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Viewing 11 replies - 16 through 30 (of 2,807 total)
  • Brad
    Participant
    BEST ANSWER
    I need some help here folks. I have my instance...

    I need some help here folks. I have my instance of Superior Drummer 3 in my Studio One 7 track. Problem is, I need more than 16 outs to do what I need to on the studio one mixer (some plugins just don’t come natively built-it/replicated inside Superior Drummer 3 by itself). Before anyone asks why anyone could need more than 16:

    1. Kick (already summed the kick-in & kick-out inside SD3 to save a track)
    2. Kick-Sub
    3. Kick Trigger (an x-drum with a specific transient signal for use in hit-replacement/drum-replacement inside studio one, suppose I could do this with a bus from kick 1, but it’s just so much cleaner this way).
    4. Snare Top (summed from dyn + cond inside SD3)
    5. Snare Bottom
    6. Ghost Note Track (a life saver I have found, moving ghost notes to a separate x-drum and processing slightly different for audibility )
    7. Hats
    8. Tom 1
    9. Tom 2
    10. Tom 3
    11. Tom 4 (I really, REALLY don’t want to process these a single out inside SD3, there is some effecting I would like to do to each drum which can’t be done in SD3 alone)
    12. OH
    13. Room Near
    14. Room Mid
    15. Room Far
    16. Room Mono
    17. Booth

    So as you can see, I’m one short & I really don’t want to lose the ghost note or trigger track (they save a ton of time & give me flexibility I can’t grab otherwise). Now I know some other DAWs like Cubase you can do 32 Mono tracks which is bad-ass…you can’t in Studio One 7 Pro. I need some help from a mad genius on this board who knows how to make this work, Thank you in advance!

    -Brent

    Reply To:: a way for more than 16 stereo outs in SD3 with Studio one? version: 3.4.0
    Operating system: macOS Sequoia (15)

    I need some help here folks. I have my instance of Superior Drummer 3 in my Studio One 7 track. Problem is, I need more than 16 outs to do what I need to on the studio one mixer (some plugins just don’t come natively built-it/replicated inside Superior Drummer 3 by itself). Before anyone asks why anyone could need more than 16:

    1. Kick (already summed the kick-in & kick-out inside SD3 to save a track)
    2. Kick-Sub
    3. Kick Trigger (an x-drum with a specific transient signal for use in hit-replacement/drum-replacement inside studio one, suppose I could do this with a bus from kick 1, but it’s just so much cleaner this way).
    4. Snare Top (summed from dyn + cond inside SD3)
    5. Snare Bottom
    6. Ghost Note Track (a life saver I have found, moving ghost notes to a separate x-drum and processing slightly different for audibility )
    7. Hats
    8. Tom 1
    9. Tom 2
    10. Tom 3
    11. Tom 4 (I really, REALLY don’t want to process these a single out inside SD3, there is some effecting I would like to do to each drum which can’t be done in SD3 alone)
    12. OH
    13. Room Near
    14. Room Mid
    15. Room Far
    16. Room Mono
    17. Booth

    So as you can see, I’m one short & I really don’t want to lose the ghost note or trigger track (they save a ton of time & give me flexibility I can’t grab otherwise). Now I know some other DAWs like Cubase you can do 32 Mono tracks which is bad-ass…you can’t in Studio One 7 Pro. I need some help from a mad genius on this board who knows how to make this work, Thank you in advance!

    -Brent

    Reply To:: a way for more than 16 stereo outs in SD3 with Studio one? version: 3.4.0
    Operating system: macOS Sequoia (15)

    Hi there,

    I’ve done a little limited testing as a theory to address your issue as best as possible, and I think it should work.

    As Mark indicated you will send 2 SD3 tracks panned L/R to an output pair. In Studio One you will expand the instrument tracks as normal.

    On each track you need to insert Presonus Splitter and set the mode to channel split, then within each splitter you can process the incoming signals separately, eventually the output is going to come through the stereo channel, but the signals themselves can be processed separately. In my example I added a delay to 1 tom and nothing to the other tom. The tom with the delay is processed separately from the tom with no effects. I hope this makes sense.

    You may only need to double up a few tracks like this in reality and for those tracks you have done like this, try setting the panning mode to dual (holding the option key should allow you to pan without effecting the other side)

    Toms-Split


    Reply To:: a way for more than 16 stereo outs in SD3 with Studio one? version: 3.4.0
    Operating system: macOS Sequoia (15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    • The post has been modified 4 times, last modified 2 weeks, 1 day ago by Brad.
    I need some help here folks. I have my instance...

    I need some help here folks. I have my instance of Superior Drummer 3 in my Studio One 7 track. Problem is, I need more than 16 outs to do what I need to on the studio one mixer (some plugins just don’t come natively built-it/replicated inside Superior Drummer 3 by itself). Before anyone asks why anyone could need more than 16:

    1. Kick (already summed the kick-in & kick-out inside SD3 to save a track)
    2. Kick-Sub
    3. Kick Trigger (an x-drum with a specific transient signal for use in hit-replacement/drum-replacement inside studio one, suppose I could do this with a bus from kick 1, but it’s just so much cleaner this way).
    4. Snare Top (summed from dyn + cond inside SD3)
    5. Snare Bottom
    6. Ghost Note Track (a life saver I have found, moving ghost notes to a separate x-drum and processing slightly different for audibility )
    7. Hats
    8. Tom 1
    9. Tom 2
    10. Tom 3
    11. Tom 4 (I really, REALLY don’t want to process these a single out inside SD3, there is some effecting I would like to do to each drum which can’t be done in SD3 alone)
    12. OH
    13. Room Near
    14. Room Mid
    15. Room Far
    16. Room Mono
    17. Booth

    So as you can see, I’m one short & I really don’t want to lose the ghost note or trigger track (they save a ton of time & give me flexibility I can’t grab otherwise). Now I know some other DAWs like Cubase you can do 32 Mono tracks which is bad-ass…you can’t in Studio One 7 Pro. I need some help from a mad genius on this board who knows how to make this work, Thank you in advance!

    -Brent

    Reply To:: a way for more than 16 stereo outs in SD3 with Studio one? version: 3.4.0
    Operating system: macOS Sequoia (15)

    I need some help here folks. I have my instance of Superior Drummer 3 in my Studio One 7 track. Problem is, I need more than 16 outs to do what I need to on the studio one mixer (some plugins just don’t come natively built-it/replicated inside Superior Drummer 3 by itself). Before anyone asks why anyone could need more than 16:

    1. Kick (already summed the kick-in & kick-out inside SD3 to save a track)
    2. Kick-Sub
    3. Kick Trigger (an x-drum with a specific transient signal for use in hit-replacement/drum-replacement inside studio one, suppose I could do this with a bus from kick 1, but it’s just so much cleaner this way).
    4. Snare Top (summed from dyn + cond inside SD3)
    5. Snare Bottom
    6. Ghost Note Track (a life saver I have found, moving ghost notes to a separate x-drum and processing slightly different for audibility )
    7. Hats
    8. Tom 1
    9. Tom 2
    10. Tom 3
    11. Tom 4 (I really, REALLY don’t want to process these a single out inside SD3, there is some effecting I would like to do to each drum which can’t be done in SD3 alone)
    12. OH
    13. Room Near
    14. Room Mid
    15. Room Far
    16. Room Mono
    17. Booth

    So as you can see, I’m one short & I really don’t want to lose the ghost note or trigger track (they save a ton of time & give me flexibility I can’t grab otherwise). Now I know some other DAWs like Cubase you can do 32 Mono tracks which is bad-ass…you can’t in Studio One 7 Pro. I need some help from a mad genius on this board who knows how to make this work, Thank you in advance!

    -Brent

    Reply To:: a way for more than 16 stereo outs in SD3 with Studio one? version: 3.4.0
    Operating system: macOS Sequoia (15)

    Hi there,

    I’ve done a little limited testing as a theory to address your issue as best as possible, and I think it should work.

    As Mark indicated you will send 2 SD3 tracks panned L/R to an output pair. In Studio One you will expand the instrument tracks as normal.

    On each track you need to insert Presonus Splitter and set the mode to channel split, then within each splitter you can process the incoming signals separately, eventually the output is going to come through the stereo channel, but the signals themselves can be processed separately. In my example I added a delay to 1 tom and nothing to the other tom. The tom with the delay is processed separately from the tom with no effects. I hope this makes sense.

    You may only need to double up a few tracks like this in reality and for those tracks you have done like this, try setting the panning mode to dual (holding the option key should allow you to pan without effecting the other side)

    Toms-Split


    Reply To:: a way for more than 16 stereo outs in SD3 with Studio one? version: 3.4.0
    Operating system: macOS Sequoia (15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    • The post has been modified 4 times, last modified 2 weeks, 1 day ago by Brad.

    1

    Thanked by: TIBrent
    Brad
    Participant

    Hi there,

    In the drum builder can you tell us what the actual cymbal is.
    Is this the core SD3 Library ?

    Which preset are you using?

    When it’s convenient , please update to 3.4.0


    Reply To: Incorrect Cymbal Articulations version: 3.4.0
    Operating system: macOS Sequoia (15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    Brad
    Participant

    Thanks. I tried that…by adding a snare to the center…but when I want to add the same snare to a different articulation, only the new stack is displayed, but no more center.

    I’m not quite sure I understand. Once you have added a particular snare to an articulation, it shows up under “Stack” and the articulation you have added to.

    All the other articulations are still available to create stacks from the list as and as Mark indicated, you can make separate stacks from them per articulation.

    Additional-Articulations


    Reply To: Stacking question version: 3.4.0
    Operating system: macOS Sequoia (15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    Brad
    Participant
    Hi! Can you only stack drums to the center? I...

    Hi!

    Can you only stack drums to the center? I want to combine different snare sounds…it lets me add them to center…but does this mean this “combined snare sound” will only work with regular hits and not other articulations such as flams and rolls etc.? Can you combine e.g. two snare sounds and add them to all possible articulations?

    Hi!

    Can you only stack drums to the center? I want to combine different snare sounds…it lets me add them to center…but does this mean this “combined snare sound” will only work with regular hits and not other articulations such as flams and rolls etc.? Can you combine e.g. two snare sounds and add them to all possible articulations?

    Hi there,

    Depending on what instrument you are stacking on, all articulations are available, but they do need to be stacked individually.

    Stack-multiple


    Reply To: Stacking question version: 3.4.0
    Operating system: macOS Sequoia (15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    Brad
    Participant

    When it crashes, it just disappears, so I don’t get any dialogs. But I did a search and found the .dmp files. I tried to upload the file, but it says it’s too big to upload. It’s only 6,183kb. I tried to read it as a text file but there are lots of symbols, and some readable data. Is it something that can be cut in two to upload?

     

     

    Hi there,

    Can you try compressing it to a .zip file, alternatively, the free option of DropBox will probably do the trick.


    Reply To: SD3.4 Crashing at Startup version: 3.4.0
    Operating system: macOS Sequoia (15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    1

    Thanked by: Dean Stadtlander
    Brad
    Participant

    Hello, My Name is I Putu Widana, on 22nd may 2025 i Purchased EZ keys2 regular, i installed in my laptop win 10 i used Ableton live 11 the isntallation sucessfully  but it does not have sound for midi, i purchaes metal midi toontract product to test but it is still not having sound, please help me the solution

    Reply To: ezkeys 1 midi installation issue version: 2.1.2
    Operating system: Windows 10

    Hi there,

    You need to download and install EZKeys 2 Core Library from Toontrack Product Manager.

    EZK2-Sample


    Reply To: ezkeys 1 midi installation issue version: 2.1.2
    Operating system: macOS Sequoia (15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    Brad
    Participant
    Hello I wonder if you might be able to help...

    Hello I wonder if you might be able to help me please

    I recently got a new computer and I’m in the process of reinstalling all of my toontrack Products

    I have the original grand piano Expansion from ezkeys1 installed from when I originally pre-ordered ez keys 2 back in 2023

    I want to access the midi library which came with the grand piano expansion back in Ezkeys 1, The sound library has installed fine but there seems to be no midi, there is only the default Ez keys 2 midi library showing up

    What am I doing wrong?

    thanks.

    Hello I wonder if you might be able to help me please

    I recently got a new computer and I’m in the process of reinstalling all of my toontrack Products

    I have the original grand piano Expansion from ezkeys1 installed from when I originally pre-ordered ez keys 2 back in 2023

    I want to access the midi library which came with the grand piano expansion back in Ezkeys 1, The sound library has installed fine but there seems to be no midi, there is only the default Ez keys 2 midi library showing up

    What am I doing wrong?

    thanks.

    Hi there,

    When I check Toontrack Product Manager, under EZKeys MIDI, I have a folder/product titled EZKeys 1 MIDI, does it not show up for you?

    EZK1-MIDI


    Reply To: ezkeys 1 midi installation issue version: 2.1.2
    Operating system: macOS Sequoia (15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    Brad
    Participant
    Bonjour, si je fais la mise à jour d’EZ MIX...

    Bonjour,
    si je fais la mise à jour d’EZ MIX 2 vers EZ MIX 3, y aura t’il des modifications sur mes projets déjà en cours dans Cubase pro ?
    Peut-on conserver les 2 versions : EZ MIX 2 ET EZ MIX 3 sur le même ordinateur ?

    Merci par avance.

    Reply To: Mise à jour d’EZ MIX 2 vers EZ MIX 3 – projets déjà existants ? version: 2.2.4
    Operating system: Windows 11

    Bonjour,
    si je fais la mise à jour d’EZ MIX 2 vers EZ MIX 3, y aura t’il des modifications sur mes projets déjà en cours dans Cubase pro ?
    Peut-on conserver les 2 versions : EZ MIX 2 ET EZ MIX 3 sur le même ordinateur ?

    Merci par avance.

    Reply To: Mise à jour d’EZ MIX 2 vers EZ MIX 3 – projets déjà existants ? version: 2.2.4
    Operating system: Windows 11

    Bonjour, désolé, je ne consulte pas ce forum assez souvent, mais je devrais. Oui, vous pouvez utiliser EZMix 2 et EZMix 3 simultanément sur un même système, afin que vos anciennes sessions restent intactes.


    Reply To: Mise à jour d’EZ MIX 2 vers EZ MIX 3 – projets déjà existants ? version: 3.2.0
    Operating system: macOS Sequoia (15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    Brad
    Participant

    Thank you very much for your detailed reply, Brad! That was very helpful.

    Sorry, the last question was a very hypothetical and obviously far off, but I think you did get it right. I was wondering if it’s possible to create a MIDI drum track in EZ/Superiour Drummers’ editor and then use other sound sources, like multiple analog synths for example. I guess, if I wanted to do that, I’d have to export the MIDI and then use another tool to map it, in order to have different drums played by different analog synths.

    No actually you can do that from the Superior MIDI track, just enable MIDI out, that will allow you to transmit MIDI from Superior Drummer to another MIDI enabled device within you DAW.

    MIDI-Out


    Reply To: Comparison of EZ/Superiour Drummers’ multi-output mixing/routing options version: 3.1.0
    Operating system: macOS Sequoia (15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    2

    Thanked by: Glenn Miller and Shootie
    Brad
    Participant

    Hi there,

    I will try to answer some of your questions. For more definitive answers the manual is online: https://www.toontrack.com/manual/

    Q: Can I route the mono signals of the microphones to the DAW (as mono channels preferably)?
    A: If your DAW is Cubase then there’s a setting to create mono channels, all other DAWs can be panned and output to a DAW mono track/channel

    Q: Can the internal mixer of EZ/Superiour Drummer load external VSTs for processing?
    A: No that is not an option

    Q: Can I configure sends to an external effect track in the internal mixer of EZ/Superiour Drummer?

    A: If I am interpreting the question correctly, I will say no that is not an option, other than routing the desired channel to an external output in the SD3 mixer, which you already know.

    Q: Can I route the MIDI output of each drum to a different device/channel and maybe even do things like converting the open status of the HiHat to a MIDI parameter value?

    A: Sorry this one I don’t understand. The kit pieces create audio not MIDI. Just as in EZD. MIDI from the MIDI track can be transmitted externally to your DAW, which may control other virtual instruments or devices, however I am unsure that was the question.


    Operating system: macOS Sequoia (15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    • This post was modified 1 month ago by Brad.

    2

    Thanked by: Nils and Shootie
    Brad
    Participant

    Hi there,

    In addition to the above information from John and Jord, can I ask if in your SD3 settings> Performance> cpu cores: the number is anything but 1?


    Reply To: SD3 3.4 is buggy and slow on Apple M4 Studio (Sequoia) version: 3.4.0
    Operating system: macOS Sequoia (15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    1

    Thanked by: Bear-Faced Cow
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