SDX drum maps for Cubase

Superior Drummer 3 Help
Viewing 14 replies - 1 through 14 (of 14 total)
  • drumjack52
    Participant

    Count me in as wanting this as well. I mean I can figure it out but it ain’t easy and it takes a hell of a lot of trial and error (heavy on the error). What makes it difficult is the SDX’s with large drum kits.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    1

    Thanked by: Raynaldo Martine
    Raynaldo Martine
    Participant

    I have the Stories kit, and it also  has percussion, so  it’ll be a pain in the butt to do. If I had more time off, I’d do it, but I play 6 nights a week, and do sessions daily. As soon as I can retire (maybe 2-3 more years) , I’ll be programming maps and things like that just for fun and challenge. If I hear of someplace that has them, I’ll let you know as well.

    1

    Thanked by: drumjack52
    Bear-Faced Cow
    Participant

    What are you trying to map Superior Drummer to in this case?

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    1

    Thanked by: Raynaldo Martine
    Raynaldo Martine
    Participant

    SD3 has several different expansions, and each has some instruments that others don’t. One in particular is the “Stories” expansion which also has a bunch of percussion instruments along with the drums.

    Bear-Faced Cow
    Participant

    Yes I realize that. I also own this SDX. However, you stated that you are looking for drum maps for Superior Drummer 3. Again, what are you mapping Superior Drummer to? A controller? Player?

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    Raynaldo Martine
    Participant

    No not so much for my external controller, as I can map that to whatever I want in a matter of seconds. My issue is when working in the drum editor, I like the sounds to match up with the names of the instrument, for example, What says cross stick For the main superior Drummer, Might be one of the Congress, or other percussion instrument, or even a rim shot, etc. All the drum instrument names lineup perfectly for the main SD three default drum, but other expansions don’t lineup so well with the names.

    Bear-Faced Cow
    Participant

    Ahh… you’re trying to map to Superior Drummer.  Have you checked on your DAW’s forum?

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    1

    Thanked by: Raynaldo Martine
    Raynaldo Martine
    Participant

    Yeah, but no dice (yet). Still fishing, but worst case scenario, I’ll just carve out some time to do it myself.

    drumjack52
    Participant

    Ahh… you’re trying to map to Superior Drummer.  Have you checked on your DAW’s forum?

    jord

    What I think the OP is talking about is consistency amongst all the SDX’s as to mapping and working within SD3’s drum editor and not going out to a daw.

    BTW as to forum operations: when quoting a post didn’t that quote used to show at the top of the reply post? I don’t mean when typing the reply but when the reply gets posted to the forum?

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    • This post was modified 1 month, 2 weeks ago by drumjack52.
    Raynaldo Martine
    Participant

    I created this topic, and stated in the title “Cubase”, so the DRM for different DAWs is the issue, maybe you misunderstood. Anyway, I’m moving on.

    Korken
    Participant

    I understand every one has an own workflow, but it this case, wouldn’t be better to work directly with the grid editor within SD3, even when it is loaded as VSTi in Cubase? All the mapping is already there, even with tons of different articulations. I own myself Cubase, but since I got SD3 a few months ago I realized I will never use the midi editor in Cubase to program SD3, so no mapping needed. I even like better the order in the SD3 grid editor. But again, maybe you have good reasons to prefer working the other way.

    What I am doing myself is a mapping between Jamstix 4 and a specific kit in SD3 and if I have good results I will map other kits when I use them in the future. Jamstix doesn’t use all articulations SD3 has to offer, but there is a number of notes to map that are not few. It is doable with a little patience though.

    Bear-Faced Cow
    Participant

    You probably won’t need to make maps for other kits and libraries if the output from Jamstix is consistent. The only variations you might make are for hi-hats and cymbals. Exceptions may be libraries like the FoR Percussion.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    Mark King
    Participant

    I use the Cubase drum editor. I find it easier to keep all my midi in the DAW. That way it’s easy to use with a different drum vsti just by changing the out note number if it doesn’t work. Also better for render in place if rendering in stereo or multiple outs. I’m used to the Cubase drum editor and find the advantages outweigh the disadvantages. I use only one drum map as it covers all the kits I use. It doesn’t cover percussion but i just drop the drum map to ‘used instruments’ and then it’s easy enough to see what’s going on. I don’t tend to do much percussion in sd3 though. With the midi in Cubase it doesn’t become obsolete in a few years if I no longer have sd3. I have already found that when I moved from superiordrummer to sd2 and then sd3.

    SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors

    • This post was modified 1 month, 2 weeks ago by Mark King.

    1

    Thanked by: Korken
    Korken
    Participant

    You probably won’t need to make maps for other kits and libraries if the output from Jamstix is consistent. The only variations you might make are for hi-hats and cymbals. Exceptions may be libraries like the FoR Percussion.

    That is right. The basis will be there. The current kit I am mapping has for example three rides and I will need to adapt that when a new kit is mapped. I don’t work in that mapping since two months, so I don’t remember some things at the moment, but I tend to remember that I saw some toms or one tom that was in different order as usual in this kit, so I need to take it into account too.

Viewing 14 replies - 1 through 14 (of 14 total)

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