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Franiac
Participant
Topics Started: 2
Replies Created: 3
Has Thanked: 1
Been Thanked: 3
@Henrik Thanks for taking the request.
I totally understand the reason behind the fancy new 3D view since I am a software dev myself and you got to step up the game visually with a new product, but…. I would totally opt out for a basic streamlined 2D UI where I could position the parts accordingly. I even go that far: If every instrument was a 30px red dot with a label in the 2D UI that I can position in the canvas would suit my needs.
Hah, Now a simple idea comes to my mind:
Take a look at your last screenshot with the cowbell. If you could make those added instruments (the square with the cowbell in it) dragable…. actually that would work, too. It’s just about the position on the screen vs the position in the real world.
Unfortunately all this is a “fancy UI killed a useful feature”-thing for me. I have two TD-12 modules fully loaded with triggers and the SD2 UI helped me greatly to find my stuff.
2
Thanked by: celoranta and Henrik EkblomAh right, I would need to run it twice for elevated and non-elevated tasks…
In this case EnableLinkedConnections seems to be the best solution. I’m gonna try that.
Thanks for your help!
Thans for the links Olof.
In case I interpret it correctly, mapping the network drives in an elevated environment (cmd or elevated task) should do the trick.
Currently I mount all drives via a batch file in a Windows task at login. I could try to set this task as elevated.
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