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Trying different snare drums on SD3 and I haven’t found a way to get a decent rim sound when playing (Roland TD-17KV)…as it’s either sounding the same than the snare drum or the sound is too low and awful.
How can I modify that? I’m trying, for a start, to play Nothing Else Matters from Metallica and I think, after a lot of playing with FXs, I’ve found the right sound for the snare, but the rim sound just sucks (and that song has a very crisp sound of that rim shot).
Thanks in advance!
You can replace any sound on any trigger. For your multi-zone snaredrum you can add a rimshot sample to your rim trigger and modify velocity on that particular midi channel.
This way I changed the bell sound on my ride and modified its velocity curves and increased the level of the food-switch on my hi-hat.
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Thanked by: MaurockstarPlease the following topic on how you can modify sensitivity of any sound in SD3:
https://www.toontrack.com/forums/topic/change-sensativity-for-a-td-50kv/#post-2276538
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Thanked by: MaurockstarPlease the following topic on how you can modify sensitivity of any sound in SD3:
<iframe class=”wp-embedded-content” style=”position: absolute; clip: rect(1px, 1px, 1px, 1px);” title=”“Change sensativity for a TD-50kv” — Toontrack” src=”https://www.toontrack.com/forums/topic/change-sensativity-for-a-td-50kv/embed/#?secret=anqUkzYucQ” width=”500″ height=”282″ frameborder=”0″ marginwidth=”0″ marginheight=”0″ scrolling=”no” sandbox=”allow-scripts” data-secret=”anqUkzYucQ” data-mce-fragment=”1″></iframe>
Thanks. That added some volume to the notes and I went even to the articulation (sidestick….for some reason the “rimshot” makes by default to play the snare drum sound), but is still not loud enough. How can I make it louder and apply for example an FX only for that articulation?
Or: how can I change the sound of that sidestick for another that comes loaded on a different snare drum?
Or: how can I change the sound of that sidestick for another that comes loaded on a different snare drum?
Bumping to see if there’s a way to do this. Thanks
Hi Maurockstar,
if I would like to have e.g. the Rimshot from the ‘Atlanta Plate’ Preset in the ‘Dent’ Preset kit, I think I would first open the ‘Atlanta Plate’ and check what makes the sound I’m after – FX on the Snare channels, busses, reverbs, etc. Then I would save the channels as Channel Presets or individual FX presets, switch over to the ‘Djent’ Preset and hit Alt+R to load an Instrument, in this case the 8×14″ Ludwig Coliseum.
I would not ‘Replace Snare’ but click ‘More’ and select ‘Add as new Instrument’.
then I would unload all articulations but the ‘Rimshot’ and map the MIDI note to what the Tama Bell Brass Snare has, in this case #40.
After this, I would route the Close mics for the Rimshot to new channels and apply the saved FX and/or Channel Presets I saved earlier, creating new busses if needed.
If all you need is the actual Rimshot articulation and not the processing nor having it on a separate fader in the mixer, you can just skip all the FX/channel Preset creating and routing and let the auto-routing do its thing.
I hope this helps,
John
John Rammelt - Toontrack
Technical Advisor
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Thanked by: BrockS_1 and MaurockstarHi John,
Sorry but I can’t follow the instructions. Don’t know how to save “channels” as channel presets (a channel is the same than a mic?) or individual FX presets. Any chance you post a screen capture of the process?
Don’t know how to save “channels” as channel presets
All this is done in the Channel Effects menu in the Mixer tab. There you save a user preset, which will save the effects you have for the select channel(s). You can then load them to other channels.
—
a channel is the same than a mic?
Each strip in the mixer is a channel, which often have a microphone connected to it. For example, “Kick In” is a mixer channel, which has the microphone that captured the kick from the inside routed to it. “Front L/R” is also a mixer channel, but this one has 2 microphones routed to it. All channels with blue tops are Microphone Channels. Further, Buses and Outputs are also mixer channels, but they don’t have any microphones routed to them, but instead other channels are sending audio to them.
I hope this makes it clearer for you 🙂
Henrik Ekblom - User Experience Designer
Toontrack
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Thanked by: BrockS_1 and MaurockstarNo products in the cart.