Over Two Years and Issue Still There!

Superior Drummer 3 Help
Viewing 15 replies - 1 through 15 (of 15 total)
  • Brad
    Participant

    I have some time tomorrow and will go through your steps and see if I replicate it. Of course I am on Mac, but still running Studio One V5. (I think I have V4 installed in one of my images as well)

    Cheers

    B.


    Superior Drummer 3 version: 3.2.4
    Operating system: macOS Catalina (10.15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    Philip Angus
    Participant

    Hi all,

    Anyone had a chance to try this? Here is the basic instructions: (ingredients required, Presonus Studio One Pro V 4 or v5, Superior Drummer v3. I am using the Presonus Quantum audio interface but I don’t think that is relevant to the issue)

    1. Create simple song in Studio One Pro v4.5 or v5 consisting of one audio track (you could just import a file to speed up the test). Then create one instrument track, drop Superior Drummer v3 in to it, and record a few midi drum sounds in the instrument track. The whole song could just be 20 seconds or so to speed up the test.
    2. Save the song.
    3. Create a new Project and import the above song file (or import in to a current project).
    4. As the song imports, do you only hear the audio file?
    5. If so, after song has imported, right click on it in the project page and select edit.
    6. When the song opens, do anything that will enable you to save it. Mute / unmute or move a slider slightly.
    7. Save the song, then from within that song page, click on Project at the top right and it will return you top the Project page.
    8. The project will detect the song has changed, so click on the red wrench and it will start to import again.
    9. Now, do you hear the drums as it is importing?
    10. This is essentially what I have had to do for over two years in Studio One (V4 – 4.7, v5 – 5.12) ever since I have used SD3.

    Superior Drummer 3 version: 3.2.4
    Operating system: Windows 10
    • This post was modified 4 years, 4 months ago by Philip Angus.
    Brad
    Participant

    Hi,

    I did try this. You mentioned, you hear the song as it imports. When I import the song it creates a stereo mix down file and I don’t hear anything during that process, but I when play the song within the Studio One project everything, including all the drum tracks, plays normally and is there.

    Are you recording to a Studio One instrument track or a SD3 track within the plug-in?

    Are you using any external device (compressor, synth, etc) requiring real time mix down?


    Superior Drummer 3 version: 3.2.4
    Operating system: macOS Catalina (10.15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    • The post has been modified 4 times, last modified 4 years, 4 months ago by Brad.
    Philip Angus
    Participant

    First of all, Thanks for testing Brad.

    As stated in my instruction, I create the song with one Audio and one instrument track. The instrument track is Superior drummer, so it contains a few midi hits, bass drum, snare etc. When the song is then imported, generally it would open the song page again and you should hear it as it plays and imports. I am doing the import in real time. The drums at this stage are never heard. They are only heard after I carry out the next steps as stated.

    Brad
    Participant

    First of all, Thanks for testing Brad.

    As stated in my instruction, I create the song with one Audio and one instrument track. The instrument track is Superior drummer, so it contains a few midi hits, bass drum, snare etc. When the song is then imported, generally it would open the song page again and you should hear it as it plays and imports. I am doing the import in real time. The drums at this stage are never heard. They are only heard after I carry out the next steps as stated.

    So… this is what I experienced.

    I imported a song that is 59 seconds long, guitars played through Kemper Modelling amp and SD3 grooves I played on a Yamaha DTX hybrid kit.

    Saved the song 2 ways; a) Groove on a track within SD3 b( Groove on the instruments track in Studio One. (I don’t think either way is the problem)

    Created a project and imported song(a) using real time mix down (which I don’t usually do)

    When the song starts, I hear only the kick, then hi-hats and eventually the whole kit. This tells me that Studio One is not waiting until SD3 has loaded all the drums into memory before rendering the output to a master, stereo file.

    Which kit and preset are you using for this test? And are you loading from SSD?

    BTW I tried moving everything in the session so it starts 20 seconds in and it loaded and sounded fine.

    Could it be something like that you are getting?

    Could you take your test session and move it so it starts 20 seconds in and see if that’s the problem?


    Superior Drummer 3 version: 3.2.4
    Operating system: macOS Catalina (10.15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    • The post has been modified 3 times, last modified 4 years, 4 months ago by Brad.
    Brad
    Participant

    I am pretty sure you already know this but, to get around all this I do a mix down in the song and just import the .WAV file from that instead of the .song file itself.


    Superior Drummer 3 version: 3.2.4
    Operating system: macOS Catalina (10.15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    Philip Angus
    Participant

    Thanks Brad. Are you saying you get the issue if you do this the same way as I do it?

    I will try and do what you suggested, but it should work the way I do it, and as I said there is no issues with any other virtual instruments.

    Really appreciate your help and input on this 🙂

    OK, so I did what you suggested and yes, I do hear the drums in the mixdown file so when that is imported in to the Project Page it is heard also (understandably)

    However, this is not how the Project Page is intended to work. If you do it this way, then you make any changes to the song, you would need to mix it down again then re-import the file in to the Project Page as it detects no changes. The whole idea of the Project Page is to hold all your finished songs in one place and master them all from there. That way certain plugins can be assigned to the whole project globally such as maybe a limiter and a VU meter, whilst each song can have its own plugin for each mastered track. Then if any changes are made to a song that belongs in the Project Page, it detects the change and updates. This is very good if it becomes evident at the mastering stage that something is not quite right and needs a tweak, which can be done at the mixdown stage of the song rather than adjusting EQ for example in the Mastered track. The perfect mix in many ways is one where very little is required at the mastering stage, certainly where it comes to balancing instruments or a specific track’s EQ.

    In the case of SD3, if a song which contains an SD3 instrument (midi) track is saved then you close the song, next time the Project Page is opened, it detects that change but at that point it does not play the drums until the edit song steps are taken as I mentioned earlier.

    Thanks again.

    • This post was modified 4 years, 4 months ago by Philip Angus.
    Brad
    Participant

    Thanks Brad. Are you saying you get the issue if you do this the same way as I do it?

    I will try and do what you suggested, but it should work the way I do it, and as I said there is no issues with any other virtual instruments.

    Really appreciate your help and input on this 🙂

    OK, so I did what you suggested and yes, I do hear the drums in the mixdown file so when that is imported in to the Project Page it is heard also (understandably)

    However, this is not how the Project Page is intended to work. If you do it this way, then you make any changes to the song, you would need to mix it down again then re-import the file in to the Project Page as it detects no changes. The whole idea of the Project Page is to hold all your finished songs in one place and master them all from there. That way certain plugins can be assigned to the whole project globally such as maybe a limiter and a VU meter, whilst each song can have its own plugin for each mastered track. Then if any changes are made to a song that belongs in the Project Page, it detects the change and updates. This is very good if it becomes evident at the mastering stage that something is not quite right and needs a tweak, which can be done at the mixdown stage of the song rather than adjusting EQ for example in the Mastered track. The perfect mix in many ways is one where very little is required at the mastering stage, certainly where it comes to balancing instruments or a specific track’s EQ.

    In the case of SD3, if a song which contains an SD3 instrument (midi) track is saved then you close the song, next time the Project Page is opened, it detects that change but at that point it does not play the drums until the edit song steps are taken as I mentioned earlier.

    Thanks again.

    • This post was modified 4 years, 4 months ago by Philip Angus.

    Good morning. I guess we would need to find an instrument that works like SD3 does, that being that it needs to load samples into RAM before it is fully functional. My theory is that is what is happening. When you are rendering a “master” stereo file, Studio One loads up the session and creates a stereo .wav file and I believe it’s not waiting until SD3 has finished loading into RAM.

    By moving the drum pattern and audio in 20 seconds, without moving the start marker in your song, you will help prove whether my theory is true. Many other virtual instruments stream from disk, therefore do not require the extra time.

    Do you use Trilian from Spectrasonics? I believe it loads into RAM as well. I will try a session with it later today and see if it causes the same thing to happen.

    Another thought I just had (it’s just about 7am here so nowhere near enough caffeine in my bloodstream) is in the original song, convert the SD3 track to audio and see if the same thing happens. Again only to prove or disprove my theory.


    Superior Drummer 3 version: 3.2.4
    Operating system: macOS Catalina (10.15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    • The post has been modified 2 times, last modified 4 years, 4 months ago by Brad.
    Philip Angus
    Participant

    Definitely not a RAM thing, I have left it to render the entire song and at no time do I hear any drums 🙂

    Brad
    Participant

    Definitely not a RAM thing, I have left it to render the entire song and at no time do I hear any drums 🙂

    Then that’s different than what I am getting. My result is that some of the drum track is missing at the beginning of the master file, however during import I hear nothing at all, no audio from any track.


    Superior Drummer 3 version: 3.2.4
    Operating system: macOS Catalina (10.15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    • This post was modified 4 years, 4 months ago by Brad.
    Philip Angus
    Participant

    that because you don’t have the inputs and outputs set in the project page?

     

    You should definitely hear audio as the file is rendered in the project page from whatever audio tracks are used (and VSTs excluding SD3!).

    Brad
    Participant

    that because you don’t have the inputs and outputs set in the project page?

     

    You should definitely hear audio as the file is rendered in the project page from whatever audio tracks are used (and VSTs excluding SD3!).

    I needed to set the global parameter for realtime processing for the master file, otherwise it doesn’t use it. I would have thought there would be a setting in the import dialogue for it.


    Superior Drummer 3 version: 3.2.4
    Operating system: macOS Catalina (10.15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    Brad
    Participant

    What happens if you deselect “Use realtime processing to update mastering files” in settings/preferences? Same?


    Superior Drummer 3 version: 3.2.4
    Operating system: macOS Catalina (10.15)

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    • This post was modified 4 years, 4 months ago by Brad.
    Philip Angus
    Participant

    Exactly the same thing. In fact when I first opened the ticket with Presonus two years ago, they suggested I enabled real-time processing! It made no difference. However, doing the same edit and then saving the song as per my instructions does work so at least you’ve reminded me about this and ultimately it will save me some time with it disabled! I think I will leave it that way and see how it goes. I do vaguely remember another small issue though that occurs when not enabling real-time, but can’t remember what it was! 🙂

    Brad
    Participant

    Exactly the same thing. In fact when I first opened the ticket with Presonus two years ago, they suggested I enabled real-time processing! It made no difference. However, doing the same edit and then saving the song as per my instructions does work so at least you’ve reminded me about this and ultimately it will save me some time with it disabled! I think I will leave it that way and see how it goes. I do vaguely remember another small issue though that occurs when not enabling real-time, but can’t remember what it was! 🙂

    So now that we’re doing things pretty much the same way. I still experience a bit of a lag of the drum track coming when as the samples load, when the song isn’t already open in Studio One.

    Does that make any difference with you? Having the song track you’re importing already open.

    Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
    DAW: Studio One Pro (always up to date)
    DTX Express III (Extreme triggers), Nektar LX88
    OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
    Presonus Quantum, Faderport & Faderport 8
    Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
    2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)

    • This post was modified 4 years, 4 months ago by Brad.
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