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Viewing 15 replies - 91 through 105 (of 116 total)
  • bpjacobsen
    Participant

    Well, so far the only way I have been able to do this is by adding a separate snare instrument using the rim only option then I have to go to midi settings for each kit/project, click my rim then select the rim only hit. then it works. this is unfortunate but I guess it will have to do. It doesn’t appear there is a way to add rim to an imported sample. It has to be done as a separate instrument.

    As much as SD3 sounds great and has tons of features, there are plenty of things that need improvement. Like the ability to bulk add multilayered samples vs having to import them one by one. And an automatic velocity layer split that evenly distributes multiple sample velocitys vs having to mathematically determine each range then apply them one by one. and the ability to set them up as round robin, though I”m having pretty darn good results just splitting up the velocity layers to get a natural sound for the most part combined with velocity curve tweaking. but I feel a lot of things could be improved to significantly reduce the labor involved with importing your own samples. i will say though, it was well worth the effort. I have some really good snares that stock library did not have. mostly Pearl snares.

    bpjacobsen
    Participant

    Still struggling with this and would appreciate some more specific  detail on how to add rim clicks to my snare that is using a stack of my own samples. How do I map one stack piece to the rim so it only plays my rim clicks when I hit the rim? TIA

    bpjacobsen
    Participant

    Yes you need to stack the rim sample as a rim.

    OK, would you mind elaborating on this please? I’m having trouble figuring out how to add a stack as a rim articulation. Not seeing an option for this.

    If I add a hit to my stack using a snare and select rimshot only, it does not work. it just plays the sample with the other snares. How do I actually assign a rim shot to the rim? Or is this going to require me to add it as a separate instrument and map it as the rim shot in Midi mapping? Similar to adding the instruments for my cowbell and ride bell? I was under the impression that I could just add the rimshot articulation to the imported snare but I’m beginning to think that is not possible? It’s looking like you can only do this with the stock library snares? or what am I missing?

    • This post was modified 2 years, 1 month ago by bpjacobsen.
    bpjacobsen
    Participant

    Save the edrum preset. I  use drum presets and not projects. If you still want to use projects then save the edrum preset. Load each project and then load the edrum preset you saved. Then save the project again. That will take hardly any time. A project saves everything. A preset will keep whatever edrum preset is already loaded. Make sure you save the default project with your edrum midi preset.

    This is where I am still confused. So exactly how do I do this? I have gotten in such a habit of saving everything as a project. How do I save as a preset? What is the difference? I didn’t see an option for just saving presets. I assumed saving a project and saving presets was the same thing. Apparently not. lol

    bpjacobsen
    Participant

    Thanks! Was able to clear the crash via midi settings but had to do it on every project I saved. I thought the midi mapping was across the board? Like removing it once would be all that was needed but apparently not.

    bpjacobsen
    Participant

    My first thing would be to record the midi while doing this and see what notes are actually being transmitted from the strike. Find the one triggering the crash and then remove it from the crash mapping. My first step is always to examine the actual recorded midi first.

    How do I remove it from the crash mapping? I’m still pretty new to this so forgive my ignoramous. Thanks

    bpjacobsen
    Participant

    So crickets? Does anyone have anything they can offer here? I cannot figure this out and it’s driving me out of my mind!

    bpjacobsen
    Participant

    So I played around a bit more and what I am finding is that, the learn button does not work all the time. If I add the cymbal instrument then go to the midi settings and hit my bell, then just select the ride bell, it works from there. no need to learn.

    bpjacobsen
    Participant

    Have you tried selecting the bell then removing all notes that are associated with it? Then try and assign the correct note.

    funny thing is, I tested earlier today using my cowbell pad. I added a ride cymbal instrument to the kit, then in midi setup, tapped the cowbell, clicked learn, and tapped it again. it played the ride bell. So I know I’m doing it correctly but I have to try again when I re-connect the bell. I may just try connecting it to a different port. I got a few laying on the floor from removing some pads so hopefully that solves my issue for now. eventually, when I get the edrummin boxes, I will have to re-do the mappings anyway, and the trigger settings etc. But at least for now I can keep loading presets I like and modifying and saving. then later when I get the ED, I can just update the mappings again.

    bpjacobsen
    Participant

    Yep, its a complicated situation that could be solved if SD3 allowed us to “DUPLICATE  INSTRUMENT”.

    A duplicate feature would us to make an exact copy of an instrument, ALL its mix properties and sample settings (sans the midi assignment) and then we could adjust the sample, pitch, envelope, etc…

    The current method of tom assignments of missing toms being replaced with the existing loaded toms is helpful in some scenarios. but detracts in other scenarios.

    It really depending on the specific kit and sdx choises of what pre sets include what toms.

    I wish every SDX or EZX would have an option for  “ALL INCLUDED INSTRUMENTS” this way you could choose a pre set which have the “extra” toms and cymbals assigned to the greyed out spaces that they would be assigned to if they were included in the specific pre set.

    Some kits have 10 or so pre sets that are just the same pre set with certain instruments turned off.  this is helpful for E drums so that every tom pad at least makes a noise< like if you really wanted a kit with only two toms, buts its inconvenient for those who just want all the possible samples included with that kit to be an option, without having to re route and assign various parameters.

    My go to is usually the kit pre set that has ALL the instruments as an option.

    yeah, it’s def much easier to manage when you load a preset that has all 5 toms loaded vs only 2 or 3. Wonder if there is an easy way to query those 5 tom presets exclusively? doubtful. Another suggestion for the box. lol

    1

    Thanked by: patrick maguire
    bpjacobsen
    Participant

    This can happen if two triggers are assigned the same midi value at the module.  Use the midi monitor and hit the bell and tom triggers and see what midi values they produce.  If they are different then just map the bell midi value to the bell instrument articulation you want it to use.  If they are the same, then you’ll have to change the midi value produced in the module for that trigger.

    Midi monitor can really be your friend in these cases.

    Reply To: can&#8217;t get my pad to work as a ride bell version: 3.3.6
    Operating system: macOS Ventura (13)

    OK so I tried to take a video on my phone to demonstrate what I’m seeing:

    Seems like the ride bow is showing the same midi note as the bell which intrigues me considering the bell is not even hooked up to the cymbal trigger. It’s hooked up separately to a tom zone and makes a tom sound. Yet none of the toms are using the same midi note. Why would D#2 be registering for both the bell which technically is a tom trigger AND the ride bow? I”m stumped. Hopefully the video is easy enough to follow. Was kinda a challenge to take the video with one hand and hit pads with the other. lol.

    Oh and to add, when I mouse click on the pad graphic in the midi settings when the D#2 ride bell is selected, it does make the correct ride bell sound. So why on earth is it making a tom sound when hitting the actual bell? Should it not make the same sound that is in the graphic? So so confusing. Honestly though, I”m probably going to end up re-connecting the ride bell trigger to the 3 zone box and seeing if I can get that working properly again. I would assume that should make the midi mapping a but easier assuming it works. but in case I still have an issue, I would love to figure this out, if not for the learning process. (pun intended)

    Thanks for the help.

    • This post was modified 2 years, 2 months ago by bpjacobsen.
    bpjacobsen
    Participant

    OK,
    when you add an extra Tom (in this case), a new mixer channel will be created by Default (unless you choose to route it to an existing channel) and it will appear to the furthest right in the mixer (of the mic channels, before buses or outputs). It will have an ‘X’ at the beginning of its name (X-Racktom in my screen shot above) but you can double-click the name and rename it to your liking.
    For convenience, you can click to select this channel, move your mouse to the top of that channel and drag it to the left to re-order and place it e.g. with the other Tom channels.
    Once this channel is next to your other e.g. Rack Tom (in this case) channel, you can Alt/Option + click and drag an FX slot from one channel to another to copy it. The same goes for Sends.
    Clicking below the fader lets you decide where to send the channel, e.g. if it is routed directly to an output or to a Bus. Check where your other Tom is routed and select the same output for your X-Tom.

    The Default behaviour when it comes to Bleed, is that it routes the available bleed to the present microphones.
    So check e.g. the ‘OH’ channel by selecting it in the mixer and making sure that the Properties panel to the right is visible. In my example, I would inspect the bleed amount for the Racktom in the OH and then make sure the ‘Instrument 1’ (which would be the name for my added X-Racktom) has the same Bleed level.

    Do the same for the other Ambience microphones and also the Snare and Tom channels.

    BR,
    John

    What happens if I ‘choose to route to a different channel’? like route to the same channel as another tom? Would that not be similar to copying the settings of the other tom to the new one? Might that be easier than what you describe? And how do I route it to the same channel as the other tom if that theoretically would work? Is there a good sorta beginner video you can point me to that covers all the basics of the mixers? I think it would help me to really understand how they work.

    I removed the instrument for tom 3 and re-added it. (this is off the preset for Metal Ayotte) and made all mixers visible and found that it shows racktom 3 hidden so I unhid and found that if I turn the volume on, it sounds like it adds similar tone etc to the other 2 rack toms but it still has the default sound too which is like a lot of vibration. You will see what I mean if you load that preset and add the  12×13 ayotte classic tom to the 3rd rack tom which defaults to disabled. I then realized which mixers were adding that vibration/ambience and turned them down so now the sound is pretty much the same. the only thing that differs now is that tom3 has a much longer sustain on it and rings longer. Like it fades out vs the other toms all cut off without the extended sustain. How do I adjust this?

    Thanks

    bpjacobsen
    Participant

    Ugh!!!! this is driving me to sheer madness! I really have no clue what I am doing and need a crash course in mixers. I don’t not squat about this. All I know is when I add the 13×12 tom, it has a bunch more echo and I’m guessing bleed. sounds almost like some snare vibration. but I hate it. I just want it to sound like the other toms. I can’t for the life of me figure out how to copy from the other tom let alone figure out which mixer even has this added tom in it. I tried hitting diff toms and I can see tom 1 and 2 where they are but I can’t tell where this 3rd tom is controlled from. I see the bleed section and the options to go up or down but then I noticed when I set all to zero, it turns the tom completely off basically. I just don’t understand this stuff at all! I just want it to work the same as the others and not have to spend hrs fiddling with mixers every time I need to add other toms. I”m sure if I had a clue what I was doing, it would be no biggie but I have never messed with mixers so I am lost in the woods.

    bpjacobsen
    Participant

    Hi,

    the most likely reason why it sounds different is that the Close mic for the added Tom has its own new mixer channel and is processed differently. Bleed should be routed automatically in the same way as the original Tom but the new X-Tom channel is “clean” and routed directly to Out 1-2.
    Copy EQ/Comp, etc from the original Tom mixer channel and also include Sends and also if the other Tom is routed to a bus and copy this.
    Also, when you have Tuned a Tom on the Drums page, don’t forget to click ‘Process’ for a more natural sounding Tuning.Mixer_Routing

    BR,
    John

    keep in mind, this mixer stuff is still new to me so I’m having a real struggle comprehending it all. How do I “Copy EQ/Comp, etc from the original Tom mixer channel and also include Sends and also if the other Tom is routed to a bus and copy this.” is this like a right click menu or the little down facing arrow button? not at the setup now since I’m starting work for the day.

    bpjacobsen
    Participant

    Which library?

    Where are you turning the ambience down – it’s bus or what?

    Reply To: why do some presets turn cymbals off when turning down ambience? version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    A

    Just the stock sd3 library and in the mixers wherever I see the word Ambience. Some of them when turned down, turns off cymbals.

Viewing 15 replies - 91 through 105 (of 116 total)

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