Bear-Faced Cow
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Hi Jord,
I completely agree with you, that makes sense. However, I did create this while I wrote the song and now that I am in the mixing phase, I initially asked the question because I didn’t know what was the correct method with this to move onto mixing. This is my first time using SD3. Essentially if I decide that I want to have more flexibility with this as I work on my mix, bouncing may be the way to go. I merely picked the kit & samples I liked best to fit with my song, but now that I am mixing I may want to modify. Then again, I may not. Unless I want to assign a plugin to perhaps only the snare, bouncing the whole mix may be unnecessary.
This is really the first time I am mixing a project, never mind just creating a SD3 drum track, so I just want to know my options as well.
Thanks!
~Ray
Reply To: Superior Drummer Track in Pro Tools version: 3.1.2
Operating system: macOS High Sierra (10.13)
The options are limitless, and you can go in which every direction you want to go with the mix. As for the correct method as far as what to do with SD3 when mixing, there is none. Use whatever works in the context of serving the song. If you feel you need to modify the drums, determine what doesn’t sound right and go from there. That will determine your next steps. Bouncing your tracks doesn’t necessarily mean more flexibility inasmuch as it is another mixing route. Yes, if you want to experiment with your tracks to see where you can take them, that’s something else. Otherwise, if all you need is a crushed ambient channel, or an EQ’d snare to bring out the crack, bouncing may be overkill. Not to mention if this is your very first mix, you probably want to start simple and start establishing a workflow before adding any complexities. The option to do other things will always be there, but trying to take them all in at the beginning may very well slow down the mixing process.
jord
Only real thing I can say to this is if you ask three different mix engineers, you will wind up with four different opinions.
All I can add is that you should find and/or develop a workflow that works for you. I often like to work from the macro to the micro. I’ll start by shaping the bus/output getting the ambience and kit piece levels right and then work back into the kit piece/ambient bus channels and back into the individual channels if necessary. This works for me, but there’s a chance that it may not work for you, and that’s okay.
jord
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Thanked by: alligatorlizardHonestly, if you have the sound and mix you are after within SD3, when why do you want to export the individual mic channels, since exporting the mic channels are pre-effects and you would have to rebuild the mix from scratch. If you have what you want, don’t complicate it, and if you need to ride a channel/bus within SD3, you can assign a macro and automate it.
Other drum programs before SD3 required me to export the audio because their effects were either lacking or just plain sucked. I haven’t had this with SD3. For the, the only real time I will route audio out of SD3 into my DAW is when I want to enhance it with something else, such as a UAD Studer A800 plug-in (or one of the other compressors that match the song I’m working on). Other than that, I have found that SD3 allows me to keep things as simple as possible within a mix, thus speeding up the time it takes to get to a final mix.
jord
I have a suggestion regarding dragging MIDI out. It would be great to have an option for the resulting MIDI to maintain the user mapping.
I get the MIDI notes according to the MIDI map I chose when I drag a groove into Logic.
jord
Stumbled upon this searching for a MIDI map.
Any chance there is a list of all the note assignments for each articulation?
Considering that the articulations can be assigned to any MIDI note within a drum map, or MIDI controller, that would be moot. At any one time, I may wind up using up to five different MIDI maps and the assignments are different on each on.
What you can do is open the Midi Mapping inspector and click on its hamburger menu and select Show Keys to get the current note assignments for that articulation.
jord
Glad you got it going. You might, however, want to take care with changing articulations within the General MIDI spec as you might find that MIDI that you import from 3rd party libraries may not sound as you expect. In your example, you mapped a snare articulation to C#1, which is normally mapped to the sidestick.
As mentioned, if you are simply wanting to display only the notes being used in a region within the piano roll in Logic, hitting the collapse button in the piano roll will do just that. Therefore, you don’t need to to alter the drum map.
Jord
You shouldn’t have a problem switching drum maps. I often go between three different drum maps seamlessly within a song, as I am often dealing with different input devices.
jord
I am sending these tracks to other musicians so they can mix their own levels and such. Of course when I’m using these for myself I don’t need to do things this way. The process of soloing each kit piece and bouncing the only output (1/2) still allows for those buss’s to glue everything like normal. Have a great day bud
- This post was modified 6 years, 8 months ago by RcKDrUmm3R.
Reason: GrammarNo… it doesn’t. You’re only processing only one kit piece and not the entire kit. It will come out sounding very disjointed and unbalanced because the compressor will only be setting levels based on a single entity.
jord
Sounds perfectly jointed and balanced to me, for my specific purpose ?
If your purpose is just to give it to the others to play along to, perhaps it will do. However, for a mix, I don’t think so.
jord
I am sending these tracks to other musicians so they can mix their own levels and such. Of course when I’m using these for myself I don’t need to do things this way. The process of soloing each kit piece and bouncing the only output (1/2) still allows for those buss’s to glue everything like normal. Have a great day bud
- This post was modified 6 years, 8 months ago by RcKDrUmm3R.
Reason: Grammar
No… it doesn’t. You’re only processing only one kit piece and not the entire kit. It will come out sounding very disjointed and unbalanced because the compressor will only be setting levels based on a single entity.
jord
First of all, why do you feel the need to bounce all of the individual kit pieces if you have a full drum mix happening within SD3? Unless you need control of your tracks or need to process them further, all you are doing is adding further complexity to your mix. Even worse is that you are compounding this by bouncing individual tracks because now the main bus and parallel compressors are no longer gluing the outputs. The sonic results can vary from a totally disjointed drum mix to howling due to the kit pieces multiplying and anywhere in between. Considering that you have a well glued mix within SD3, you’re better off keeping it there and any control that you need over a channel can be accomplished by attaching a macro to it and automating it through Logic.
Otherwise, if you are still adamant on having individual tracks, what you are best to do is bounce the kit piece and ambient busses to individual outputs and then recreate the Kit and Comp busses within Logic to glue it back together.
jord
I figured out what the issue is. Superior drummer 3 does not allow you to save and name the file. This is what normally happens in a program such as Logic Pro X for example. The only option is to open, but you are not opening anything you are saving? If you solo the bass, export, then solo the snare and export, you have to rename each file before you move onto the next instrument. The files won’t even overwrite each other. This should be fixed so Superior drummer allows you to export/bounce and save the file with a specific name just like other programs. See screenshots below
That would be overly tedious for those of us who bounce multiple drum tracks. SD3’s file naming is not an anomaly and quite in line with other drum software. FWIW, you’re doing things the hard way and I wouldn’t be surprised if things sound a bit strange in your mix.
jord
You can change the MIDI mapping in SD3 in the settings. I believe there is also a setting within Logic to show only notes that have MIDI data in either the Piano Roll or the Step Editor (formerly known as the HyperEditor).
jord
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Thanked by: rmonkYou’re not missing a whole lot. I’ve been using Volume 2 in a couple of recent projects and it stands on its own merits. I’m particularly fond of the Allaire ambience.
jord
1
Thanked by: topgoonerI usually hit the record button in SD3 and play from the DAW to get the MIDI from the DAW into SD3.
jord
2
Thanked by: Per-Anders Westin and Henrik EkblomWhat probably would be more helpful would be telling us which kit pieces were missing and have a disabled or muted placeholder for them.
Even though I initially found this issue not denigrating to my experience using these particular SDXs it would have been more helpful to me to know what was missing to encourage me to further experiment as I often love to do with SD3, rather than play 20 questions.
jord
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