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So, maybe this question has been asked before, maybe it hasn’t, but when I go into the Mixer tab to bounce everything into audio files for Pro Tools 12, I cannot find the tracks for any of the cymbals. The only cymbal-related track I see is the hi-hat at all times, I have looked to see if I have by mistake hid the cymbal tracks, which I haven’t. I’ve scanned all the channels to make sure I haven’t possibly missed anything multiple times. So, where are the cymbal tracks so I can have those in addition to the rest of the tracks I already have bounced? I find it odd that there wouldn’t be any cymbal tracks, yet you would be able to add them to your track as you create your song. George had to have channels for the cymbals when recording, so there have to be channels for the cymbals somewhere in SD3. Any help is appreciated. I don’t mind re-panning and EQing the cymbals, but when they’re absent, its sort of noticeable.
Mate they are like any drum recording the Left/Right Over head mics.
Don’t be disappointed too if you cant really pan them they are where the are to keep the continuity of all the ambience mics.
The drums are recorded as drums are recorded in studios: using overhead microphones, not one individual microphone per cymbal.
However, if you want the cymbals as individual audio files, in the Bounce dialog – in Advanced tab, select “Bounce Microphone Channels”, and select to split the OH microphones into individual instruments…
Henrik Ekblom - User Experience Designer
Toontrack
Except that Ride Cymbals are often spot-miked (though pulled way down compared to OH’s). I use a Beyerdynamic ribbon mic when live recording, but not on the other cymbals. But partly this is because I mostly do music where the Ride Cymbal is a pretty frequent carrier of the pulse (e.g. jazz). And though I tend to do mostly OH’s for jazz (the traditional way), I’ve been searching all the kits to see if ANY of them have spot mics on the ride cymbal, if only to have as an option before using processing to shape the sound more (one can “pull out” a ride from OH’s or a mix buss, using other techniques, of course).
In BFD3, almost all kits have spot mics on the rides. But then, many kits also have spots on the other cymbals, and I always defeat those. I’m in the process this month of transitioning (after many years of buying kits for both), so this was one of the hold-ups, which is why I’m finally surfing the forum tonight for the first time, and I’m glad to see ALL of my questions came up already (not so true at the other forums).
I personally found SD3 super-fast to learn and get deep on. I mostly checked this topic to see if somehow I’d missed a way to enable a spot mic on a ride cymbal. Not a big deal as I pull that and the spot mic (also a Beyer ribbon) for the hi-hat down by 20-30 dB when I’m mixing live drums anyway.
I am also struggling as a former BFD3 user with the cymbals. I liked the total control BFD gives you with the cymbals with their own faders. Need to work with the overhead mics and perhaps adding some makeup gain to get the cymbals to be louder. They seem so soft in a mix especially after I apply UAD API Eq’s and compressors to the drums in Cubase. The level property box help from the other thread helped a lot.
I found the way to give the ride its own mixer channel in the SD3:Mixer video on this site. In the mixer tab, in the view menu is a route microphones menu item. You can create a new mixer channel with only the ride (or any other instrument for that matter) there. Watch the video it explains it far better than I do.
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Thanked by: UnclebassIn Superior Drummer 3, Crash Cymbal output is sent to HiHats track.
I find it difficult to mix both Crash and HiHats in same track.
Is there any way to separate Cymbals into a separate track in Superior Drummer 3?
Please suggest.
Tried to post a YT link but it wouldn’t seem to let me. Search Superior Drummer 3 mic routing on YouTube. Lots of video tutorials there.
SD3, EZD, EZ Keys 1&2, EZ Bass. Win10, i9/9900, all SSDs, 64g RAM, Cakewalk, Studio One
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