drumjack52
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I’d like to add something further – always provide more tracks than you think is needed at mixing stage. Tracks both with and without any effects whether it be eq, compression, reverb and the worst effect – limiting. That’s why I never use presets or effects in SD3 but record every output from the SD3 multiout to individual tracks in ProTools. I do all my own mixing so I have maximum options. And I never bake effects into a track because that would make it difficult to make effective mix decisions.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Agreed with everything. What I would add is for both creator and mixer to get together at either one’s place and sit down and discuss in front of the daw computer what to do. It would be worth the time/effort/money. Provide the mixer examples/reference songs of the sound being sought. Maybe watch a few videos on mixing. I’m not saying that LeanderL has to learn mixing (although that would not be a bad idea) but pick up a few ideas on how to go about crafting things.
There’s an old axiom in music production: never judge something sound-wise when solo’d but in context.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: KorkenLeanderL: I’ve spent almost 74 years on this third rock from the sun and I’ve learned a lot that I try and pass on. Not afraid to call someone on something especially when I think they are making things more complicated than they need to be. Yeah – I’m direct and have no bad feelings about that. I’ll tell someone what I think – whether either they like it or not ain’t my problem. Also not afraid to tell someone when I think they are wrong. I guess some people can’t take my being direct.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I too understood (assumed, actually) that your mixer didn’t want the bleeds, and because of this you were muting all channels but one and rendered one by one. If your mixer do want the bleeds, then I would say the best method is to use multioutput with a normal render of all at once. I don’t get the issue with that, sorry.
You’re not the only (save for the OP) that doesn’t see the issue with doing normal multiout to individual daw tracks. Nothing to be sorry about. But be aware that the OP doesn’t take kindly to telling him what not to do but instead giving him a method that works.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Actually you could disable bleeds on all channels if that is what you truly want.
I think doing this would be 1000000 times more straightforward than muting different pieces and bouncing each channel at a time.
Perfectly said. Why do things the hard way?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: BradHi there,
Trying to understand your work flow . Why are you bouncing MIDI/instrument to audio one channel at a time? If you do them all at once, it should result in a cohesive set of drum tracks with properly related samples. Yes the round robin multilayered system can’t guarantee the same samples will be used with each output channel printed in isolation, i.e not generated at the same time. Hope I am understanding your question correctly.
Reply To: Exporting drum tracks with multiout? version: 3.4.2
Operating system: macOS Tahoe (26)
- The post has been modified 3 days, 6 hours ago by Brad"> 2 times, last modified 3 days, 6 hours ago by Brad.
Because I don‘t know how to bounce multiple tracks at once. Always been doing one by one OR mixing inside the DAW preset. But as someone else will mix my songs, I have to export all tracks for him.
Well here’s one way to change your outputs to multi-channel
Then create multiple inputs in your DAW the way you have created it for Outputs 1/2
Reply To: Exporting drum tracks with multiout? version: 3.4.2
Operating system: macOS Tahoe (26)
- This post was modified 3 days, 2 hours ago by Brad.
He’s been told that many times before. Many times.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Hi there,
Trying to understand your work flow . Why are you bouncing MIDI/instrument to audio one channel at a time? If you do them all at once, it should result in a cohesive set of drum tracks with properly related samples. Yes the round robin multilayered system can’t guarantee the same samples will be used with each output channel printed in isolation, i.e not generated at the same time. Hope I am understanding your question correctly.
Reply To: Exporting drum tracks with multiout? version: 3.4.2
Operating system: macOS Tahoe (26)
- The post has been modified 3 days, 6 hours ago by Brad"> 2 times, last modified 3 days, 6 hours ago by Brad.
Because I don‘t know how to bounce multiple tracks at once. Always been doing one by one OR mixing inside the DAW preset. But as someone else will mix my songs, I have to export all tracks for him.
You’ve been told many times before on how to output multiple tracks at once from SD3 but apparently that hasn’t sunk into your grey matter. You don’t ‘bounce’ tracks but output them to audio tracks in your daw – all at one time and then mixing decisions are better/easier made by whomever gets your work next. Doing things one track at a time is a waste of time and effort.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Hi there,
Trying to understand your work flow . Why are you bouncing MIDI/instrument to audio one channel at a time? If you do them all at once, it should result in a cohesive set of drum tracks with properly related samples. Yes the round robin multilayered system can’t guarantee the same samples will be used with each output channel printed in isolation, i.e not generated at the same time. Hope I am understanding your question correctly.
Reply To: Exporting drum tracks with multiout? version: 3.4.2
Operating system: macOS Tahoe (26)
- The post has been modified 3 days, 6 hours ago by Brad"> 2 times, last modified 3 days, 6 hours ago by Brad.
It’s historically difficult to grok what the OP is doing and why. There are way simpler ways to do things that he does.
To the OP: the samples played are going to change no matter how you do things. If it didn’t you’d have the ‘machine-gun’ effect mentioned in another one of your threads here. That’s NOT what you want if you want realistic drums. As has been said before if that’s what you want you’re wasting time and money on SD3. SD3 is NOT a drum machine.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: BradCrash cymbal are recorded into the various overhead channels.
In some SDX’s the rides get their own mixer channel strip.
That’s true but the OP is referring to the default S3 Sound Library that doesn’t have a separate ride channel. That’s why I said crash cymbals and not all cymbals.
Thanks but nowheres in his post did he mention the core library.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Crash cymbal are recorded into the various overhead channels.
In some SDX’s the rides get their own mixer channel strip.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: Scott EshlemanCore library or an SDX? Using a preset? Do you mean there’s no channels in the mixer for the crashes or rides? Keep in mind that not everything maps the same between BFD and SD3. Do you see the crashes & rides in the SD3 in the drum page and do they react when played by your MIDI? For that matter where is the MIDI – in your daw or in SD3?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I don’t bother with exporting anything – just route each channel in the mixer to a separate audio track in the daw and be done with it. This way you get all the tracks at the same time. As I’ve said before I don’t use the mixer in SD3 for other than grouping things like rack toms or floor toms, etc.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: Scott EshlemanRoy: Make sure you don’t have duplicates of SD3 on your system. Are you working on a single system drive or on multiple drives? If the latter make sure that drive is healthy and connected to your system. I would think that any stuff you do inside SD3 would be saved with the session. As a check make a dummy session, put some MIDI patterns, save the session, quit Logic and re-open and see if what you created is still there. Are you using stovk SD3 patterns or making your own?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
My velocities are the same that I used with BFD3.5. I’m a longtime user of BFD3. An open SD3 near the top right shows Level 0.0. I haven’t been able to find where to “up” my output. It’s really low.
Reply To: Newbie question version: 3.4.2
Operating system: macOS Tahoe (26)
‘An open SD3 near the top right’ – where exactly are you looking? To raise your levels you need to go into the SD3 mixer and make changes there. But going back to the velocities – they may be the same as you used in BFD but you have to take into account velocity curves and such and those are NOT the same in every drum vi. Also as I wrote the processing in BFD and SD3 are totally different; BFD tends to have drums that are more processed in a different way than in SD3. THAT will make a huge difference.
I’d suggest taking a tour through YouTube videos and the SD3 manual. You can’t just drop stuff done in BFD and drop it into SD3 and expect the same thing. SD3 presets should only be taken as starting points – they are not going to be perfect for everyone. For myself I don’t use presets in SD3 but break things out into ProTools sessions with each drum or group of drums on their own channel. IOW – I treat them like I would a real drum kit.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: midilanceCheck the velocity levels of the notes although that shouldn’t matter all that much. There’s a couple of us here that are escapees from the BFD ecosystem. When you say 0dB are you looking at a level meter? Keep in mind that the way drum samples are treated in BFD are way different than in SD3. The processing is completely different in not just the samples themselves but in the mixer especially if you’re using presets in SD3.
Welcome to the new world of drum vi’s. SD3 has a learning curve.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: midilanceNo products in the cart.
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