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Hi all,
I am rendering the outs of superior drummer in Cubase. The outs are unprocessed within SD. The renderings in cubase are unprocessed too. A mixdown of the bounced outs is not the same as a mixdown of the unbounced drumtrack. I checked this with a null test. The diferrence is not so much audible but flipping the phase shows a huge difference. Does anybody have a clue why that is the case?
Thanks in advance
Nils
Null tests mean NOTHING. Every little seemingly insignificant thing in level or frequency content can throw off a null test. Even slight timing differences can throw off a null test. In short Shakespeare had it right: ‘Much Ado About Nothing’ Don’t let perfect be the enemy of good enough. That you have to do a null test to find any difference means you’re wasting time that no one will ever hear in a mix.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Unless you’ve turned off the humanizing features in S3, I wouldn’t expect anything to null between bounce and playback. I’d have been more surprised if it did null.
Scott Sibley - Toontrack
Technical Advisor
1
Thanked by: drumjack52If you use no effects in the SD3 Mixer and you bounce the same MIDI to audio two times via the Track menu in SD3, those two files should null. Bouncing MIDI to audio via the track menu will always use the same samples in the same order. If you instead bounce the output from SD3 via a host, it will not null.
Other than the random samples playing that have been mentioned thus far in this thread, there are many effects in SD3 with random elements which will fail a null test.
Petter Adsten - Toontrack
Support & Betatesting
2
Thanked by: Brad and drumjack52Thanks for all the answers. So maybe it is cause I bounced the midi via a host. So I follow Quark’s advice and don’t waste any more time.
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