Hello again. I’m getting there. I will shut up soon. This is still all about running tracks out from SD3 dry for a third party engineer.
So to get round what seems to be an inherent cymbal panning problem in SD3, I have (a) created new individual mixer channels for my crash cyms, (b) panned them all according to preference, and (c) soloed and exported them all to a stereo wav as a dry pseudo-overhead file. On playback it sounds fine to me, but can anyone with experience of mixing drums see a problem that I’ve missed?
I’m planning to send separate mono wavs of all the crashes too, just in case. I left the hats and ride in OH dyn etc along with the drums, although I have run out a spot mike mono wav for the ride to allow control.
Cheers Rat.
Superior Drummer 3 version: 3.2.3Operating system: Windows 10