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Viewing 15 replies - 1 through 15 (of 116 total)
  • bpjacobsen
    Participant

    I just purchased a 2TB Samsung EVO Plus on which I put all my SD3 Libraries and samples etc. pretty much just SD3 files. I did a system migration from my original 500 gb that came with the beelink and put that on a 1tb SATA SSD to be used for just the OS. So running SD3 on a gen4 M2 PCIe (also supports Gen5 so it will be moved to my future pc build if/when I get around to it) I used Diskgenius to clone the OS to the SATA SSD which was pretty painless (and free!) only thing I had to do was convert the partition to GPT on the SATA first, since Windows 11 only supports one MBR partition apparently. The key is making sure the drive letter is the same as it was before so I don’t have to reload any of my external samples and so it can find the libraries like before. Anyway, definitely better load time. I went from around 20 to 30 seconds to between 8 and 12 average loading my many instruments for my large kit on various D&D, Legacy of Rock, Fields of Rock libraries/presets. And now I have ample room to add a few more libraries when I decide to purchase more.

    bpjacobsen
    Participant

    Worked with tech support and they were able to recreate and are submitting to development as a defect. For some reason, when you load stacked samples on a default preset, it initially loads with no routing. Then if you remove the instrument and add it again, the routing is there and it works. Only seems to happen with default presets. Nonetheless, the workaround works and Dev is aware. Thanks all for trying. I know this was a weird one.

    2

    Thanked by: drumjack52 and Scott Eshleman
    bpjacobsen
    Participant

    Do you have any mixer channels hidden? If so unhide everything and see if anything untoward pops up. Are you caching anything? FYI when I try your download (even dismissing the missing samples warning) I get several pads on the left side that make no sound. Is it possible that something in the stack is muted? Not that familiar with stacks.

    I checked all hidden mixers. I tried routing to Rack Tom 2 and still, nothing. Makes no sense at all. b/c it was working when I first set it up. I always test everything out as I am adding them. so I’m at a complete an utter frustrated loss! And all tech support told me was I had no mic routing set which is correct but again, it was routed before, and if I route it again, it still does not work. yet the pad lights up on the SD3 instrument graphic when I strike the drum. so it knows it’s there. And just to re-iterate, same samples work fine on other presets. I am just beside myself w/ this one. Can’t believe nobody knows what the issue is, not even Toontrack. like WTH?

    bpjacobsen
    Participant

    I really need help with this someone please. How can I go about getting the samples for one of these to someone so you can load them and the stack and see if the no sound issue happens for you? Again, the same instrument preset stack works fine on all the libraries except for most of the recent ones I added which were created based on the defaults for each library. I really think it has something to do with routing or a mixer missing. But then again, the issue persists even after I route it to another working instrument. So I’m at a loss.

    FYI, I also just submitted a tech support request for help.

    • This post was modified 5 months, 3 weeks ago by bpjacobsen.
    bpjacobsen
    Participant

    anyone willing to provide their email so I can send you a set of the samples and help me figure this out? I don’t think it’s related to the sample though since they work fine.

    bpjacobsen
    Participant

    Well Sh#$.  So I seem to have narrowed this down to my more recently added natural presets. The same samples work fine on the core and other preset libraries. only seems to be on the kits that I created using default presets. hmm

    bpjacobsen
    Participant

    OK, is there anyone else that would be able to chime in on this? I tried with several other instruments and have the same issue with multiple projects. Again, no errors. just no sound. what in general would cause a loaded user instrument to not have any sound when it registers the hits on the graphic? The samples are there, or I would get the same error about missing samples. this is driving me nuts b/c it was working fine until recent. Also, why would it work for some projects/presets but not others? I spent a crap ton of time putting this together and I’m worried something is majorly wrong and all my work mighta been for nothing. I can’t attach the samples b/c there are 61 and it won’t let me attach them in a zip file. too large. But surely someone knows why this would  be happening?

    • This post was modified 5 months, 4 weeks ago by bpjacobsen.
    bpjacobsen
    Participant

    Wish I could help but I don’t have Fields of Rock (I get complaints of missing samples). I do have Death and Darkness though.

    The samples are definitely not missing. I don’t get any errors. usually if samples are missing, it tells me. but the midi is mapped correctly, eDrumin shows the pad being hit as does the graphic in SD3. It makes no sense why no sound. other presets work fine. I can load the same user instrument which is about 65 stacked samples for a tom on another project and it works fine. then I open a different project and load same instrument and no sound. something has to be off with the mixer.

    bpjacobsen
    Participant

    For how you are using it I heavily agree with Mark. Superior Drummer is not a multi zone sampler and its feature set was designed so that you could import one or two samples to either stack on an existing kit piece or create some sort of electronic drum machine. What you are doing can be described as more of a poor man’s drum kit. For what you want to do, you should’ve been using something like Kontakt or even the Sampler in your DAW (Logic Pro 11 has a multi-zone sampler). The price of Superior Drummer has zero bearing in this case.

    jord

    The samples I have are good quality samples. But I use them more or less for my extra octoban pads and not so much on the main kit. There are only so many of those types of sounds available in the libraries. Since I have so many presets, I don’t want every kit to have the same stuff on it. I like me a bit of variety. So for instance, I got some stuff I had saved from my Alesis Strike module in which I use jam  blocks that sound way better than the ones in SD3, Cajun Tom rims, Tamborim, repenique, etc. Then I have some samples from Drum Werks I use such as DW X Shell Toms etc. Again, I’m not really trying to re-invent the wheel. It’s just that with having such a large e kit with a lot of drums, it’s nice to have some added variety to mix it up a bit. They are professionally recorded samples.

    1

    Thanked by: drumjack52
    bpjacobsen
    Participant

    I suppose it’s not really the core function of sd3. It’s just an add on as the main aim with sd3 is the core library and packs.

    You should still be able to do sample work without jumping through hoops. Why else have it at all? Just because it may not be part of the core doesn’t mean it shouldn’t exist. It would make a decent drum program a heck of a lot better.

    Absolutely agree. Someone said the same thing Mark did a while back and I could not disagree more. (respectfully of course) This is expensive software. And while I understand it might not be the key function, if you are going to allow importing samples which for this price point, you better, then make it more efficient and less tedious.

    1

    Thanked by: drumjack52
    bpjacobsen
    Participant

    That’s what I love about you, Brad. I always consider you my voice of reason here. I would find you on Facebook and make you my friend, but I don’t think you could stand the torture. 😀

    however, I think you will agree with me that an argument is not valid without the proper presentation of facts. Case in point:

    I have the same (or extremely similar if not identical) DW Collector kit in four different SDXs.

    • Death & Darkness
    • Stories
    • The Metal Foundry
    • The Progressive Foundry

    However, they all sound different in every way, including the so-called signature sound that is purportedly mentioned more than once. In fact, it’s not even a sound, but a characteristic of the drums themselves. This I can agree on to a certain extent, since it is encompassed by the recording, and not the other way around. I think we can agree that attempting to state otherwise would only present a lack of understanding of the Who, what, and where of recording. It would also be, as we would say, in the recording world, a Failure to use your ears. There are many subtle differences within a recording that will make or break these drums within a song. This is one of the primary reasons that BFD failed me in. It’s later years. Jack might have other reasons why BFD failed him and brought him over to Superior Drummer.

    allow me to state a more personal example based on my playing with drummers for over a half a century, including one of my childhood friends which we still jam together when I make the occasional trip down to Toronto. Almost every SDX has my favorite Ludwig kit. I can state this with relative authority, considering that it is far easier to list the SDX that I don’t own rather than all the ones I do own. Despite all of these expansions, I will always choose the Ludwig kit recorded by Bob Rock in The Rock Foundry. There is a real reason for this and that is in the capturing of the drums themselves. Even in the same studio, in this case, The Warehouse, two libraries sound different. Yes you might be able to argue that the drums aren’t the identical, but even going beyond that, all it takes is a pair of listening ears. Would we not say that if the opposite were true, wouldn’t every other SDX be nothing more than a waste of money beyond the Core library?

    Jord

    Very well stated. In fact, over the past few days, I had been adding some default presets via D&D, Legacy of Rock, and Fields of Rock, using essentially the same snares. But they all sound different based on the way they were recorded. Each it’s own sorta unique personality. It also made me realize just how great the quality of those recordings are when you cut out all the affects etc and just hear the sound of each drum. Just delightful. I do enjoy all the presets too, don’t get me wrong as they define different generes and how they recorded and mixed drums as such. But just to have a bunch of kits to play that sound like I’m in my basement with acoustic sound boards. (oh wait, I am in my basement LOL) Amazing how it seems like no matter how many presets I have, I just keeping wanting more. It’s like an addiction.

    • This post was modified 6 months, 1 week ago by bpjacobsen.
    bpjacobsen
    Participant

    Guys, I think we all can agree that of course they will sound different depending on the recording/room etc, and also of course each drum has it’s own signature sound in general. No need to carry on what is starting to sound like an argument. Thanks all for the input. Much appreciated.

    3

    Thanked by: Brad, drumjack52 and Mark King
    bpjacobsen
    Participant

    Obviously, everyone hears things in their own way. Some may enjoy the way stuff was recorded and by whom. Others are more about the signature sound of the instrument and prefer to tweak from there. I can see both sides of it and I myself don’t really have much of a budget to load up on many SDX. For me, I have more than enough drums and presets to work with. this is just a hobby for me and I don’t even really use my DAW much lately. It’s more just me jamming and practicing techniques. Also experimenting with sound. If I had money to burn, sure I would load up on all libraries. Why not? but with the countless presets I already have, I can’t justify spending another near $200 on another library pack that has much of the same drums but recorded differently. Maybe next sale I will consider it but for now, I’m really enjoying putting together some dry kits from D&D defaults per Jack’s suggestion. Will try defaults from Fields of Rock etc too at some point. Thanks all for the fun discussion and suggestions.

    bpjacobsen
    Participant

    Have you tried running without using SD3’s presets? I never do and use what’s in my daw. My lone expansion library is D&D and been able to use it for just about everything except for jazzy stuff ala Dave Brubeck or Vince Guaraldi (the Charlie Brown trio).

    BP: while I have your eyes how’s the percussion in Fields of Rock? Looking for small hand percussion for use in SD3 and it seems like a good library (that and the drum kits sound interesting).

    Interesting. So how do you load the drums without any presets? Drawing a blank. I’m kinda lazy though. Don’t really want to have to fiddle much with mixers if I don’t have to. Why I was asking about libraries that have presets that already sound really good without having to scale back on all the processing to make them sound a bit more natural.

    bpjacobsen
    Participant

    So another strange thing I noticed. After I finished saving user instruments to update the rest of my recreation mix presets, I noticed that even if I don’t place the toms back into the folder that I had created, they still work. So how are those user instruments able to work if I didn’t even put them back into the folder? They are stored on a different drive in a backup folder, not in any SD3 directory. Wondering if they get hard coded somehow into the project once you add them?

Viewing 15 replies - 1 through 15 (of 116 total)

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