Saving Presets in Superior Drummer 3

Superior Drummer 3 Help
Viewing 6 replies - 1 through 6 (of 6 total)
  • Shen G
    Participant

    I’m no expert, but I think it basically goes:

    1st one is saving the kit settings.  Drum choices, midi mapping, velocity curves etc and mixer settings.

    2nd one is just the layout of the options/settings windows that are displayed down the right.

    the 3rd one is the whole “project”.  I think it would include the settings of both those plus anything else like midi tracks/grooves.

    I agree that an option for opening a particular kit by default for each SDX would be nice.

    There are actually quite a few default settings that I’d like to be able to customise.  One day I’ll get around to looking/posting in the feature request forum here

    Hope I’m not too wrong.

    • This post was modified 1 year, 5 months ago by Shen G.
    John
    Moderator

    Hi,

    Shen is more or less spot on.

    #1 is a Drums and Mixer Preset but it doesn’t save e.g. an applied MIDI Preset

    #2 is indeed just a Property Box View preset, e.g. if you wish to see All boxes, just the ones connected to MIDI or the ones connected to shaping the sound

    #3 is a Project file and saves the entire state of the plug-in, which means literally everything.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    Jason Bass
    Participant

    But I don’t get it, the first one seems to save everything about the kit, including envelopes and such, and any EQ’s and mixer choices/setups, the 2nd one seems to just save the name and that’s IT, i can’t even select a kit from it and have it come up, it seems to do nothing, and the 3rd one seems to just save a kit somewhere on the computer and you can change it, or not, i always just go with the first one since that is the one that actually pulls up the kit the way i had it (which drums and cymbals where, tuned to whatever, voume increased or decreased however, as well as the mixer section where the mic’s all go to busses and the busses all go to putputs which then in the DAW I make templates with the right number of tracks for the busses/outputs and superior drummer as the input and 3/4, 5/6, 7/8, etc. as the input for that track and then mix the kit like a real kit in the DAW using it’s many plug ins and such but track by track so i have one track for kick, one for snare, one for hats, one fr tom 1, another for tom 2, etc down to usually 11-15 tracks depending on how many i have on that kit, then I EQ/compress/whatever the kit tracks in the DAW mixer the way i want it then save THAT as a template for that kit so that whenever i want to use that kit in a track i just double click that teplate and everything pops up that is time consuming and i’m ready to start programming the drums, recording them, and adding guitars/bass.etc.


    Superior Drummer 3 version: 3.3.6
    Operating system: macOS Ventura (13)
    John
    Moderator

    Hi,

    as I wrote above but elaborating:

    • the 1st one is a Drums & Mixer Preset and saves the current kit and how you have configured each Instrument in all the Property Boxes plus how the Mixer is set up with EQ’s, Comp’s and Buses. It does not save Output routings, it does not save any applied MIDI Preset, it does not save MIDI on the Song Track(s), it does not save anything in the Tracker, it does not save the Property Boxes View, i.e. which Property Boxes you wish to see. This one is “local” so to speak and is only visible in the Library you used to create it. It has a specific location it must reside in to be picked up by your system.
    • The 2nd one is just the Property Box View preset, i.e. which Property Boxes you wish to see. It does not save anything else and has nothing to do with any actual kit piece or its sound. It’s for viewing convenience, depending on what you are working with and how you wish the Property Boxes to be presented when you do. This BoxState preset also needs to be in a specific place to be picked up by SD3.
    • The 3rd one is saving everything and I mean everything; kit pieces, properties, views, mixer channels settings, buses and outputs, Song Track(s), Tracker data, MIDI Presets, etc, etc. It can reside anywhere you like, since it is opened via the File Menu.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    Jason Bass
    Participant

    “the 1st one is a Drums & Mixer Preset and saves the current kit and how you have configured each Instrument in all the Property Boxes plus how the Mixer is set up with EQ’s, Comp’s and Buses. It does not save Output routings, it does not save any applied MIDI Preset, it does not save MIDI on the Song Track(s), it does not save anything in the Tracker, it does not save the Property Boxes View, i.e. which Property Boxes you wish to see. This one is “local” so to speak and is only visible in the Library you used to create it. It has a specific location it must reside in to be picked up by your system.”

    This seems to be alli need along with the templates i save in ableton, since this seems to save everything about the kit, what drums where, tuning, the mixer settings as in which mic tracks are going to which bus track which go to swhich output tracks which then go to which input tracks in Ableton where I’ actually mixing it (except for some EQ’s i put on the drums in the SD mixer as it’s lighter on my CPU than the fab filter EQ i usually use in ableton, 15 tracks of that will make my computer sweat)

    “The 2nd one is just the Property Box View preset, i.e. which Property Boxes you wish to see. It does not save anything else and has nothing to do with any actual kit piece or its sound. It’s for viewing convenience, depending on what you are working with and how you wish the Property Boxes to be presented when you do. This BoxState preset also needs to be in a specific place to be picked up by SD3.”

    I guess this is what i don’t get, like what IS a property box even? i can’t seem to call anything BACK up from anything i’ve saved here, so it seems fairly useless.

    “The 3rd one is saving everything and I mean everything; kit pieces, properties, views, mixer channels settings, buses and outputs, Song Track(s), Tracker data, MIDI Presets, etc, etc. It can reside anywhere you like, since it is opened via the File Menu.”

    I don’t use the song stuff in SD3 i just do it all in ableton so i’m only saving kits and their tunings/mixer settings/etc. which seems to all be done by the first one, which does save the busses and outputs as that’s what i’m often saving it for, so i kinda don’t get why i’d bother with this either.

    Shen G
    Participant

    what IS a property box even?

    https://www.toontrack.com/manual/superior-drummer-3/3/#3-5-property-boxes

    Excuse the lazy link posting, but it explains it better than I could anyway.  But yeah, I can’t imagine much need for saving anything to do with that other than a default layout.

    I don’t use the song stuff in SD3

    Me either, but I guess some people do, so the option is provided to save all that work together.

    This seems to be alli need along with the templates i save in ableton

    Same again really.  Since I’ve figured out Track Templates in Reaper (I presume it’s something like what you’re doing in Ableton) I just used that to recall/import any SDX/custom kits with multi-out routing and some FX etc.  The state of everything in SD3 seem to be saved so it’s super quick and easy to load custom stuff.

    If I were to start from scratch, I’m not sure I’d even save anything inside of SD3 anymore.


    Superior Drummer 3 version: 3.3.6
    Operating system: Windows 10
Viewing 6 replies - 1 through 6 (of 6 total)

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