Hey!
Does anyone know the velocity layers SD3 uses? I know it depends on compression etc., but I’d like to get a realistic result of strong single kicks vs. uptempo vs. medium-speed double bass vs. really fast double bass.
I had a Metal Foundry kit where 124 velocity and 118 sounded different. My current kit sounds and looks (the wave) alike, no matter if I use 127, 124 or 118 velocity.
PS How do you set a velocity of 114? The grid editor always jumps from 115 to 113…I can set all other velocities just fine. Normally, you can use shift to e.g. increase or decrease the panning slider, but not for velocities.
PPS How can I have a maximum velocity of x with a random variation? I don’t want to use e.g. 122 random 3 to create velocities of 119-125, but use 124 as the default velocity, then subtract a random 0-x velocity, but without increasing the 124.
SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at
Hey!
Does anyone know the velocity layers SD3 uses? I know it depends on compression etc., but I’d like to get a realistic result of strong single kicks vs. uptempo vs. medium-speed double bass vs. really fast double bass.
I had a Metal Foundry kit where 124 velocity and 118 sounded different. My current kit sounds and looks (the wave) alike, no matter if I use 127, 124 or 118 velocity.
PS How do you set a velocity of 114? The grid editor always jumps from 115 to 113…I can set all other velocities just fine. Normally, you can use shift to e.g. increase or decrease the panning slider, but not for velocities.
PPS How can I have a maximum velocity of x with a random variation? I don’t want to use e.g. 122 random 3 to create velocities of 119-125, but use 124 as the default velocity, then subtract a random 0-x velocity, but without increasing the 124.
SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at
Nobody really knows those numbers and it varies for each SDX. You’d have to get in touch with the production people behind each SDX and even then they might not have the answer you want.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
It’s not how drummers play though. There is always a slight variation in playing which is what makes it sound real. I record by playing in with my ekit. I will do some editing, mainly to get rid of mis triggers and clean up hi hat cc data. I may also go through and alter a few snare and kick notes if the velocity is too far out. Otherwise I like to keep it feeling as organic as possible. Drummers don’t play in fixed velocity ranges with exact samples. You may as well just get a sample pack and use something else for that. SD3 is about realism.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
It’s not how drummers play though. There is always a slight variation in playing which is what makes it sound real. I record by playing in with my ekit. I will do some editing, mainly to get rid of mis triggers and clean up hi hat cc data. I may also go through and alter a few snare and kick notes if the velocity is too far out. Otherwise I like to keep it feeling as organic as possible. Drummers don’t play in fixed velocity ranges with exact samples. You may as well just get a sample pack and use something else for that. SD3 is about realism.
Thank you thank you and thank you for saying this. It’s the point I’ve been trying to make and good to hear it from another drummer/musician. I think the OP is dealing with issues other than drum velocities if you get my drift. There are drummers (Gene Hoagland – the human metronome) that are beyond excellent in timing but none perfectly consistent in velocity. Use SD3 for what it was designed for.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Also it is worth mentioning that, under a same velocity number specification, one can hear different samples playing at more or less noticeable differences in velocity. The same happens when I ask my drummer friend that he plays at a specific velocity. So, imo one should adjust the slider simply in the ballpark.
I know, I know. I program my drums (and tab all my instruments) in Guitar Pro…then I import the drums in SD3…of course my goal is to have realistic drums…so how should I set the hits? Realism is based on velocity. 🙂
SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at
The back beat snare is usually 127 but will depend on the material. I also play rim shots at 127 for really heavy stuff. There is no specific velocity though. When a drummer hits a consistent back beat it usually is the hardest hit. If I’m recording real drums I hit the snare full on or full on rim shot as it gives the best tone and cuts through better. I have my edrums setup so those translate to 127. Ghost notes can be almost anything below 50 depending on the snare used in sd3. There is no formula where you can use a certain velocity and it will be right. The beauty of sd3 is the randomise equal velocity hits, as when playing real drums no hits sound exactly the same.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
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