I have used X-Drums extensively in SD2 since I have liked the tonal quality of drums from different sets to make a good sounding KIT. I also didn’t have the roto-toms I needed so I would use a couple of smaller rack toms from MetalFoundry and tune them UP to approximate what I wanted (and it wasn’t bad). When I import my present into SD3, I have to say I am not a huge fan of how the X-Drums are displayed vs. SD2. Obviously a minor issue but just an observation. However, the TWO instances of the same drum where one is tuned higher resulted in only ONE drum the two roto-toms being present. I am not looking for any solutions per se, just wonder if folks work a lot with X-Drums in SD3 and have similar observations? Not being able to PLACE the X-Drum where I want it makes them harder to find IMHO.
I liked the xdrums in sd2 as well, because you could put them where you wanted to. When I moved to sd3 (when it first came out) there were only a few projects I was still working on and just the odd xdrum one. At the time I just remapped again so can’t help with that.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
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Thanked by: Thomas HansenNot sure if anyone monitors this forum from Toontrack. BUT, if they do come out with SD4 the ability to build a drum kit including visual kit placement would be my first feature request. The samples, microphone placement, bleed etc. is already on point and really even in SD2 was the best available. I would really like to build up a set of my favorite kits which would include drums from different libraries that purchase (typically a different snare, hithat or bass drum) and added double-bass setup, roto toms etc. I do not really need a fancy mixer or effects since I can just route each bus to the host channel and add effects that I purchase (I use MeldaProduction, mostly). Grooves etc. is all nice for folks but I typically either get a real drum track, tap to build one via midi or just score the drums myself. Thanks.
Hi Thomas,
the Forums are being monitored but as you discovered, feature requests for future updates/new products are best posted in the ‘Requests & Feedback’ section.
I am a bit curious about what you posted above:
However, the TWO instances of the same drum where one is tuned higher resulted in only ONE drum the two roto-toms being present.
I am not sure I understand you correctly, could you please elaborate?
BR,
John
John Rammelt - Toontrack
Technical Advisor
I will be more specific. In SD2, I had the Avatar drums (NY Studios Vol 1) and I used several X-Drums from The Metal Foundry. Two bass drums and two rack toms as seen in the picture. The two rack toms were 10×10 Sonar tom as two distinct XDrums where I tuned one UP a little bit to give it higher pitch (and simulating a slightly smaller tom). When I imported this from the combined preset everything is present except I only have ONE of the two XDrum toms. I do seem to get both my bass drums but I think they might be different for the left and right bass drum, so not totally the exact same drum twice even though they are both the same DW 16×24. Minor thing, but just seemed strange.
I have currently used the Death sample pack to build a new double bass kit and added roto toms from The Metal Foundry and likely will be going this way for my heavy rock kit. I do still like the Slingerland 70’s snare and debating if I should stick with it. But lots of good options.
I will post a new feature request as you suggested. As I had said, I would love to build new kits from all of the wonderful samples. I tend to like heavy rock drum tones but also being a big fan of bands like Rush, constructing a kit from all of the parts would be great. Since I usually record drums step-by-step, I always watch the results afterwards to make sure what I scored is playable (and realistic).
Thanks.
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