Rendering a Multichannel Routing in Reaper

Superior Drummer 3 Help
Viewing 9 replies - 1 through 9 (of 9 total)
  • José Sanguino
    Participant

    OK, fellow Reaper user. Let me tell you how to render channels separately.

    Screen01

    First of all, when you start Superior Drummer 3 (Screen01 attached) you’ll be asked within Reaper if you’d like to create separate outputs for the instruments (If you choose “No”, only a stereo output channel will be used – and that one will be the very same track Superior Drummer 3. If you choose “Yes”(my screen capture says “Sí”, because my system language is Spanish)., 16 audio stereo tracks will be created and automatically numbered. (You can see that in screen02 attached).

    Screen02

    Choose your preferred SDX library & preset for your project. (We have one The Rock Foundry SDX preset selected). Notice on the left of the Master Track Panel in Reaper how the stereo audio tracks have been created and numbered accordingly to the 16 stereo outputs Superior Drummer 3 allows by default. (I’ve forgotten to do so when taking my screen captures, but you can open the “route” window in your Reaper’s “Superior Drummer 3” track and disable the “master track output” tick box, because your output will be sent to the individual track channels. You can set the monitoring for those tracks to “Auto” or “On” if you enable recording for them.

    Screen03
    Now let’s move to the “Mixer” tab within Superior Drummer 3. Channels with a blue line on top are your drum kit set mics (each SDK has different mics, and some may be deactivated and you’d need to activate them). Note that mics outputs are sent to buses named “Kick”, “Snare”, “Toms”, “Overheads (OH)”… That’s how you know that all of your Kick mics are sent to the Kick bus (yellow on top), the Snare mics are sent to the Snare bus (Yellow on top), etc… You can set the level for each mic to “shape up” the sound you’d like to hear from your kick bus, snare bus, tom bus, etc.

    Screen04
    NOW you can set the output of your buses to the output stereo pairs. Since the red channels are already assigned to an output (but not of all them are used), Take a note of what the output does. In our example, the first output channel is just an FX send/return channel which uses a compressor. You can mute all the rest, because they are empty and unused. – NEXT, you assign every Yellow-on-top bus to the remaining output pairs. Within Reaper, you can now rename all your output channels with the appropriate name of the bus/output it will be receiving (o1/02 will be the red “Compressor” output, 03/04 will be the “Kick” bus, “05/06” will be the “Snare” bus, etc…)

    Screen05
    Finally, to render each channel, you can simple arm each stereo output pair for recording (leave your SD3 track disarmed for recording, but make sure there’s MIDI content to be recorded), and hit “Record” in Reaper. (Mute any other instrument channels and tracks in Reaper while performing this operation, so that your CPU is not overused). You can set your recording quality in your project settings (under “File>Project Settings”). Record your project from beginning to end, stop and save recorded items. Disarm now your SD3 audio output tracks from recording. Now you should see audio content in every track. The audio from the different buses & outputs in SD3 has been recorded separately. Since the audio has already been recorded, you can mute your Superior Drummer 3 instrument track, and untick the instrument name in the box. That way, your CPU will stop using part of its power to generate audio from SD3, since the audio has already been “rendered/recorded”, and you can make use of that freed power for other instruments, adding FX buses in Reaper, etc.

    If you wish to create now a Drum bus within Reaper, re-route all of your Drum audio tracks you have just recorded to a new track. Disable the “Master Output” for all those Drum audio tracks and leave only the Drum Bus Track sent to the Master Output. You can also duplicate that Drum Bus, add a 100% wet FX to that bus (i.e. a compressor, a reverb) and re-adjust the level of the sends for that track (opening the “route” section and moving the receive sliders). Then, you can mix the pure sound of your Drum Bus with the second Bus (if you use a compressor in this second Bus, you’ll be achieving what’s called “New York Compression”, which takes both the energy of compressed drums and the dynamics of the original drums. Mix to taste (and/or automate) the level of each bus. You can also re-route both buses into a third bus if you please, to set the overall volume of both drum buses at once.


    Superior Drummer 3 version: 3.2.5
    Operating system: Windows 10

    1

    Thanked by: WarBeer
    WarBeer
    Participant

    Jose, thank you VERY much for the detailed explanation! So, what you’re saying is that I have to “record” the tracks unlike how I was just “apply FX to track”/Rendering when it was just the midi-data on the same channel as my SD3 plugin? I had a feeling that was going to be the way. A little more time-consuming…but more flexibiity.

    Thanks again!

     

    ps. Someone in the Reaper Forum said that I could Render the Drum-Bus in the Render dialog window. So, that might be a way to check the summing without having to wait for the entire song to record the drum tracks? Maybe that result would be the same anyway?

    • This post was modified 4 years ago by WarBeer.
    José Sanguino
    Participant

    In Reaper, I think you can also “Render/Freeze channels to multitrack stems/tracks”, but the outputs need to be set up in the mixer before doing that. Besides, what you get if you choose that option is a bunch of audio stems for each output, but all of them piled up on SD3’s instrument track!!! – The stems’ output will be directed to their respective audio track outputs, but the stems will be inside SD3’s track. I figure you can also move those stems to their tracks, but I haven’t figured out how to do that automatically. You can cut & paste each stem to their corresponding audio tracks. It will work more or less the same way as recording the outputs. Again, remember to check your project settings so as to set both the recording output format / quality if you use the first method, and the rendering quality for the stems for this one.


    Superior Drummer 3 version: 3.2.5
    Operating system: Windows 10

    1

    Thanked by: WarBeer
    José Sanguino
    Participant

    Record your project from beginning to end, stop and save recorded items.

    Ugh! Sorry! Now I’ve noticed that for the first method (recording SD3’s output) I skipped an important step: Before recording the audio output tracks, apart from arming the tracks for recording,YOU NEED TO SET THE OUTPUT TRACKS TO “RECORD OUTPUT” (Normally, Stereo). Procedure: right-click on the “arm track for recording” button for each output track, choose “Record Output” and then “Stereo” Check the attached file. (There are other options, but “Stereo” works for me – you’re free to try the other options if you feel like it).

    Record-output

    Oh, and about freezing / rendering tracks… Instead of recording the files, you can also choose “Render/Freeze Tracks>Freeze Track to stereo (Render pre-fader… etc). First, make sure you have set the output tracks to “Record output” (as explained above). Now you can click on the last output track in your Master Track Panel header and then Ctrl+Shift+Click on the first output track. All of your SD3’s output tracks will be selected in Reaper’s Master Track Panel. Now right-click on the first track and choose “Render/Freeze Tracks>Freeze Track to stereo (Render pre-fader… etc). It’s quicker than recording the output by using Reaper’s main “Record” button. The quality of the frozen items seems to be that of your project (I’ve tried doing it myself and, when rendering, my output files are 48000 Hz (My sample rate) and the bit/sample quality is 32 (float). I guess that can be adjusted somethere either in your preferences or in your project settings if you want a different bitrate, but I’m afraid I don’t know how to do that.

     


    Superior Drummer 3 version: 3.2.5
    Operating system: Windows 10

    1

    Thanked by: WarBeer
    WarBeer
    Participant

    Awesome! Good stuff there…thank you VERY much!

    José Sanguino
    Participant

    Anytime!

    Andrew Payne
    Participant

    Hi Jose,

    Your posts and responses are awesome – very detailed and extremely informative. cheers, Andrew


    Superior Drummer 3 version: 3.2.5
    Operating system: Windows 10

    Dell Precision 7730, i7 6 Core 2.6 GHz, 128GB RAM, 1TB SSD and 3 x 2TB SSD, Windows 11, Cubase Pro 14, SD3 plus a variety of SDX's and EZX's, Orchestral Percussion, EZBASS, RME BabyFace Pro FS and KRK V4 monitors. Modified Yamaha DTX900, DTXPRESS4 and Edrumin10 triggering SD3. Yamaha pads/cymbals and Roland VH-10 HiHat. PDP Maple acoustic kit for live playing.

    1

    Thanked by: José Sanguino
    WarBeer
    Participant

    Hi Jose,

    So, the only way I could both “solo” individual drum tracks was to put them into a folder. Which, you can’t use the main SD3 plugin track for. So, I created a separate track for the folder. Then, I could solo parts. Is this the correct approach to this issue?

    José Sanguino
    Participant

    Hi, WarBeer. Are you sure your audio output tracks are armed for recording and the monitor is set to “on” or “auto”? If your output tracks are armed for recording, and the monitor (the little speaker icon next to it) is in “on”, or “auto”, even if you just hit “Play”, Try and let’s see…


    Superior Drummer 3 version: 3.2.5
    Operating system: Windows 10
Viewing 9 replies - 1 through 9 (of 9 total)

No products in the cart.

×