Use the SD3 MIDI editor to directly edit the DAW MIDI tracks?

Superior Drummer 3 Help
Viewing 6 replies - 1 through 6 (of 6 total)
  • John
    Moderator

    Hi,

     

    if I understand you correctly; no, you cannot use the SD3 MIDI editing functions on MIDI residing on your DAW track. You have to record it to the Song Track or Import it to the Song Track to be able to use the Edit Play Style and Grid Editor.

    Not sure I understand what you mean with ‘is it even possible to do linked parts in the SD3 editor?’, could you please elaborate?

    BR,

    John

    John Rammelt - Toontrack
    Technical Advisor

    Ryan Leadenham
    Participant

    By linked parts I mean if there is a chorus that repeats, you create a linked part so if you change anything in chorus 1 it updates chorus 2 as well.

    Bear-Faced Cow
    Participant

    Ahh, I know what you’re referring to. We have a different terminology in Logic (we call them either alias or ghost regions).

    SD3 is definitely more linear than object oriented when it comes to track regions. In a way it wouldn’t be a bad feature request, but to me it is something that I would use with extreme prudence, as I wouldn’t want things to sound too much the same (unless they made a way for both Edit Play Styles and Grid Editor features to be non-destructive and layered on top of the original region).

    Jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    Ryan Leadenham
    Participant

    I know what you mean about everything sounding too same-y.  I use them a lot as a part of the creative process when it comes to laying out how the song parts are going to be ordered and also things like which instrument will the power hand be used on.  This allows me to very quickly get the gist of the song laid out so I can focus on the music.  That way if I’m working on the chorus and realized that the ride hits should have been alternating between edge and bell hits, I don’t have to change it in a whole bunch of places, particularly when it’s something tedious like that.  That will take you out of the zone real quick.  Then once I have everything nailed down I’ll go back and add uniqueness and details to each part.

    Bear-Faced Cow
    Participant

    Yeah, I know where you’re coming from on this. I do something similar in Logic, more so if I am playing with Drummer regions, using the Arrange Markers. I can then move entire song parts around, and fiddle with a bit of variations, to how I like it. Once I’m done, I take the drums into SD3 for some added nuance. When I’m writing in this fashion, I’ll keep the workflow simple in order to stay in the zone.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    John
    Moderator

    No, as Jord writes “ghost” parts do not exist in SD3.

    In your example above, I would just right-click the part on the Song Track with the wrong Ride playing and > Remove Notes > Ride Cymbal.
    Next I would right-click the part on the Song Track containing the right Ride playing and Copy.
    Then right-click the part now Ride-less and > Paste on Selected Block(s) > Ride Cymbal.

    That cuts down the amount of mouse clicks.

     

    BR,

    John

    John Rammelt - Toontrack
    Technical Advisor

Viewing 6 replies - 1 through 6 (of 6 total)

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