No products in the cart.
I have SD3…Some of my kit parts are showing (not Loaded) in my midi mapping. Everything is showing loaded I’m my product manager.. When I do load my old N.Y. Avatar, the flam and ruff snares will show up there! Just not in SD3.. what am I missing?
Hi,
you are not missing anything. All articulations do not load by Default. Just select the instrument in question e.g. Snare and then open the Articulations list (top right) and enable the ones you wish to have loaded.
BR,
John
John Rammelt - Toontrack
Technical Advisor
1
Thanked by: MechanIXThanks John,
Flams are not flaming and ruffs are not ruffing… Example: note in is 41 to articulation is snare Flams (not loaded) note they are colored green in the Analyzer below under Type note Mapping in 41 to 69 the sound is like it is hitting the snare center, not flam
Hi John,
I am still trying to figure this out… At this time I am using default mapping. The flam still does not FLAM. It is in note 69.. Do I need to uninstall and reinstall my Drummer 3 Library?
Thanks,
Tony
@Tonyp7070 said:
Flams are not flaming and ruffs are not ruffing… Example: note in is 41 to articulation is snare Flams (not loaded) note they are colored green in the Analyzer below under Type note Mapping in 41 to 69 the sound is like it is hitting the snare center, not flam
Are the articulations enabled? If Flams, for example, isn’t enabled (power button isn’t pressed) in the Articulations List – then it won’t play and another articulation will play instead – probaby Center articulation.
Henrik Ekblom - User Experience Designer
Toontrack
Hi,
isn’t that just the substitution working?
If you look at my attached screen shots, you’ll see that in the first one, the Ruffs and Flams are not activated, thus triggering their notes, e.g. #39 for the Ruffs in this example, will trigger a substitute, in this case the Snare Center. In the other screen shot I have activated the Ruffs and Flams and then triggering their notes will produce the expected sound.
BR,
John
John Rammelt - Toontrack
Technical Advisor
How to enable? I can’t figure out how to do this. I have a PD140DS and VH14D and I know that it is not being utilized to its full potential
Hi,
what exactly are you referring to?
Do you have the correct Roland MIDI Preset Enabled on the E-drums/MIDI In page?
Articulations like ruffs and flams wouldn’t normally be Enabled when E-drumming, since you actually perform those type of strokes.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Dear All,
Is there any way of setting SD3 to load every articulations by default ALWAYS?
I find this quite frustrating when I’m trying to go through presets, that it doesn’t load them properly. I just want to load everything within the preset, all the time.
I have an M1 Pro with 32Gb RAM, so memory is not an issue.
No. Presets only load the articulations they are saved with. You would have to save a user preset with the articulations you want loaded.
jord
1
Thanked by: galgogergoI have a related question please: I understand that not all articulations are loaded as default. I am trying to map another software (Jamstix) to a The New Era kit (Jazz Sessions). Among other articulations for hihat, Jamstix has hh-closed, hh-25%open, hh-50%open, hh-75%open and hh-100%open, which I mapped to closed tip, open tip 0, open tip 2, open tip 3 and open tip 5, respectively, being open tip 5 in SD3 equivalent (I thought) to hh-100%open in Jamstix. But open tip 5 is not loaded as default. I can load it, save the kit as an user kit and end of the story. But I would like to know actually why is open tip 5 not loaded as default, being an articulation that could be commonly used. Or there is a reason from the point of view of drummers for this articulation to be not so common and you advice me that I use open tip 4 as equivalent to hh-100%open?
Edit: to clarify my question, emphasizing that I am not a drummer (and can be overseeing something), what I mean is: if I have a row of articulations I want to map, where the tip is used, with different openings for the hihat, is it ok that tip hit with opening 100% is mapped to open tip 5 in SD3? Or is open tip 4 the right one, where open tip 5 is a special one, less used articulation? I am trying to understand why open tip 5 comes deactivated as default.
It is not so much about thinking like a drummer, and how they play the song as it is about thinking like a producer and how you want the drummer to play the song.
you are probably going to find that there are many articulations that you want to use that aren’t loaded by default. Some of this is more space consideration and loading times, than anything else. The choices made in this case are probably more subjective than anything else. The same goes for bleeds. None of this should stop you from loading whatever you want, however. What matters to the song is what counts.
When I’m working with Logic Pro 11 session player maps I too, have to make similar choices to fit the song. In some cases, I will have more than one map to address different articulations.
jord
1
Thanked by: KorkenI understand, thank you.
Nevertheless, for some basic concepts I find good to know at least some basic drumming concepts and normal uses. Similar as if I, for example, would know something about bass playing and could tell someone “hey, that articulation that you are programming doesn’t fit what a bassist would play”.
To the particular case regarding articulations “open tip 4” and “open tip 5”, following your reasoning, sure, I could say both could be considered as a “hihat-100%open” from Jamstix, only that one of them, the 5, will sound maybe more aggressive and won’t fit a particular production. For me it is always important to hear opiniones regarding such things.
Similar as if I, for example, would know something about bass playing and could tell someone “hey, that articulation that you are programming doesn’t fit what a bassist would play”.
Not true! If the articulation fits the song, then it’s correct. This applies to any instrument.
Drumming concepts, such as rudiments and groove, come into play when composing the song.
To the particular case regarding articulations “open tip 4” and “open tip 5”, following your reasoning, sure, I could say both could be considered as a “hihat-100%open” from Jamstix, only that one of them, the 5, will sound maybe more aggressive and won’t fit a particular production. For me it is always important to hear opiniones regarding such things.
Then you use that articulation. If you need the other one for a different song, you can make a variation of your map. I do the same thing with Logic Pro 11 Session Players. I have a map that I use for hard rock songs and that one uses more aggressive articulations where another one is used for ballads and other songs where the articulations are less aggressive sounding (unless it’s an angry ballad or something like that). L I have another one that I am making for using brushes and I will probably make a different one for rods and mallets. There’s no one size fits all.
jord
Similar as if I, for example, would know something about bass playing and could tell someone “hey, that articulation that you are programming doesn’t fit what a bassist would play”.
Not true! If the articulation fits the song, then it’s correct. This applies to any instrument.
I disagree, actually. I think you miss my point. What happens if the person “believes” it fits the song, only because of poor experience or any other reason.
I made a demo of a part A of a song some years ago. I believed it was great. A friend who is drummer and played in a band listened to it and said “look, guitars and bass sound good but please remove those lots of crashes in each bar, they are simply awful”. I sent it to another friend who is composer and he said “nice part of a song, but please, please, please, remove those crashes, they are like a flea in the ear”. Should I insist that my programming was great or should I take a minute and analyze those opinions? What I prefer is to analyze the opinions and, additionally, try to educate myself, at least in basic level, about drumming. That was the reason of my question above.
I didn’t miss your question at all. The fact that everyone was saying that the crashes don’t belong is not a drumming issue but a production and arrangement issue. In fact, it’s it even an issue at all. It’s more perspective. For all we know, it could have been solved with a choice of different cymbals.
Perhaps you should watch some interviews with the late great Neil Peart. He talks about very similar aspects regarding the production of Clockwork Angels.
I have also gone through some identical aspects with my clients.
jord
No products in the cart.