Playback cursor out of sync!

Superior Drummer 3 Help
Viewing 15 replies - 31 through 45 (of 62 total)
  • Henrik Lassen
    Participant

    I have already described my problems at least 12 months ago in the Forum.
    So after almost 3 years  since I heard about the issue we haven’t had   any solution from the Company so we have to acknowledge the fact   that they dont have the brain capacity  to solve the problem. Or in other words the employees don’t have the skills to do it. Otherwise they would have!!!! I have a list of  67 people that I stopped from buying the SD3 and the list is growing. When I showed them, some on my YouTube Channel, some in my classroom, how it behaved, the word was: how can a drum program be out of Rythm. And everybody was laughing. I told them to spread the word. I also told them this has been going on for years. They didn’t believe me me until I opened the forum and showed the first time customers were complaining . It’s close to being a scandal. But you lost me ….and a whole lot of other customers. We don’t care about famous people making fantastic sampling of drums and rooms, when in the end it’s a joke that can’t be used in real life.

    What a shame. I dont use the SD3 any more. Toontrack… the hot air company


    Superior Drummer 3 version: 3.1.7
    Operating system: macOS Mojave (10.14)

    1

    Thanked by: Studio Thump
    Olof Hermansson
    Moderator

    Just bought SD3 and have this same problem with Studio One 4.6

    It’s directly related to the Total Plugin Delay in Studio One.

    If I have no plugins, the grid editor cursor plays back in sync on the notes. If I add a high latency plugin, like Crave EQ in Linear Phase mode with 700ms of latency, the cursor in the grid editor is 700 ms ahead of the sound. The sound is in sync, the cursor is not. Take the plugin off and we’re back in snyc.

     

    I don’t know if this something Toontrack can fix or if it’s on Presonus but that’s what is causing this….for me anyway.

    Superior Drummer 3 version: 3.1.7
    Operating system: Windows 10

    SD3 does not have any possibility to find out the total latencies before and after SD3 in the chain in the DAW, because there is no support for that in AU, VST2 and AAX plug-in formats/protocols.

    Olof Hermansson - Toontrack
    Coder

    Kev777
    Participant

    Just bought SD3 and have this same problem with Studio One 4.6

    It’s directly related to the Total Plugin Delay in Studio One.

    If I have no plugins, the grid editor cursor plays back in sync on the notes. If I add a high latency plugin, like Crave EQ in Linear Phase mode with 700ms of latency, the cursor in the grid editor is 700 ms ahead of the sound. The sound is in sync, the cursor is not. Take the plugin off and we’re back in snyc.

     

    I don’t know if this something Toontrack can fix or if it’s on Presonus but that’s what is causing this….for me anyway.

    Superior Drummer 3 version: 3.1.7
    Operating system: Windows 10

    SD3 does not have any possibility to find out the total latencies before and after SD3 in the chain in the DAW, because there is no support for that in AU, VST2 and AAX plug-in formats/protocols.

    Yes, I assumed it was a difficult thing to do or it would have been addressed. My work around is to just disable all FX in Studio One, which is easy to do with one button, if I need to work in the grid editor. Most of the time, I get that almost complete before getting into the heavy mixing but there’s always some drum editing to do along the way.

    Other work around is just drag the midi into S1 and work on it there….although I prefer TT’s grid editor.

    desaster66
    Participant

    Hello, any updates on this issue. It is still a boring situation. It semed to be possible to compensate the asio latency in standalone mode. Why not as plugin.

    Each plugin you add into daw-projekt with an additional own latency worsen this latency of the playhead. So, reducing buffer size will not really help.

    Please, if an automatic compensation is not possible. Add any input box where we could input an compensate value manualy. We don´t need an sample accurate playhead – but the current latency is much too much.

    Please give us an update – this issue was reported more than a year ago.

    Kind regards

    Christian König

     


    Superior Drummer 3 version: 3.1.7
    Operating system: Windows 10

    1

    Thanked by: 20
    Henrik Lassen
    Participant

    I wrote about the subject a couple of years ago. Since then Toontracks has not been able to solve the issue. It is in this time and space that we must all look at the Company with the High standard in so many ways, not having the right people for this peticular  job or secondly not having the will to deal with it. For sure one or the other, or  otherwise they would have. It’s been a problem ever since the Very first release. So until they hire the right minds for the job we are screwed.


    Superior Drummer 3 version: 3.1.7
    Operating system: macOS Mojave (10.14)
    Robert
    Participant

    Amen… Visual feedback is not compensating for plugin latency.


    Superior Drummer 3 version: 3.1.7
    Operating system: macOS Mojave (10.14)
    David W
    Participant

    I can see why this would annoy you. As a new user, this annoyed me, too… for about 5 minutes. It simply doesn’t affect my workflow as long as the playback cursor is in the general area of where I am working.  I am making music, not a video — so the visual isn’t important. My attitude probably won’t help your annoyance, but it’s such a small thing in relation to making music and listening.


    Superior Drummer 3 version: 3.2.4
    Operating system: macOS Catalina (10.15)
    • This post was modified 4 years, 4 months ago by David W.
    Stephen Carter
    Participant

    Hi David – making music or videos is not the issue. The issue is that it’s very difficult edit the midi when you cannot identify an errant hit/s because, due to lack of latency compensation, the cursor is nowhere near the actual hit that is sounding – the sound is in sync the playhead isn’t…!! Yes, there are workarounds but having the grid edit facility not functioning adequately is a nonsense.

    I see a prior reply from one of the developers apparently saying that the SD3 is unable to recognise it’s position of play in a DAW in VST2 format – we’re now at VST3 – so could this issue be fixed by upgrading SD3 to VST3? If so, it’s high time that it was done.

     

    Oh – and while your fixing it, how about getting a decent reggae drummer to play the reggae midi next time – if there is a next time.


    Superior Drummer 3 version: 3.2.4
    Operating system: Windows 10

    Windows 10 Pro/i7 6800k @3.4Ghz/16Gb ram. Studio One Pro, Melodyne Editor 4, Vocalign Project, Superior Drummer 3, Izotope N2-O8 and various other plugins. Focusrite Saffire Pro 40, Faderport, Focal Alpha 50's, Korg Pa3x, Korg Pad Kontrol, numerous guitars, basses & other antiquated outboard gear.

    1

    Thanked by: Robert
    Carriondude
    Participant

    I have the same issues, working with Reaper v6.34 and Superior Drummer 3.2.4

    Sad to see there is still no solution to this… SD3 is a big investment and it is not working as it should.

    Any news on how to find a solution?


    Superior Drummer 3 version: 3.2.4
    Operating system: Windows 10
    Stephen Carter
    Participant

    To Carriondude

    The problem in Studio One is latency compensation not acting on the video aspect of the SD3 plugin. The workaround, as stated in a previous response, is to temporarily disable other plugins/tracks that are not required whilst editing in the SD3 Grid editor so that the overall latency is reduced to an acceptable level such that the audio and video are more in sync making editing quicker and more reliable (reduces the guesswork!).

    Why the SD3 plugin video component is not responding to Studio One’s (and other DAW’s) latency compensation remains a bugbear and a bug.


    Superior Drummer 3 version: 3.2.4
    Operating system: Windows 10

    Windows 10 Pro/i7 6800k @3.4Ghz/16Gb ram. Studio One Pro, Melodyne Editor 4, Vocalign Project, Superior Drummer 3, Izotope N2-O8 and various other plugins. Focusrite Saffire Pro 40, Faderport, Focal Alpha 50's, Korg Pa3x, Korg Pad Kontrol, numerous guitars, basses & other antiquated outboard gear.

    Joseph Minutillo
    Participant

    I know this is not the newest post, and this may not help much, but I was just having the same issue and I removed some plugins that were running (such as Fabfilter compression and EQ) and that actually seemed to resolve the issue with the SD3 cursor being ahead of the audio. Mind you these plugins were not even being run on the same channels as SD3 but it still worked 🤷‍♂️. It might be a pain in the ass, but if you have other plugins running try to make sure that you have your settings saved and then remove the plug-in(s) and see if SD3 plays along properly with the host tempo and time signature after removing the plugins, and then re-add them. 🤞🥁🤘

    adx42
    Participant

    I am having the same issue. Mac pro running protools 12.6 the audio is correct but the cursor shows an 8th,note late, which makes it almost impossible to write drum parts. The strange thing is it only happens on some sessions, other sessions are completely perfect and I cant see anything that’s changed at all. Very very frustrating.

    Ps I have just found the solution for me. It was waves Abbey road mastering chain that I had on my master buss

    Take that away and Bingo. back in sync

    Hope this helps someone

    John
    Moderator

    Yes, as has been stated earlier in this thread, there is no way a plug-in in a DAW can “know” what other latency inducing plug-ins from other manufacturers you insert in your mixer further down the audio path.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    nicstp
    Participant

    For anyone else having this issue in the future… Look for ‘Reduce Latency While Recording’ or ‘Enable Low Latency When Recording’ etc… and disable it. All DAWs have that feature and that’s how to fix it without disabling all of your plugins.


    Superior Drummer 3 version: 3.2.8
    Operating system: macOS Monterey (12)
    Stephen Carter
    Participant

    As I and others have said before SD3 compensates for audio playback latency but not for the graphics – Why??? No matter the cpu loading I don’t have the same problem with any other plugins which employ a realtime visual feedback i.e. the graphics and audio are in sync but not SD3! I don’t see how reducing the latency during recording, relates to, or has any affect on this issue, but I’ll try it even though I’m not recording as such!

    I can, of course, drag the midi into Studio One and play back the same midi in the S1 edit page perfectly in sync but not within the SD3 gui – shame.

    I expect that this will boil down to Toontrack and Presonus each blaming the other instead of getting to grips with a solution – sigh…..


    Superior Drummer 3 version: 3.2.6
    Operating system: Windows 10

    Windows 10 Pro/i7 6800k @3.4Ghz/16Gb ram. Studio One Pro, Melodyne Editor 4, Vocalign Project, Superior Drummer 3, Izotope N2-O8 and various other plugins. Focusrite Saffire Pro 40, Faderport, Focal Alpha 50's, Korg Pa3x, Korg Pad Kontrol, numerous guitars, basses & other antiquated outboard gear.

Viewing 15 replies - 31 through 45 (of 62 total)

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