SD3 vs. Metal Foundry, some questions

Superior Drummer 3 Help
Viewing 2 replies - 1 through 2 (of 2 total)
  • Henrik Ekblom
    Participant

    You can add any instrument you want, it’s just that they will graphically end up as added instruments on the left side (inside boxes). This is because of many reasons, where one is that placing stuff in a 3d environment is tricky – especially if you add tons of instruments.

    You can right click on the black cymbal (that is a tom) and select Search for Instrument. In there the tom will be selected. Go to the bottom right of the window and select More > Add as New Instrument. This will create a new instrument (in a small box on the left side). You can then replace the cymbal position with a cymbal of choice, or remove it.

    “1) The second hihat should be on the right side but cannot be moved.” – do you want to move it in the graphics, or in the audio perspective? The latter is made by routing that hi-hats microphones to its own mixer channels, and the panning those to taste.

    Does this information help?

    Henrik Ekblom - User Experience Designer
    Toontrack

    LeanderL
    Participant

    Thank you!

    Yes, I know. The thing is that while sound is most imporant it would be nice to change the appearance too. Metal Foundry, Machine etc. all have two kick drums and I’d expect from a good (and not cheap) VST that you could have two kick drums visually. MF has so many kit pieces on screen and I just would like to have them in SD3 too…by just loading SD3, loading an Andy Sneap preset and then adding them.

    SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
    Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at

Viewing 2 replies - 1 through 2 (of 2 total)

No products in the cart.

×