Render midi to audio

Superior Drummer 3 Help
Viewing 15 replies - 1 through 15 (of 19 total)
  • Henrik Ekblom
    Participant

    The Bounce feature in Superior Drummer 3 will give you the most options. Check out this video:

     

    Henrik Ekblom - User Experience Designer
    Toontrack

    Soundlab Matrix
    Participant

    I saw this and it doesn’t do what I was needing.

    I know that I could do this type of  “bounce” in SD2, but when I try this same feature in SD3, it seems to only work doing this if the midi is generated from the SD3 interface. Which is the video you sent.

    Essentially I am using SD3 as a plugin and ALL midi is created/edited in LOGIC.

    WHEW!!!

    So ho can I accomplish this?

    O.

    Mark King
    Participant

    You can do it. I have done it as I always have my midi in my DAW but I’m not in front of my computer so can’t remember of the top of my head. Do a search as I asked this question months ago.

    SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors

    Henrik Ekblom
    Participant

    You’ll need the MIDI to be on the track of SD3. Record enable SD3, enable Follow Host, and press play in Logic. That way the MIDI will be recorded onto the track of SD3, and you can now bounce it!

    Henrik Ekblom - User Experience Designer
    Toontrack

    chrisk80
    Participant

    This is awesome, but when i do it there are tempo issues at the start of the track, any suggestions?

    Steven Kinsley
    Participant

    This is awesome, but when i do it there are tempo issues at the start of the track, any suggestions?

    If I’m understanding your question correctly all you have to do is make sure the DAW Bpm and the time signature match in SD3 when you enable the follow host option.

    Mark Frey
    Participant

    Good grief, that’s a ridiculous UI choice. Why is this MORE difficult than it was in SD2??? I should not have to import the track into SD3–the whole point of a plugin is that it plays the track recorded in the DAW.

    John
    Moderator

    Good grief, that’s a ridiculous UI choice. Why is this MORE difficult than it was in SD2??? I should not have to import the track into SD3–the whole point of a plugin is that it plays the track recorded in the DAW.

    Hi,

    we’re talking about using the internal Bounce feature here, not playing back MIDI from the DAW track.

    In SD2 you had to record the MIDI from the DAW into the plugin as well, just in another window with no possibility to make changes/edits before Bounce, should you wish to.

    BR,

    John

    John Rammelt - Toontrack
    Technical Advisor

    Bear-Faced Cow
    Participant

    Good grief, that’s a ridiculous UI choice. Why is this MORE difficult than it was in SD2??? I should not have to import the track into SD3–the whole point of a plugin is that it plays the track recorded in the DAW.

    Sorry, but as a user who frequently programs drums within Logic, it is far easier with SD3 when it comes to internal bouncing. Aside from being able to bring in variations of my programming into multiple tracks within SD3, I find the both the edit play styles and grid editor extremely handy in putting the final touches on a rhythm track. From there, I can choose to bounce the finished track as I please. My overall workflow with other drum software was not that different prior to SD3. They just didn’t have the same tools.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    Mark Frey
    Participant

    Still not sure that I see the point of working in the plugin UI when you have a DAW, but different trains I guess.

    • This post was modified 6 years, 3 months ago by Mark Frey.
    Bear-Faced Cow
    Participant

    When I’m working with drum parts within SD3, I don’t need to open a DAW. And, considering that I work with more than one DAW, I can use it in any one of them without concern for the drum part. Not to mention that I get a bit more out of the SD3’s editing than I do out of my DAWs as far as drum parts.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    Larry Hall
    Participant

    I imported my Logic drum track into SD3 as a midi file.  But when I bounce, SD3 does not retain the MIDI In/E drum settings, so the hits are all on the wrong drums.

     

    Is there a way around this?

    John
    Moderator

    @Larry:

    Are you referring to the Logic Bounce or the SD3 internal Track Bounce?

    Which version number is displayed in the SD3 interface (lower left corner)?

    BR,

    John

    John Rammelt - Toontrack
    Technical Advisor

    Larry Hall
    Participant

    Hey John, thanks for responding. I was referring to bouncing a track that I had created in Logic, exported to .mid and then imported for internal bouncing within SD3.  I eventually realized that I did indeed have an early version of SD3.  Once I updated to the latest version, I saw that the option to use a user mapping had been added.  All is happy now!

    1

    Thanked by: John
    RiPLEY SCoTT
    Participant

    Removed


    Superior Drummer 3 version: 3.1.7
    Operating system: macOS Catalina (10.15)
Viewing 15 replies - 1 through 15 (of 19 total)

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