Bear-Faced Cow
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You can bounce all of the outs from SD3 simultaneously. No need to do it one at a time. You can also drag them all into Logic at once.
jord
The multiple outputs are nothing more than aus tracks. Logic does not bounce aux tracks, as they do not hold audio or midi content themselves. While there are workarounds around this, Mark‘s suggestion is the most optimal. Importing your audio back into Logic is nothing more than a drag and drop. It’s not daunting. Latest version of Logic have been revamped to make the process even better.
jord
At the moment, it is not possible to rename the rows in the pattern sequencer. Technically you could use SD3 with DMD as it is really nothing more than a visual representation of a track stack. However, it would get messy as far as managing SD3 as DMD was mainly designed for one shot type samples and sounds. Even if you change the row to melodic, there’s no real point as you may as well leave SD3 in a track. If you wanted something with configurable rows, you are better off using the hidden Step Editor (formerly known as HyperEditor) as you can rename those rows and get something a little more organic as far as SD3 goes. Step Sequencer would be rather robotic in nature, despite its random abilities, but if that’s what you’re looking for, then it would work in a pinch.
jord
1
Thanked by: beebeeveeveeSounds really good. I like what you did with the New York 2 SDX. I like the results that I get from that expansion pack as well. I gather you used the Allaire side?
jord
The transport controls in SD3 don’t respond to midi commands; only key commands. The only way that I can see you being able to control SD3 with the buttons on the M32 is by being able to map the transport controls to a midi cc and subsequently using a utility like midi2key. Either that, or just use SD3 within Logic and control it from there.
as far as using SD3 with drum kit designer, if you are implying substituting SD3 for logic drummer, all you really need to do is instantiate a drummer track and use SD3 as the plug-in. There is a map in SD34 drum kit designer. In drummers edit window settings, make sure to check and set the setting to keep the drum kit when changing drummers in the drop down.
jord
1
Thanked by: beebeeveeveeSounds more like it could be a VEP issue. It is probably transmitting a song position pointer message to SD3, causing it to go back to the beginning.
jord
Hey Brad,
Using an aggregate would not negate the need for a virtual driver. A virtual driver would still be required to have CoreAudio consider it as a device that it can route through.
As well, as a general practice, I would not consider aggregating two devices that are drastically unequal. This would create various latency and performance issues. It would be recommended to stick with a single device in this case.
jord
it has nothing to do with EZ drummer. In order to route CoreAudio through AirPlay, you would need to install a virtual audio driver supports AirPlay. I’d be very leery of using airplay in any audio production environment, due to latency and performance.
jord
1
Thanked by: BradYou can add instruments from other libraries using the “Search for Instrument…” dropdown selection in either the Add Instrument or a selected kit piece menu.
jord
Check the envelope property box. You have be triggering a short release either with an aftertouch or note off.
jord
Aside from ensuring that all bleeds and ambient channels are turned off, you may also have to turn off any processing that may be emphasizing any tails. No probs getting a punchy dry sound here.
jord
If you made a custom key map in BFD, then you will need to do the same in SD3.
jord
If you made a custom key map in BFD, then you will need to do the same in SD3.
jord
1
Thanked by: thomasdiakI believe Mark was referring to this thread amongst the other ones in this forum on the same topic:
https://www.toontrack.com/forums/topic/volume-issues-with-superior-drummer-3/
jord
Mark hits it on the head. If you are using the Clean Kits, this is due more to unprocessed dynamics. Raw drums require lots of overhead in order to ensure all transients and frequencies are retained. Lots of overhead means a lower volume as a result. In order to attain more volume, you need to flatten the dynamics as well as carve out unwanted frequencies in order to make a kit sit better in a mix.
jord
1
Thanked by: BradNo products in the cart.
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