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Bear-Faced Cow
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Topics Started: 30
Replies Created: 3014
Has Thanked: 266
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Many DAWs are able to tie multiple MIDI tracks to Superior Drummer, or any software instrument. You might need to consult the help section of ProTools to figure out how. I highly doubt it is incapable of such a used feature. Logic has been doing this for over 25 years.
jord
1
Thanked by: BrianThe only other one that comes to mind for me is Reaktor. Then again you can make that into anything.
It might also be worth noting that Superior Drummer is just shy of its eighth birthday. That’s I would expect anything like this to go into the next upgrade release version. Not to mention that I’d probably expect to see the GUI more in line with ToonTrack’s latest product offerings.
jord
I’m not considering DAWs or applications. Logic is also configurable in that sense. Pigments might be the only software instrument that I have in this case. I’ve never looked at reconfiguring the GUI, but I will take you at your word and that the light setting is to be avoided. I don’t think any of my other Arturia plug-ins do this (and I have both of their collections). I haven’t seen this in any of my other software instruments or effects either.
jord
I’m trying to think what music plug-ins have this capability. None of the major plug-ins I have do this.
jord
Three separate tracks so that I can have control over processing each element separately, just like miking a real drum kit.
by your analogy what you are doing is mic’ing an individual kit piece from three separate drum kits in three separate rooms. The outcome is rather unnatural.
Mic’ing up a real drum kit is a holistic process. The kit is thought of as one kit with different components.
As Jack stated you do not need more than one instance for this. If you want to process your kit pieces outside of Superior Drummer, then you can set up a multi channel instance into your DAW.
Not only will this take care of your sync issue, but you will find that you have more resources at your disposal.
jord
2
Thanked by: drumjack52 and Scott EshlemanI find myself asking the obvious question of why is it necessary to use three instances of Superior Drummer, when a single instance will carry the kick, snare and hi-hat. I realize that it is a roundabout way of getting around this issue, but all I am seeing is that it is extreme overkill to me to use a single instance for each kit piece. Perhaps there may be a special reason, but it has not been stated anywhere.
jord
I’m curious about the “three instrument track“ statement.
Reiterating my question, are you using three separate instances of Superior Drummer, or do you have 3 MIDI tracks tied into a single instance?
jord
I would agree with Mark. It is not the keyboard. Starting with the keyboard, the keystation 88 is not a hammer action keyboard. That would be the Hammer 88 line. It is a semi weighted, keyboard. It plays more like a synth than a piano. I know this because I owned one. M–Audio calls it a piano feel because it resembles more a piano than the waterfall style keyboard of synthesizer/organ. Even if it were a hammer action type keyboard, it would not cause this:
The kick sound happens a second before the note on the timeline.
This is not a result of latency. There is some form of compensation happening within ProTools. Mark‘s suggestion to play the keyboard on a different MIDI track would be a more proper way of determining where the problem lies,
As far as:
3 instrument tracks: 1 for kick, 1 for snare, 1 for hihats. That’s all I want/need in this session.
is this three tracks for one instance of Superior Drummer? or are we talking about three instances of Superior Drummer?
jord
I believe ToonTrack acknowledged this one in another thread and have said they are working on an update.
it sometimes happens when recording all of these kit pieces.
jord
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