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Bear-Faced Cow
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This is hard to answer without hearing what’s happening so far. There could be various reasons your drums aren’t sitting well ranging from:
those are just a few things.
jord
Jordan L. Chilcott
Web Site: https://jordanchilcottmusic.com/
How did you move the drummer track to SD3? Did you use the Logic Drum Designer map in SD3 for the the drummer track?
Also check to see if drummer track may also have been in variable hi-hat mode.
jord
Jordan L. Chilcott
Web Site: https://jordanchilcottmusic.com/
Route your channels to separate outs, as you would for a multi-instrument trackbin Logic, and bounce the outs. Note that if you are using a preset with effects in the main output, your preset will sound different even with the same effects on the multiple outs. The equivalent processing would have to be applied on the audio tracks after importing.
jord
Jordan L. Chilcott
Web Site: https://jordanchilcottmusic.com/
It’s not illusion… it’s a cosmetic bug in the Product Manager. I got it as well.
jord
Jordan L. Chilcott
Web Site: https://jordanchilcottmusic.com/
If you want to maintain realism, don’t quantize right to the grid. Keep it tight enough that it is in time, but loose enough to sound human. as well, don’t quantize every kit piece. Not everything needs to be brought in. Considering that it was played by a human, I wouldn’t touch the velocities.
jord
Jordan L. Chilcott
Web Site: https://jordanchilcottmusic.com/
SD3 doesn’t have the ability to play audio tracks. You would need a DAw. Logic would be overkill for your purposes, but you should already have GarageBand. You can use that to play your audio whole recording your drums.
jord
Jordan L. Chilcott
Web Site: https://jordanchilcottmusic.com/
Picture’s worth a thousand words:
As Scott pointed out, the manual is your friend. 😉
jord
Jordan L. Chilcott
Web Site: https://jordanchilcottmusic.com/
1
Thanked by: Daniel BeroffAll of these capabilities are already available within SD3, including mono outputs to Cubase. The ride cymbal can be output to its own channel using microphone routing as well as bus routing in the mixer to go to different channels. The routing capabilities are limitless. And, since you’re on the subject of the snare, it was discussed in a different thread about this: the snare bottom was intentionally recorded in stereo, which is why you would be getting two snare channels.
jord
Jordan L. Chilcott
Web Site: https://jordanchilcottmusic.com/
Unless there is a specific ride cymbal that you were referring to, I am not experiencing the same anomaly that you are. I turned up my headphones and listen to a bunch of ride cymbals and they decay fully without any hissing. I tested this with a bunch of mixer channels. What you were probably experiencing is noise resolution of your audio interface at low-volume levels. Once the cymbal decays to a certain level, I wouldn’t be surprised if your interface outputs it as noise.
jord
Jordan L. Chilcott
Web Site: https://jordanchilcottmusic.com/
I have found that the drier the drum mix, the better the chances of success. I’ve found myself doing some manual adjustments with drum mixes in more bombastic rooms.
jord
Jordan L. Chilcott
Web Site: https://jordanchilcottmusic.com/
Again, I don’t agree with mixing faders at zero. Aside from not giving a totally accurate mixing picture since all you see are zero faders, you are also losing fader headroom when you want to bring things up on certain parts (and you will in order for the mix to remain energetic and dynamic). Not to mention a lack of perception of the mix when applying pre-fader effects. Plus, if and when you want to use a control surface, you’ll want to maintain better control and have a more accurate picture of your volume (especially with larger track counts) using the fader sliders. From there, route them to a bus/aux channel, which you probably have at 0db. That’s the one you will want to use to adjust your overall drum mix with the rest of your music, apply bus processing, such as a drum bus compressor, tape emulation, parallel compression, etc.
jord
Jordan L. Chilcott
Web Site: https://jordanchilcottmusic.com/
What preset are you using. Some of them introduce noise by nature.
jord
Jordan L. Chilcott
Web Site: https://jordanchilcottmusic.com/
Thanks! Just so I have it right and to be clear about my configuration, I’m setting up an instrument in logic and using SD3 on said instrument…then selecting the multi outputs option… then hitting the little plus sign on the track to set up aux tracks in order to add the individual drum parts from SD3…then routing all the parts from SD3 to those aux tracks. So, in this routing configuration, using the faders on said aux tracks in logic adjusts the GAIN of each drum part( i. e. kick snare etc) ?
Reiterating the above: use the multi-instrument aux faders in Logic. It doesn’t have to be that complicated.
jord
Jordan L. Chilcott
Web Site: https://jordanchilcottmusic.com/
I would not recommend this. That would create more work when mixing. Not less. It can also create a sonic mess at the output causing unnecessary “fix in the mix” movements. There could be other issues as well, such as intersample distortion due to high summing peaks
Pick a key element in your mix and build everything around it and don’t worry about the numbers on the faders. Your ears will tell you where the faders should be.
jord
Jordan L. Chilcott
Web Site: https://jordanchilcottmusic.com/
Preferences (in the application menu)
Preferences in the application menu. Where is it in the product manager? There is no such thing?
Are you sure? 😉
jord
Jordan L. Chilcott
Web Site: https://jordanchilcottmusic.com/
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