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Hi All – this is the weirdest – I recorded 3 instrument tracks in Pro Tools – kick, snare, hihats. All good until I save and playback. The kick sound happens a second before the note on the timeline. It’s not delay compensation, sample rate, etc. The snare and hit are perfectly synced, but the kick is a second early (even though the visual notes are perfectly aligned). Any thoughts? Thanks!
Hi All – this is the weirdest – I recorded 3 instrument tracks in Pro Tools – kick, snare, hihats. All good until I save and playback. The kick sound happens a second before the note on the timeline. It’s not delay compensation, sample rate, etc. The snare and hit are perfectly synced, but the kick is a second early (even though the visual notes are perfectly aligned). Any thoughts? Thanks!
Three separate instances, one for kick, one for snare, one for hihats. Only the kick has the problem! Even when I create a new track each time.
So are you saying you physically play in time but the midi is out if time for one of the three instances? What if you create a 4th instance and play a different drum? Is the midi in sd3 or on a track in the DAW?
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
I find myself asking the obvious question of why is it necessary to use three instances of Superior Drummer, when a single instance will carry the kick, snare and hi-hat. I realize that it is a roundabout way of getting around this issue, but all I am seeing is that it is extreme overkill to me to use a single instance for each kit piece. Perhaps there may be a special reason, but it has not been stated anywhere.
jord
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