Bear-Faced Cow
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Topics Started: 33
Replies Created: 3183
Has Thanked: 302
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You could create those yourself if you’re are one hell of a drummer.
of course, the drum programmer in me can only agree in part. 😉
Even for as long as I have been doing it (long enough to show my grandchildren the art of drum programming), I find myself doing it less these days because there are so many great midi drum groove packs. Why should I waste my time programming something to sound in the style of Kenny Aronoff, when I can simply open the Kenny Aronoff groove pack and create some music? Sometimes, I simply find myself grabbing a groove and a guitar (or bass guitar), and jamming away. I also find that I have enough room for experimentation with edit play styles, grid editor and groove parts. Thus, I can still program a customize groove when I still need it and still make it fit in the song.
As far as the sounds in the EZX goes for me, I often buy them for the more unusual sounds that you would not find in an SDX. For traditional drums, I will often reach for an SDX, especially for certain producers/engineers. However, that is more a context related to the song at hand.
jord
1
Thanked by: KenB123Agreed! “Dirtying” drums is by far the easiest to do. Not to mention a few options within SD3 for different effects.
jord
I don’t think that I would say that this particular solution would be that immediate, especially if you don’t play drums. Not only are you throwing money into that, but you also have to throw a lot of time into it. I think if you spent a little more time learning your Maschine studio controller, you would probably get things done a lot faster. The beauty of the pad controller is that you don’t have to think of it in the same manner as a drum kit. You can arrange the pads in any which way you want to suit your playing style, with a special group for fills, and change articulations by changing groups without ever having to adjust your playing. For example, you can switch out the hi hat for the ride cymbal.
Considering that you are also dealing with 10 fingers, you can set up the pads to accommodate various types of finger rolls and rudiments (many people make the mistake of believing that they have to have every single type of articulation in a single pad group). The beauty of the Maschine controller is the ability to switch pad groups on the fly.
jord
1
Thanked by: bkpaulTap-2-Find is the one part. After you audition the groove you’re looking for, you can then paste the part over the groove in whole or part. If it doesn’t work, you can always undo. Perhaps one o two more steps but certainly not arduous.
jord
I like the groove and the overall song.
The mix itself seems a bit busy, however. I also think that there is a bit too much echo on the vocals in the lead guitar. It almost confuses the mix. As well, the vocal sound a bit too “autotune-ish“ to my ears. Not sure if you used any, but it sounds that way to me.
jord
Yes, you are correct in that sense, as it appeared that you were talking about midi as opposed to audio.
as far as Audio goes, you should just be able to set up a multi channel instrument and route it within Logic’s mixer via the aux channels. As far as your last step goes, it sounds like you were trying to do a parallel routing. For that, you would take your auxiliary input and route the output to a bus that feeds two parallel aux channels.
I would say once you are done setting that up, save it as a template.
jord
You can already create folders in the user midi section and drop your grooves in there. I do the same thing, by creating folders of songs that I have been composing grooves for.
jord
You can already create folders in the user midi section and drop your grooves in there. I do the same thing, by creating folders of songs that I have been composing grooves for.
jord
You have somewhat described what is already available in Tap-2-Find and paste groove parts.
jord
Is there any reason for me to render/print each channel…or should I (in my DAW) just apply track FX as needed and just render a stereo-pair when I’m ready?
The only one who can really answer this is you. I had my reasons in the past for doing this, one of them being using a not so great drum library before SD3 and found myself doing too much fix it in the mix.
These days, I don’t do much rendering of drum tracks comer unless I need them for some sort of special effect. As far as drum mixes themselves go, I have found that SD3 is more than capable of doing most of the heavy lifting, with the end results feeding into one or a combination of UAD plug-ins, including a Neve 33609 and/or Studer A800 (my weapons of choice but never limited to those).
jord
That is the long and hard way to do separate notes in Logic. If you have an established track in EZD2 and want to split it up in Logic, you can drag the region into Logic and then right-click on it and select MIDI->Separate by Note Pitch. That will explode the track into separate regions. However, with all of the articulations available, managing those will be similar to cat herding.
Alternative methods is to use either the Step Sequencer or the Step Editor. The former is pretty much a drum machine style input but is very flexible, allowing various amount of steps, different looping styles, customizations for each note. The latter can be used similar to SD3’s Grid Editor, but you can use separate divisions on each lane. Either way, you can you keep the one MIDI region and visualize the separate notes within the region using either of these two. There are also commands and shortcuts to create lanes from existing notes, eliminating all of the tedious work and the mess.
Remember, however, that MIDI is just data and this will be useful for note creation. As far as audio goes, routing the outputs to their own aux for editing each output is still required. However, once you have everything set you, you can save it as a project template and create new projects out of it.
jord
1
Thanked by: american_wifeMacros or any kit information are not imported from projects. They are imported from kit presets. You must save the kit as a user preset in order to import the macros from it.
jord
No need for making a new map in SD3. Go to MIDI In/E-Drums setting and you will find mappings for both the NI Abbey Road and Studio Drummer instruments.
jord
2
Thanked by: Todd Jenkins and ShootieYou would import your macros from a preset rather than a project. Save your kit as a user preset and then either select the down arrow next to it (or option-click the preset) and select “Import Parts…”. From there, you will have the ability to import your macros to use with your MCU (mine is still going strong after all these years).
jord
From what it looks like on the product page, the first song uses the Cinematic Grand expansion as far as the sound goes. As far as the MIDI goes, you’d apply the appropriate chord voicing to the MIDI pack in order to get a similar tune.
jord
As a long time guitarist, I will start with the statement that being a guitarist has no bearing on drum programming. Drum programming is more or less having a basic sense of rhythmic concepts along with knowing where to place the dots on the grid.
Having said that, if you take a look at the groove on the grid editor, you will see the dots of the kit piece articulation that you want to modify either before or after the grid line (zoom in if it is difficult to tell). Add your modifications in a similar manner to what you see and nudge it slightly in either direction until it feels right. As well, adjust the velocity of your added articulations to make them fit. As long as you keep practising it, you will eventually see the groove in the vertical and horizontal sense and how to manipulate it.
Group 3 has an excellent course dealing with midi drum programming. Luke Oswald uses SD3 throughout the course. You can find it here: https://www.groove3.com/tutorials/Creating-Realistic-MIDI-Drums
And, do not quantize. As you have experienced, quantizing removes all of the human qualities of the beat.
jord
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