttons in’ of an 1176.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Thanks for the thoughtful replies, all. Perhaps this Olof (one of the devs?) can help out of they see this, otherwise I have a couple of leads at least.
Please share those leads as any info would help us all and give us something to look at.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Thanks. So I can’t figure out how to bring up the effect to even change it. I click on Reverb in the Bus channel and it just just brings up a tiny window without the effect visible.
- This post was modified 1 year, 4 months ago by DJ Astrofreq.
Didn’t know you were talking about multi fx. But for single effects on an insert slot what I wrote still stands.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
You can change the effects to anything you have available to you in SD3. Nothing is baked in. Just remember to save things if/when you make changes. If you’re working in a daw you don’t have to save anything in SD3 – just save the session and the next time you open said session your customized plugin setup should be right there. And you can change the routing as you please as well.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
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