I want each drum to a separate track in Cubase. Not a problem, I know how to do that. However, while assigning drums in the mixer in SD, sending the different drums to different outs (1/2, 3/4, etc.) all seems fine until I get to the OVHDs (cymbals). Once I assign the OVHD mics to a track in Cubase, they lose the “ring” and as they fade out they “rachet” down in volume and the sound quality is not good.
Looks like it has something to do with outs 1/2 and the channels labeled “gain” but that’s as far as I can get to figuring out what is happening. What am I missing here?
Do you have any effects on the output channels? One common mistake is to use a preset that has master/bus effects on output 1/2, then route some of the channels to other outputs, which results in that the output effects doesn’t affect the audio as intended…
Henrik Ekblom - User Experience Designer
Toontrack
Henrick,
Thanks for the quick reply. I’m hoping to have this figured out by a gig on Saturday so any help is appreciated.
Re: Effects. I’m just trying to use one of the drum sets “as is”. Pop/Rock Premier Rock. I’m looking at it now and now I can’t find any of those “gain” channels that I saw before. If I had added any effects channels it would have been by accident. I see some of the mic and output channels have comp, EQ and such on them – but I didn’t do any of that.
I know I’m not crazy, I saw those “gain” channels and that’s where the trouble begins. Where to route them or whatever. Had SD2 and never ran into this before splitting up output channels.
I don’t have time to jack with it before I’m going to use it tonight. Do you know why I can’t find the “gain” channels now? I have “show all channels” selected. Or, is there some drum set I can select where I don’t have to mess with any of those gain channels? I don’t care to be tweaking drum effects, reverb, EQ, adding busses, parallel compression, etc. Seems like toontrack has done enough of that already. Just looking for the simplest and fastest method to map each instrument to a track in Cubase and have it sound right.
thanks again for the reply.
Can you save a Superior Drummer 3 Project file of your setup and post it here so I can have a look at it? It’s done in the File menu of Superior Drummer 3.
Henrik Ekblom - User Experience Designer
Toontrack
I have some time to mess with this today. I’ll look at it again, take some good notes, etc. I could send you a Cubase file. Don’t know how to save a SD “project” tho. I’ve only used SD as a plug in. I’ll let you know today what happens.
Thanks,
Andy
Don’t know how to save a SD “project” tho.
Just go into the File menu of Superior Drummer 3 (top left corner of the window) and Save Project…
Henrik Ekblom - User Experience Designer
Toontrack
pop/rock>”premiere rock” preset
OK, here’s the file (if I did it right).
I want to route the:
kick to 1/2
snare to 3/4
hihat to 5/6
toms to 7/8
cymbals to 9/10
all those room mics/whatever to 11/12
All is pretty good as I route stuff until I get to the toms. They sound like cardboard boxes after I route them (to 7/8). Played around for hours with the settings in SD3. There is obviously something basic that I just don’t understand. I have no clue where to route the “ambience” and “comp” channels to preserve the sound of the toms (and/or whatever). Is there a way to just get rid of those channels, perhaps with a set that doesn’t use them (and what would the name of that set be?Test
) so I don’t have to jack with those channels I don’t understand? This is way harder than it should be. I’ll control any “ambience” which I assume is “reverb” and “comp” via Cubase if needed.
When you do the multi output routing in SD3, is this what it looks like (the Kick bus goes to Output 1/2, the Snare goes to Output 3/4, etc)?
—–
I renamed the outputs to what their content is. I also copied the insert effects of the first output channel, to all output channels. If this isn’t done, only the kick will have the initial insert effects.
As I said before, if you use a preset that has effects on one stereo output, these effects are adjusted to work on the entire drum kit. If you change to multi out, then the effects doesn’t sound as intended by the preset maker, and you’ll need to mix the new outputs, either in Cubase or in SD3.
Henrik Ekblom - User Experience Designer
Toontrack
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